refactor: renamed bloc testers

pull/178/head
alestiago 3 years ago
parent f6c909d585
commit 3c40b7b138

@ -13,7 +13,7 @@ void main() {
TestWidgetsFlutterBinding.ensureInitialized(); TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(EmptyPinballTestGame.new); final flameTester = FlameTester(EmptyPinballTestGame.new);
final gameOverBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>( final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
gameBuilder: EmptyPinballTestGame.new, gameBuilder: EmptyPinballTestGame.new,
blocBuilder: () { blocBuilder: () {
final bloc = MockGameBloc(); final bloc = MockGameBloc();
@ -65,7 +65,7 @@ void main() {
}); });
testRawKeyDownEvents(leftKeys, (event) { testRawKeyDownEvents(leftKeys, (event) {
gameOverBlocTester.testGameWidget( flameBlocTester.testGameWidget(
'does nothing when is game over', 'does nothing when is game over',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
@ -150,7 +150,7 @@ void main() {
}); });
testRawKeyDownEvents(rightKeys, (event) { testRawKeyDownEvents(rightKeys, (event) {
gameOverBlocTester.testGameWidget( flameBlocTester.testGameWidget(
'does nothing when is game over', 'does nothing when is game over',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.ensureAdd(flipper); await game.ensureAdd(flipper);

@ -14,7 +14,7 @@ void main() {
TestWidgetsFlutterBinding.ensureInitialized(); TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(EmptyPinballTestGame.new); final flameTester = FlameTester(EmptyPinballTestGame.new);
final gameOverBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>( final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
gameBuilder: EmptyPinballTestGame.new, gameBuilder: EmptyPinballTestGame.new,
blocBuilder: () { blocBuilder: () {
final bloc = MockGameBloc(); final bloc = MockGameBloc();
@ -91,7 +91,7 @@ void main() {
}); });
testRawKeyDownEvents(downKeys, (event) { testRawKeyDownEvents(downKeys, (event) {
gameOverBlocTester.testGameWidget( flameBlocTester.testGameWidget(
'does nothing when is game over', 'does nothing when is game over',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.ensureAdd(plunger); await game.ensureAdd(plunger);

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