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@ -120,7 +120,7 @@ enum _PlungerAnimationState {
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release,
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}
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/// Animations for pull and release [Plunger].
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/// Animations for pulling and releasing [Plunger].
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class _PlungerSpriteAnimationGroupComponent
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extends SpriteAnimationGroupComponent<_PlungerAnimationState>
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with HasGameRef {
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@ -141,7 +141,7 @@ class _PlungerSpriteAnimationGroupComponent
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}
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@override
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Future<void>? onLoad() async {
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Future<void> onLoad() async {
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await super.onLoad();
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final spriteSheet = await gameRef.images.load(
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