refactor: used loaded over mounted

pull/179/head
alestiago 4 years ago
parent baf06ca737
commit 116d039bd1

@ -21,8 +21,7 @@ mixin Layered<T extends Forge2DGame> on BodyComponent<T> {
set layer(Layer value) { set layer(Layer value) {
_layer = value; _layer = value;
if (!isLoaded) { if (!isLoaded) {
// TODO(alestiago): Use loaded.whenComplete once provided. loaded.whenComplete(_applyMaskBits);
mounted.whenComplete(_applyMaskBits);
} else { } else {
_applyMaskBits(); _applyMaskBits();
} }

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