mirror of https://github.com/flutter/pinball.git
feat: implements `GoogleLetter` (#172)
* feat: implementing GoogleLetter * feat: implemented GoogleLetterGame * feat: included temp assets * feat: exported google_letter * feat: defined GoogleLetterActivationEffect * feat: included story * feat: included activate and deactivate tests * refactor: simplified GoogleLetter * refactor: updated constructor * refactor: removed condition * feat: included GoogleLetterOrder * feat: updated constructor * refactor: removed extension for index * refactor: removed unnecessary async Co-authored-by: Erick <erickzanardoo@gmail.com> * refactor: removed unnecessary async Co-authored-by: Erick <erickzanardoo@gmail.com> * Update packages/pinball_components/lib/src/components/google_letter.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: changed method typo Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>pull/177/head
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template google_letter}
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/// Circular sensor that represents a letter in "GOOGLE" for a given index.
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/// {@endtemplate}
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class GoogleLetter extends BodyComponent with InitialPosition {
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/// {@macro google_letter}
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GoogleLetter(int index)
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: _sprite = _GoogleLetterSprite(
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_GoogleLetterSprite.spritePaths[index],
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);
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final _GoogleLetterSprite _sprite;
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/// Activates this [GoogleLetter].
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// TODO(alestiago): Improve doc comment once activate and deactivate
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// are implemented with the actual assets.
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Future<void> activate() => _sprite.activate();
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/// Deactivates this [GoogleLetter].
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Future<void> deactivate() => _sprite.deactivate();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await add(_sprite);
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}
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@override
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Body createBody() {
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final shape = CircleShape()..radius = 1.85;
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final fixtureDef = FixtureDef(shape)..isSensor = true;
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final bodyDef = BodyDef()
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..position = initialPosition
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..userData = this
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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class _GoogleLetterSprite extends SpriteComponent with HasGameRef {
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_GoogleLetterSprite(String path) : _path = path;
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static final spritePaths = [
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Assets.images.googleWord.letter1.keyName,
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Assets.images.googleWord.letter2.keyName,
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Assets.images.googleWord.letter3.keyName,
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Assets.images.googleWord.letter4.keyName,
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Assets.images.googleWord.letter5.keyName,
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Assets.images.googleWord.letter6.keyName,
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];
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final String _path;
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// TODO(alestiago): Correctly implement activate and deactivate once the
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// assets are provided.
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Future<void> activate() async {
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await add(
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_GoogleLetterColorEffect(color: Colors.green),
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);
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}
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Future<void> deactivate() async {
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await add(
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_GoogleLetterColorEffect(color: Colors.red),
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);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final sprite = await gameRef.loadSprite(_path);
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this.sprite = sprite;
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// TODO(alestiago): Size correctly once the assets are provided.
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size = sprite.originalSize / 5;
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anchor = Anchor.center;
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}
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}
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class _GoogleLetterColorEffect extends ColorEffect {
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_GoogleLetterColorEffect({
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required Color color,
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}) : super(
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color,
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const Offset(0, 1),
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EffectController(duration: 0.25),
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);
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}
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@ -0,0 +1,36 @@
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import 'dart:ui';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/stories/ball/basic_ball_game.dart';
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class GoogleLetterGame extends BasicBallGame {
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GoogleLetterGame() : super(color: const Color(0xFF009900));
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static const info = '''
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Shows how a GoogleLetter is rendered.
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- Tap anywhere on the screen to spawn a ball into the game.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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addContactCallback(_BallGoogleLetterContactCallback());
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camera.followVector2(Vector2.zero());
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await add(GoogleLetter(0));
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await traceAllBodies();
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}
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}
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class _BallGoogleLetterContactCallback
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extends ContactCallback<Ball, GoogleLetter> {
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@override
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void begin(Ball<Forge2DGame> a, GoogleLetter b, Contact contact) {
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super.begin(a, b, contact);
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b.activate();
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}
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}
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/google_word/google_letter_game.dart';
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void addGoogleWordStories(Dashbook dashbook) {
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dashbook.storiesOf('Google Word').add(
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'Letter',
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(context) => GameWidget(
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game: GoogleLetterGame()..trace = context.boolProperty('Trace', true),
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),
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codeLink: buildSourceLink('google_word/letter.dart'),
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info: GoogleLetterGame.info,
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);
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}
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// ignore_for_file: cascade_invocations
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import 'package:flame/effects.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(TestGame.new);
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group('Google Letter', () {
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flameTester.test(
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'0th loads correctly',
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(game) async {
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final googleLetter = GoogleLetter(0);
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await game.ready();
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await game.ensureAdd(googleLetter);
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expect(game.contains(googleLetter), isTrue);
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},
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);
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flameTester.test(
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'1st loads correctly',
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(game) async {
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final googleLetter = GoogleLetter(1);
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await game.ready();
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await game.ensureAdd(googleLetter);
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expect(game.contains(googleLetter), isTrue);
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},
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);
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flameTester.test(
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'2nd loads correctly',
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(game) async {
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final googleLetter = GoogleLetter(2);
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await game.ready();
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await game.ensureAdd(googleLetter);
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expect(game.contains(googleLetter), isTrue);
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},
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);
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flameTester.test(
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'3d loads correctly',
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(game) async {
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final googleLetter = GoogleLetter(3);
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await game.ready();
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await game.ensureAdd(googleLetter);
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expect(game.contains(googleLetter), isTrue);
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},
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);
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flameTester.test(
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'4th loads correctly',
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(game) async {
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final googleLetter = GoogleLetter(4);
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await game.ready();
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await game.ensureAdd(googleLetter);
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expect(game.contains(googleLetter), isTrue);
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},
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);
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flameTester.test(
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'5th loads correctly',
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(game) async {
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final googleLetter = GoogleLetter(5);
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await game.ready();
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await game.ensureAdd(googleLetter);
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expect(game.contains(googleLetter), isTrue);
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},
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);
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test('throws error when index out of range', () {
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expect(() => GoogleLetter(-1), throwsA(isA<RangeError>()));
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expect(() => GoogleLetter(6), throwsA(isA<RangeError>()));
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});
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group('activate', () {
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flameTester.test('returns normally', (game) async {
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final googleLetter = GoogleLetter(0);
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await game.ensureAdd(googleLetter);
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await expectLater(googleLetter.activate, returnsNormally);
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});
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flameTester.test('adds an Effect', (game) async {
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final googleLetter = GoogleLetter(0);
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await game.ensureAdd(googleLetter);
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await googleLetter.activate();
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await game.ready();
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expect(
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googleLetter.descendants().whereType<Effect>().length,
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equals(1),
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);
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});
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});
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group('deactivate', () {
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flameTester.test('returns normally', (game) async {
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final googleLetter = GoogleLetter(0);
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await game.ensureAdd(googleLetter);
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await expectLater(googleLetter.deactivate, returnsNormally);
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});
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flameTester.test('adds an Effect', (game) async {
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final googleLetter = GoogleLetter(0);
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await game.ensureAdd(googleLetter);
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await googleLetter.deactivate();
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await game.ready();
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expect(
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googleLetter.descendants().whereType<Effect>().length,
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equals(1),
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);
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});
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});
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});
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}
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