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@ -32,18 +32,18 @@ class _ComputerBase extends BodyComponent with InitialPosition, ZIndex {
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List<FixtureDef> _createFixtureDefs() {
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final leftEdge = EdgeShape()
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..set(
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Vector2(-14.9, -46),
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Vector2(-15.3, -49.6),
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Vector2(-15.1, -45.9),
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Vector2(-15.5, -49.5),
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);
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final topEdge = EdgeShape()
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..set(
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Vector2(-15.3, -49.6),
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Vector2(-10.7, -50.6),
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leftEdge.vertex2,
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Vector2(-10.9, -50.5),
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);
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final rightEdge = EdgeShape()
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..set(
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Vector2(-10.7, -50.6),
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Vector2(-9, -47.2),
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topEdge.vertex2,
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Vector2(-9.2, -47.1),
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);
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return [
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@ -67,7 +67,7 @@ class _ComputerBaseSpriteComponent extends SpriteComponent with HasGameRef {
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_ComputerBaseSpriteComponent()
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: super(
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anchor: Anchor.center,
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position: Vector2(-12.1, -48.15),
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position: Vector2(-12.24, -48.15),
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);
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@override
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@ -89,7 +89,7 @@ class _ComputerTopSpriteComponent extends SpriteComponent
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_ComputerTopSpriteComponent()
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: super(
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anchor: Anchor.center,
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position: Vector2(-12.52, -49.37),
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position: Vector2(-12.66, -49.37),
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) {
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zIndex = ZIndexes.computerTop;
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}
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@ -113,9 +113,9 @@ class _ComputerGlowSpriteComponent extends SpriteComponent
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_ComputerGlowSpriteComponent()
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: super(
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anchor: Anchor.center,
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position: Vector2(7.4, 10),
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position: Vector2(4.2, 11),
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) {
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zIndex = ZIndexes.computerGlow;
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zIndex = ZIndexes.computerGlow + 4;
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}
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@override
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