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pinball/lib/game/components/controlled_ball.dart

66 lines
2.1 KiB

// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import 'package:pinball_theme/pinball_theme.dart';
/// {@template controlled_ball}
/// A [Ball] with a [BallController] attached.
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
///
/// When a [Ball] is lost, if there aren't more [Ball]s in play and the game is
/// not over, a new [Ball] will be spawned.
/// {@endtemplate}
class ControlledBall extends Ball with Controls<BallController> {
/// A [Ball] that launches from the [Plunger].
ControlledBall.launch({
required CharacterTheme characterTheme,
}) : super(assetPath: characterTheme.ball.keyName) {
controller = BallController(this);
layer = Layer.launcher;
zIndex = ZIndexes.ballOnLaunchRamp;
}
/// {@macro controlled_ball}
ControlledBall.bonus({
required CharacterTheme characterTheme,
}) : super(assetPath: characterTheme.ball.keyName) {
controller = BallController(this);
zIndex = ZIndexes.ballOnBoard;
}
/// [Ball] used in [DebugPinballGame].
ControlledBall.debug() : super() {
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
controller = BallController(this);
zIndex = ZIndexes.ballOnBoard;
}
}
/// {@template ball_controller}
/// Controller attached to a [Ball] that handles its game related logic.
/// {@endtemplate}
class BallController extends ComponentController<Ball>
with HasGameRef<PinballGame> {
/// {@macro ball_controller}
BallController(Ball ball) : super(ball);
/// Stops the [Ball] inside of the [SparkyComputer] while the turbo charge
/// sequence runs, then boosts the ball out of the computer.
Future<void> turboCharge() async {
gameRef.read<GameBloc>().add(const SparkyTurboChargeActivated());
component.stop();
// TODO(alestiago): Refactor this hard coded duration once the following is
// merged:
// https://github.com/flame-engine/flame/pull/1564
await Future<void>.delayed(
const Duration(milliseconds: 2583),
);
component.resume();
await component.add(
BallTurboChargingBehavior(impulse: Vector2(40, 110)),
);
}
}