refactor: increase animation cooldown

pull/460/head
Allison Ryan 3 years ago
parent d2dd83ff66
commit 3159c3fb9c

@ -42,7 +42,7 @@ class FlutterForest extends Component with ZIndex {
)..initialPosition = Vector2(21.8, -46.75), )..initialPosition = Vector2(21.8, -46.75),
DashAnimatronic( DashAnimatronic(
children: [ children: [
AnimatronicLoopingBehavior(animationCoolDown: 4), AnimatronicLoopingBehavior(animationCoolDown: 11),
], ],
)..position = Vector2(20, -66), )..position = Vector2(20, -66),
FlutterForestBonusBehavior(), FlutterForestBonusBehavior(),

@ -35,7 +35,7 @@ class SparkyScorch extends Component {
)..initialPosition = Vector2(-3.3, -52.55), )..initialPosition = Vector2(-3.3, -52.55),
SparkyAnimatronic( SparkyAnimatronic(
children: [ children: [
AnimatronicLoopingBehavior(animationCoolDown: 3), AnimatronicLoopingBehavior(animationCoolDown: 8),
], ],
)..position = Vector2(-14, -58.2), )..position = Vector2(-14, -58.2),
SparkyComputer( SparkyComputer(

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