fix: final ellipse sizes

pull/150/head
RuiAlonso 4 years ago
parent ee0c68a91f
commit 5a3b668980

@ -25,7 +25,7 @@ class SparkyBumper extends BodyComponent with InitialPosition {
inactiveAssetPath: Assets.images.sparkyBumper.a.inactive.keyName, inactiveAssetPath: Assets.images.sparkyBumper.a.inactive.keyName,
spriteComponent: SpriteComponent( spriteComponent: SpriteComponent(
anchor: Anchor.center, anchor: Anchor.center,
position: Vector2(0, -0.1), position: Vector2(0, -0.2),
), ),
); );
@ -36,7 +36,7 @@ class SparkyBumper extends BodyComponent with InitialPosition {
inactiveAssetPath: Assets.images.sparkyBumper.b.inactive.keyName, inactiveAssetPath: Assets.images.sparkyBumper.b.inactive.keyName,
spriteComponent: SpriteComponent( spriteComponent: SpriteComponent(
anchor: Anchor.center, anchor: Anchor.center,
position: Vector2(0.1, -0.1), position: Vector2(0.1, -0.2),
), ),
); );
@ -47,7 +47,7 @@ class SparkyBumper extends BodyComponent with InitialPosition {
inactiveAssetPath: Assets.images.sparkyBumper.c.inactive.keyName, inactiveAssetPath: Assets.images.sparkyBumper.c.inactive.keyName,
spriteComponent: SpriteComponent( spriteComponent: SpriteComponent(
anchor: Anchor.center, anchor: Anchor.center,
position: Vector2(0.1, -0.3), position: Vector2(0.2, -0.5),
), ),
); );
@ -75,8 +75,8 @@ class SparkyBumper extends BodyComponent with InitialPosition {
final shape = EllipseShape( final shape = EllipseShape(
center: Vector2.zero(), center: Vector2.zero(),
majorRadius: 3, majorRadius: 2.85,
minorRadius: 2.25, minorRadius: 2.15,
)..rotate(math.pi / 2); )..rotate(math.pi / 2);
final fixtureDef = FixtureDef(shape) final fixtureDef = FixtureDef(shape)
..friction = 0 ..friction = 0

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