chore: renamed component

pull/97/head
RuiAlonso 4 years ago
parent a40ba9bd54
commit 54781f2db2

@ -18,7 +18,7 @@ class BasicLayerGame extends BasicGame with TapDetector {
Future<void> onLoad() async {
await add(BigSquare()..initialPosition = Vector2(30, -40));
await add(SmallSquare()..initialPosition = Vector2(50, -40));
await add(SimpleBodyComponent()..initialPosition = Vector2(60, -40));
await add(UnlayeredSquare()..initialPosition = Vector2(60, -40));
}
@override
@ -53,7 +53,7 @@ class BigSquare extends BodyComponent with InitialPosition, Layered {
await addAll(
[
SimpleBodyComponent()..initialPosition = Vector2.all(4),
UnlayeredSquare()..initialPosition = Vector2.all(4),
SmallSquare()..initialPosition = Vector2.all(-4),
],
);
@ -79,8 +79,8 @@ class SmallSquare extends BodyComponent with InitialPosition, Layered {
}
}
class SimpleBodyComponent extends BodyComponent with InitialPosition {
SimpleBodyComponent() {
class UnlayeredSquare extends BodyComponent with InitialPosition {
UnlayeredSquare() {
paint = Paint()
..color = const Color.fromARGB(255, 241, 8, 8)
..style = PaintingStyle.stroke;

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