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@ -38,7 +38,7 @@ class PinballGame extends Forge2DGame
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Future<void> onLoad() async {
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Future<void> onLoad() async {
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_addContactCallbacks();
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_addContactCallbacks();
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// unawaited(add(ScoreEffectController(this)));
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unawaited(add(ScoreEffectController(this)));
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unawaited(add(gameFlowController = GameFlowController(this)));
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unawaited(add(gameFlowController = GameFlowController(this)));
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unawaited(add(CameraController(this)));
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unawaited(add(CameraController(this)));
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unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
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unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
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