diff --git a/lib/game/components/spaceship.dart b/lib/game/components/spaceship.dart index acfbd315..929906ca 100644 --- a/lib/game/components/spaceship.dart +++ b/lib/game/components/spaceship.dart @@ -171,16 +171,16 @@ class SpaceshipEntrance extends BodyComponent with InitialPosition { @override Body createBody() { - const r = _spaceShipSize / 2; + const radius = _spaceShipSize / 2; final entranceShape = PolygonShape() ..setAsEdge( Vector2( - r * cos(20 * pi / 180), - r * sin(20 * pi / 180), + radius * cos(20 * pi / 180), + radius * sin(20 * pi / 180), ), Vector2( - r * cos(340 * pi / 180), - r * sin(340 * pi / 180), + radius * cos(340 * pi / 180), + radius * sin(340 * pi / 180), ), ); @@ -259,15 +259,15 @@ class SpaceshipWall extends BodyComponent with InitialPosition { Body createBody() { renderBody = false; - const r = _spaceShipSize / 2; + const radius = _spaceShipSize / 2; final wallShape = ChainShape() ..createChain( [ - for (var a = 20; a <= 340; a++) + for (var angle = 20; angle <= 340; angle++) Vector2( - r * cos(a * pi / 180), - r * sin(a * pi / 180), + radius * cos(angle * pi / 180), + radius * sin(angle * pi / 180), ), ], ); @@ -291,7 +291,7 @@ class SpaceshipWall extends BodyComponent with InitialPosition { /// [ContactCallback] that handles the contact between the [Ball] /// and the [SpaceshipEntrance]. /// -/// It modifies the [Ball] priority and filter data so it can appear on top of +/// It modifies the [Ball] priority and filter data so it can appear on top of /// the spaceship and also only collide with the spaceship. // TODO(alestiago): modify once Layer is implemented in Spaceship. class SpaceshipEntranceBallContactCallback