chore: new computer glow

pull/342/head
Allison Ryan 3 years ago
parent de06ea8945
commit 4974543810

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@ -32,18 +32,18 @@ class _ComputerBase extends BodyComponent with InitialPosition, ZIndex {
List<FixtureDef> _createFixtureDefs() {
final leftEdge = EdgeShape()
..set(
Vector2(-14.9, -46),
Vector2(-15.3, -49.6),
Vector2(-15.1, -45.9),
Vector2(-15.5, -49.5),
);
final topEdge = EdgeShape()
..set(
Vector2(-15.3, -49.6),
Vector2(-10.7, -50.6),
leftEdge.vertex2,
Vector2(-10.9, -50.5),
);
final rightEdge = EdgeShape()
..set(
Vector2(-10.7, -50.6),
Vector2(-9, -47.2),
topEdge.vertex2,
Vector2(-9.2, -47.1),
);
return [
@ -67,7 +67,7 @@ class _ComputerBaseSpriteComponent extends SpriteComponent with HasGameRef {
_ComputerBaseSpriteComponent()
: super(
anchor: Anchor.center,
position: Vector2(-12.1, -48.15),
position: Vector2(-12.24, -48.15),
);
@override
@ -89,7 +89,7 @@ class _ComputerTopSpriteComponent extends SpriteComponent
_ComputerTopSpriteComponent()
: super(
anchor: Anchor.center,
position: Vector2(-12.52, -49.37),
position: Vector2(-12.66, -49.37),
) {
zIndex = ZIndexes.computerTop;
}
@ -113,9 +113,9 @@ class _ComputerGlowSpriteComponent extends SpriteComponent
_ComputerGlowSpriteComponent()
: super(
anchor: Anchor.center,
position: Vector2(7.4, 10),
position: Vector2(4.2, 11),
) {
zIndex = ZIndexes.computerGlow;
zIndex = ZIndexes.computerGlow + 4;
}
@override

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