refactor: priorities for top wall

pull/203/head
RuiAlonso 3 years ago
parent 3fdfbf3ed2
commit 4e5ee41b5e

@ -31,7 +31,7 @@ class _DinoTopWall extends BodyComponent with InitialPosition {
///{@macro dino_top_wall}
_DinoTopWall()
: super(
priority: 1,
priority: Ball.boardPriority + 1,
children: [_DinoTopWallSpriteComponent()],
) {
renderBody = false;

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