refactor: added bottom wall coloured asset and fixed position and priority with dino bottom wall

pull/203/head
RuiAlonso 3 years ago
parent 4e5ee41b5e
commit 417416d179

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Width:  |  Height:  |  Size: 18 KiB

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Width:  |  Height:  |  Size: 283 KiB

@ -26,10 +26,10 @@ class _BottomBoundary extends BodyComponent with InitialPosition {
/// {@macro bottom_boundary} /// {@macro bottom_boundary}
_BottomBoundary() _BottomBoundary()
: super( : super(
priority: 1, priority: Ball.boardPriority + 2,
children: [_BottomBoundarySpriteComponent()], children: [_BottomBoundarySpriteComponent()],
) { ) {
renderBody = false; renderBody = true;
} }
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {

@ -221,6 +221,6 @@ class _DinoBottomWallSpriteComponent extends SpriteComponent with HasGameRef {
); );
this.sprite = sprite; this.sprite = sprite;
size = sprite.originalSize / 10; size = sprite.originalSize / 10;
position = Vector2(23.8, -9.5); position = Vector2(23.6, -9.5);
} }
} }

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