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@ -16,7 +16,7 @@ class Spaceship extends Forge2DBlueprint {
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Spaceship({required this.position});
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Spaceship({required this.position});
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/// Total size of the spaceship.
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/// Total size of the spaceship.
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static final size = Vector2(24, 18);
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static final size = Vector2(25, 19);
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/// The [position] where the elements will be created
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/// The [position] where the elements will be created
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final Vector2 position;
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final Vector2 position;
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@ -32,8 +32,8 @@ class Spaceship extends Forge2DBlueprint {
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SpaceshipSaucer()..initialPosition = position,
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SpaceshipSaucer()..initialPosition = position,
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SpaceshipEntrance()..initialPosition = position,
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SpaceshipEntrance()..initialPosition = position,
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AndroidHead()..initialPosition = position,
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AndroidHead()..initialPosition = position,
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SpaceshipHole()..initialPosition = position - Vector2(4.8, 4.2),
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SpaceshipHole()..initialPosition = position - Vector2(5.2, 4.8),
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SpaceshipHole()..initialPosition = position - Vector2(-7.2, 0.6),
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SpaceshipHole()..initialPosition = position - Vector2(-7.2, 0.8),
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SpaceshipWall()..initialPosition = position,
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SpaceshipWall()..initialPosition = position,
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]);
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]);
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}
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}
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@ -180,16 +180,17 @@ class SpaceshipHole extends BodyComponent with InitialPosition, Layered {
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@override
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@override
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Body createBody() {
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Body createBody() {
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renderBody = false;
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renderBody = false;
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final circleShape = CircleShape()..radius = 1.5;
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final shape = ArcShape(center: Vector2(-3.5, 2), arcRadius: 6, angle: 1);
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final bodyDef = BodyDef()
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final bodyDef = BodyDef()
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..userData = this
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..userData = this
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..position = initialPosition
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..position = initialPosition
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..angle = 5.2
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..type = BodyType.static;
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..type = BodyType.static;
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return world.createBody(bodyDef)
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return world.createBody(bodyDef)
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..createFixture(
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..createFixture(
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FixtureDef(circleShape)..isSensor = true,
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FixtureDef(shape)..isSensor = true,
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);
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);
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}
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}
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}
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}
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