refactor: used centroid from geometry package

pull/39/head
alestiago 4 years ago
parent 3a522b1f89
commit 2b245aa431

@ -1,6 +1,7 @@
import 'package:flame/extensions.dart'; import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:geometry/geometry.dart' show centroid;
import 'package:pinball/game/game.dart'; import 'package:pinball/game/game.dart';
/// {@template sling_shot} /// {@template sling_shot}
@ -84,11 +85,3 @@ class SlingShot extends BodyComponent {
return body; return body;
} }
} }
/// For more information: https://en.wikipedia.org/wiki/Centroid
// TODO(alestiago): move to geometry package.
Vector2 centroid(List<Vector2> vertices) {
assert(vertices.isNotEmpty, 'Vertices must not be empty');
final sum = vertices.reduce((a, b) => a + b);
return sum / vertices.length.toDouble();
}

Loading…
Cancel
Save