test: fix failing tests

pull/93/head
Allison Ryan 4 years ago
parent e86ee228a8
commit 24f542e222

@ -38,7 +38,7 @@ void main() {
group('can be moved', () {
flameTester.test('by its weight', (game) async {
final ball = Ball();
final ball = Ball()..initialPosition = Vector2(0, 10);
await game.ensureAdd(ball);
game.update(1);
@ -46,7 +46,7 @@ void main() {
});
flameTester.test('by applying velocity', (game) async {
final ball = Ball();
final ball = Ball()..initialPosition = Vector2(0, 10);
await game.ensureAdd(ball);
ball.body.gravityScale = 0;
@ -201,7 +201,7 @@ void main() {
flameTester.test(
'by its weight when previously stopped',
(game) async {
final ball = Ball();
final ball = Ball()..initialPosition = Vector2(0, 10);
await game.ensureAdd(ball);
ball.stop();
ball.resume();
@ -214,7 +214,7 @@ void main() {
flameTester.test(
'by applying velocity when previously stopped',
(game) async {
final ball = Ball();
final ball = Ball()..initialPosition = Vector2(0, 10);
await game.ensureAdd(ball);
ball.stop();
ball.resume();

@ -187,7 +187,7 @@ void main() {
final fixture = bonusLetter.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(2));
expect(fixture.shape.radius, equals(1.85));
},
);
});

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