From 40ba494d444c3995e50fe5fa0d59bea21fa39913 Mon Sep 17 00:00:00 2001 From: alestiago Date: Fri, 6 May 2022 13:01:51 +0100 Subject: [PATCH] refactor: reused position vectors --- lib/game/behaviors/camera_focusing_behavior.dart | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lib/game/behaviors/camera_focusing_behavior.dart b/lib/game/behaviors/camera_focusing_behavior.dart index 5df2b154..0b7eb8fd 100644 --- a/lib/game/behaviors/camera_focusing_behavior.dart +++ b/lib/game/behaviors/camera_focusing_behavior.dart @@ -42,15 +42,15 @@ class CameraFocusingBehavior extends Component { GameStatus.waiting: _FocusData( zoom: size.y / 175, - position: Vector2(0, -112), + position: _foci[GameStatus.waiting]?.position ?? Vector2(0, -112), ), GameStatus.playing: _FocusData( zoom: size.y / 165, - position: Vector2(0, -7.8), + position: _foci[GameStatus.playing]?.position ?? Vector2(0, -7.8), ), GameStatus.gameOver: _FocusData( zoom: size.y / 100, - position: Vector2(0, -111), + position: _foci[GameStatus.gameOver]?.position ?? Vector2(0, -111), ), }, );