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@ -135,7 +135,8 @@ void main() {
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);
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group('fixture', () {
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const layer = Layer.jetpack;
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const pathwayLayer = Layer.jetpack;
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const openingLayer = Layer.opening;
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flameTester.test(
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'exists',
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@ -143,8 +144,8 @@ void main() {
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final ramp = TestRampOpening(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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pathwayLayer: layer,
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openingLayer: layer,
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pathwayLayer: pathwayLayer,
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openingLayer: openingLayer,
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);
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await game.ensureAdd(ramp);
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@ -158,8 +159,8 @@ void main() {
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final ramp = TestRampOpening(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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pathwayLayer: layer,
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openingLayer: layer,
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pathwayLayer: pathwayLayer,
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openingLayer: openingLayer,
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);
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await game.ensureAdd(ramp);
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@ -174,8 +175,8 @@ void main() {
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final ramp = TestRampOpening(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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pathwayLayer: layer,
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openingLayer: layer,
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pathwayLayer: pathwayLayer,
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openingLayer: openingLayer,
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);
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await game.ensureAdd(ramp);
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@ -190,8 +191,8 @@ void main() {
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final ramp = TestRampOpening(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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pathwayLayer: layer,
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openingLayer: layer,
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pathwayLayer: pathwayLayer,
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openingLayer: openingLayer,
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);
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await game.ensureAdd(ramp);
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@ -199,7 +200,7 @@ void main() {
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final fixture = ramp.body.fixtures[0];
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expect(
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fixture.filterData.categoryBits,
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equals(layer.maskBits),
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equals(ramp.openingLayer.maskBits),
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);
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},
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);
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