You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/lib/game/components/controlled_ball.dart

103 lines
3.1 KiB

import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:flutter/material.dart';
import 'package:pinball/flame/flame.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_theme/pinball_theme.dart';
/// {@template controlled_ball}
/// A [Ball] with a [BallController] attached.
/// {@endtemplate}
class ControlledBall extends Ball with Controls<BallController> {
/// A [Ball] that launches from the [Plunger].
///
/// When a launched [Ball] is lost, it will decrease the [GameState.balls]
/// count, and a new [Ball] is spawned.
ControlledBall.launch({
required PinballTheme theme,
}) : super(baseColor: theme.characterTheme.ballColor) {
controller = LaunchedBallController(this);
}
/// {@template bonus_ball}
/// {@macro controlled_ball}
///
/// When a bonus [Ball] is lost, the [GameState.balls] doesn't change.
/// {@endtemplate}
ControlledBall.bonus({
required PinballTheme theme,
}) : super(baseColor: theme.characterTheme.ballColor) {
controller = BonusBallController(this);
}
/// [Ball] used in [DebugPinballGame].
ControlledBall.debug() : super(baseColor: const Color(0xFFFF0000)) {
controller = BonusBallController(this);
}
}
/// {@template ball_controller}
/// Controller attached to a [Ball] that handles its game related logic.
/// {@endtemplate}
abstract class BallController extends ComponentController<Ball> {
/// {@macro ball_controller}
BallController(Ball ball) : super(ball);
/// Removes the [Ball] from a [PinballGame].
///
/// {@template ball_controller_lost}
/// Triggered by [BottomWallBallContactCallback] when the [Ball] falls into
/// a [BottomWall].
/// {@endtemplate}
void lost();
}
/// {@template bonus_ball_controller}
/// {@macro ball_controller}
///
/// A [BonusBallController] doesn't change the [GameState.balls] count.
/// {@endtemplate}
class BonusBallController extends BallController {
/// {@macro bonus_ball_controller}
BonusBallController(Ball<Forge2DGame> component) : super(component);
@override
void lost() {
component.shouldRemove = true;
}
}
/// {@template launched_ball_controller}
/// {@macro ball_controller}
///
/// A [LaunchedBallController] changes the [GameState.balls] count.
/// {@endtemplate}
class LaunchedBallController extends BallController
with HasGameRef<PinballGame>, BlocComponent<GameBloc, GameState> {
/// {@macro launched_ball_controller}
LaunchedBallController(Ball<Forge2DGame> ball) : super(ball);
@override
bool listenWhen(GameState? previousState, GameState newState) {
return (previousState?.balls ?? 0) > newState.balls;
}
@override
void onNewState(GameState state) {
super.onNewState(state);
component.shouldRemove = true;
if (state.balls > 0) gameRef.spawnBall();
}
/// Removes the [Ball] from a [PinballGame]; spawning a new [Ball] if
/// any are left.
///
/// {@macro ball_controller_lost}
@override
void lost() {
gameRef.read<GameBloc>().add(const BallLost());
}
}