diff --git a/lib/game/pinball_game.dart b/lib/game/pinball_game.dart index 4a93da99..e50fbd68 100644 --- a/lib/game/pinball_game.dart +++ b/lib/game/pinball_game.dart @@ -49,7 +49,7 @@ class PinballGame extends Forge2DGame unawaited( addFromBlueprint( Spaceship( - position: Vector2(-25, 32), + position: Vector2(-26.5, 28.5), ), ), ); diff --git a/packages/pinball_components/lib/src/components/spaceship.dart b/packages/pinball_components/lib/src/components/spaceship.dart index 8c6288c7..217234a6 100644 --- a/packages/pinball_components/lib/src/components/spaceship.dart +++ b/packages/pinball_components/lib/src/components/spaceship.dart @@ -16,7 +16,7 @@ class Spaceship extends Forge2DBlueprint { Spaceship({required this.position}); /// Total size of the spaceship. - static final size = Vector2(24, 18); + static final size = Vector2(25, 19); /// The [position] where the elements will be created final Vector2 position; @@ -32,8 +32,8 @@ class Spaceship extends Forge2DBlueprint { SpaceshipSaucer()..initialPosition = position, SpaceshipEntrance()..initialPosition = position, AndroidHead()..initialPosition = position, - SpaceshipHole()..initialPosition = position - Vector2(4.8, 4.2), - SpaceshipHole()..initialPosition = position - Vector2(-7.2, 0.6), + SpaceshipHole()..initialPosition = position - Vector2(5.2, 4.8), + SpaceshipHole()..initialPosition = position - Vector2(-7.2, 0.8), SpaceshipWall()..initialPosition = position, ]); } @@ -180,16 +180,17 @@ class SpaceshipHole extends BodyComponent with InitialPosition, Layered { @override Body createBody() { renderBody = false; - final circleShape = CircleShape()..radius = 1.5; + final shape = ArcShape(center: Vector2(-3.5, 2), arcRadius: 6, angle: 1); final bodyDef = BodyDef() ..userData = this ..position = initialPosition + ..angle = 5.2 ..type = BodyType.static; return world.createBody(bodyDef) ..createFixture( - FixtureDef(circleShape)..isSensor = true, + FixtureDef(shape)..isSensor = true, ); } }