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@ -171,16 +171,16 @@ class SpaceshipEntrance extends BodyComponent with InitialPosition {
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@override
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Body createBody() {
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const r = _spaceShipSize / 2;
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const radius = _spaceShipSize / 2;
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final entranceShape = PolygonShape()
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..setAsEdge(
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Vector2(
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r * cos(20 * pi / 180),
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r * sin(20 * pi / 180),
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radius * cos(20 * pi / 180),
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radius * sin(20 * pi / 180),
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),
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Vector2(
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r * cos(340 * pi / 180),
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r * sin(340 * pi / 180),
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radius * cos(340 * pi / 180),
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radius * sin(340 * pi / 180),
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),
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);
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@ -259,15 +259,15 @@ class SpaceshipWall extends BodyComponent with InitialPosition {
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Body createBody() {
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renderBody = false;
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const r = _spaceShipSize / 2;
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const radius = _spaceShipSize / 2;
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final wallShape = ChainShape()
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..createChain(
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[
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for (var a = 20; a <= 340; a++)
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for (var angle = 20; angle <= 340; angle++)
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Vector2(
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r * cos(a * pi / 180),
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r * sin(a * pi / 180),
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radius * cos(angle * pi / 180),
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radius * sin(angle * pi / 180),
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),
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],
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);
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