fix: fixed plunger animation

pull/200/head
RuiAlonso 3 years ago
parent 136cb9985a
commit 58ab137e32

@ -131,14 +131,18 @@ class _PlungerSpriteAnimationGroupComponent
); );
void pull() { void pull() {
current = _PlungerAnimationState.pull; if (current != _PlungerAnimationState.pull) {
animation?.reset(); animation?.reset();
} }
current = _PlungerAnimationState.pull;
}
void release() { void release() {
current = _PlungerAnimationState.release; if (current != _PlungerAnimationState.release) {
animation?.reset(); animation?.reset();
} }
current = _PlungerAnimationState.release;
}
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {

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