refactor: reused position vectors

pull/358/head
alestiago 3 years ago
parent 16b8cf87ba
commit 40ba494d44

@ -42,15 +42,15 @@ class CameraFocusingBehavior extends Component
{ {
GameStatus.waiting: _FocusData( GameStatus.waiting: _FocusData(
zoom: size.y / 175, zoom: size.y / 175,
position: Vector2(0, -112), position: _foci[GameStatus.waiting]?.position ?? Vector2(0, -112),
), ),
GameStatus.playing: _FocusData( GameStatus.playing: _FocusData(
zoom: size.y / 165, zoom: size.y / 165,
position: Vector2(0, -7.8), position: _foci[GameStatus.playing]?.position ?? Vector2(0, -7.8),
), ),
GameStatus.gameOver: _FocusData( GameStatus.gameOver: _FocusData(
zoom: size.y / 100, zoom: size.y / 100,
position: Vector2(0, -111), position: _foci[GameStatus.gameOver]?.position ?? Vector2(0, -111),
), ),
}, },
); );

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