refactor: move to separate file

pull/198/head
Allison Ryan 3 years ago
parent f25d712056
commit 54a237a824

@ -21,6 +21,7 @@ export 'launch_ramp.dart';
export 'layer.dart';
export 'plunger.dart';
export 'ramp_opening.dart';
export 'render_priority.dart';
export 'rocket.dart';
export 'score_text.dart';
export 'shapes/shapes.dart';

@ -0,0 +1,109 @@
// ignore_for_file: public_member_api_docs
import 'package:pinball_components/pinball_components.dart';
/// {@template render_priority}
/// Priorities for the component rendering order in the pinball game.
/// {@endtemplate}
abstract class RenderPriority {
static const _base = 0;
static const _above = 1;
static const _below = -1;
// BALL
/// Render priority for the [Ball] while it's on the board.
static const int ballOnBoard = _base;
/// Render priority for the [Ball] while it's on the [SpaceshipRamp].
static const int ballOnSpaceshipRamp =
_above + spaceshipRampBackgroundRailing;
/// Render priority for the [Ball] while it's on the [Spaceship].
static const int ballOnSpaceship = _above + spaceshipSaucer;
/// Render priority for the [Ball] while it's on the [SpaceshipRail].
static const int ballOnSpaceshipRail = spaceshipRail;
/// Render priority for the [Ball] while it's on the [LaunchRamp].
static const int ballOnLaunchRamp = _above + launchRamp;
// BACKGROUND
static const int background = 3 * _below + _base;
// BOUNDARIES
static const int bottomBoundary = _above + dinoBottomWall;
static const int outerBoudary = _above + background;
// BOTTOM GROUP
static const int bottomGroup = _above + ballOnBoard;
// LAUNCHER
static const int launchRamp = _above + outerBoudary;
static const int launchRampForegroundRailing = _above + ballOnLaunchRamp;
static const int plunger = _above + launchRamp;
static const int rocket = _above + bottomBoundary;
// DINO LAND
static const int dinoTopWall = _above + ballOnBoard;
static const int dino = _above + dinoTopWall;
static const int dinoBottomWall = _above + dino;
static const int slingshot = _above + ballOnBoard;
// FLUTTER FOREST
static const int flutterSignPost = _above + launchRampForegroundRailing;
static const int dashBumper = _above + ballOnBoard;
static const int dashAnimatronic = _above + launchRampForegroundRailing;
// SPARKY FIRE ZONE
static const int computerBase = _below + ballOnBoard;
static const int computerTop = _above + ballOnBoard;
static const int sparkyAnimatronic = _above + spaceshipRampForegroundRailing;
static const int sparkyBumper = _above + ballOnBoard;
// ANDROID SPACESHIP
static const int spaceshipRail = _above + bottomGroup;
static const int spaceshipRailForeground = _above + spaceshipRail;
static const int spaceshipSaucer = _above + spaceshipRail;
static const int spaceshipSaucerWall = _above + spaceshipSaucer;
static const int androidHead = _above + spaceshipSaucer;
static const int spaceshipRamp = _above + ballOnBoard;
static const int spaceshipRampBackgroundRailing = _above + spaceshipRamp;
static const int spaceshipRampForegroundRailing =
_above + ballOnSpaceshipRamp;
static const int spaceshipRampBoardOpening = _below + ballOnBoard;
static const int alienBumper = _above + ballOnBoard;
// SCORE TEXT
static const int scoreText = _above + spaceshipRampForegroundRailing;
}

@ -1,115 +1,6 @@
// ignore_for_file: public_member_api_docs
import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template render_priority}
/// Priorities for the component rendering order in the pinball game.
/// {@endtemplate}
abstract class RenderPriority {
static const _base = 0;
static const _above = 1;
static const _below = -1;
// BALL
/// Render priority for the [Ball] while it's on the board.
static const int ballOnBoard = _base;
/// Render priority for the [Ball] while it's on the [SpaceshipRamp].
static const int ballOnSpaceshipRamp =
_above + spaceshipRampBackgroundRailing;
/// Render priority for the [Ball] while it's on the [Spaceship].
static const int ballOnSpaceship = _above + spaceshipSaucer;
/// Render priority for the [Ball] while it's on the [SpaceshipRail].
static const int ballOnSpaceshipRail = spaceshipRail;
/// Render priority for the [Ball] while it's on the [LaunchRamp].
static const int ballOnLaunchRamp = _above + launchRamp;
// BACKGROUND
static const int background = 3 * _below + _base;
// BOUNDARIES
static const int bottomBoundary = _above + dinoBottomWall;
static const int outerBoudary = _above + background;
// BOTTOM GROUP
static const int bottomGroup = _above + ballOnBoard;
// LAUNCHER
static const int launchRamp = _above + outerBoudary;
static const int launchRampForegroundRailing = _above + ballOnLaunchRamp;
static const int plunger = _above + launchRamp;
static const int rocket = _above + bottomBoundary;
// DINO LAND
static const int dinoTopWall = _above + ballOnBoard;
static const int dino = _above + dinoTopWall;
static const int dinoBottomWall = _above + dino;
static const int slingshot = _above + ballOnBoard;
// FLUTTER FOREST
static const int flutterSignPost = _above + launchRampForegroundRailing;
static const int dashBumper = _above + ballOnBoard;
static const int dashAnimatronic = _above + launchRampForegroundRailing;
// SPARKY FIRE ZONE
static const int computerBase = _below + ballOnBoard;
static const int computerTop = _above + ballOnBoard;
static const int sparkyAnimatronic = _above + spaceshipRampForegroundRailing;
static const int sparkyBumper = _above + ballOnBoard;
// ANDROID SPACESHIP
static const int spaceshipRail = _above + bottomGroup;
static const int spaceshipRailForeground = _above + spaceshipRail;
static const int spaceshipSaucer = _above + spaceshipRail;
static const int spaceshipSaucerWall = _above + spaceshipSaucer;
static const int androidHead = _above + spaceshipSaucer;
static const int spaceshipRamp = _above + ballOnBoard;
static const int spaceshipRampBackgroundRailing = _above + spaceshipRamp;
static const int spaceshipRampForegroundRailing =
_above + ballOnSpaceshipRamp;
static const int spaceshipRampBoardOpening = _below + ballOnBoard;
static const int alienBumper = _above + ballOnBoard;
// SCORE TEXT
static const int scoreText = _above + spaceshipRampForegroundRailing;
}
/// Helper methods to change the [priority] of a [Component].
extension ComponentPriorityX on Component {

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