* refactor: load ball assets from cache
* feat: new ball assets
* refactor: ball loads new sprites
* refactor: modified ball assets for sandbox
* refactor: removing baseColor from ball
* refactor: moved ball assets to pinball_theme
* refactor: removed all baseColor for ball
* refactor: removed unused imports
* test: golden tests for ball
* test: added missed ball assets to tests
* chore: reorder imports
* refactor: removed all default ball, use dash
* test: fixed test for ball changes
* test: adde ball assets to forest tests
* fix: fixed tests for ball
* refactor: removed baseColor from ball tests
* chore: unused imports
* test: removed golden tests for balls
* refactor: removed unused assets at test and renamed spriteAsset for ball
* refactor: spriteAsset changed for ball sprite
Co-authored-by: Tom Arra <tarra3@gmail.com>
* feat: added events for multiplier
* feat: added events for increment, apply and reset multiplier
* feat: added multiplier to game bloc state
* test: test for multiplier at game bloc
* test: added multiplier to game state
* refactor: multiplier always increased by 1
* refactor: add multiplier state on BallLost
* refactor: added round to game state and changed gameover and ball lost logic
* test: fixed tests for game bloc
* refactor: multiplier max value 6 at game bloc
* test: fixed tests with new game over logic
* chore: properties renamed and removed unused
* Update lib/game/bloc/game_event.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* fix: pubspec from main
* refactor: pubspec from main
* chore: removed unused import
* feat: ball added event to game bloc
* test: fixed test for ball added
* feat: added BallAdded event on ball mounted
* test: fixing tests for BallAdded
* test: flamebloctester for ball added
* test: refactored tests for pinballgame
* refactor: BallAdded event on ball mounted
* chore: removed unnecessary imports
* test: refactor tests for pinball_game
* refactor: use rounds instead of balls
* refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball
* test: tests for RoundLost
* fix: fixed wrong tests for pinball_game
* test: remove deleted balls property from GameState
* chore: doc
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* feat: created pinball_theme package
* refactor: moved component_controller to pinball_flame
* ci: defined workflow
* refactor: moved blueprint and priority to pinball_flame
* feat: exported keyboard_input_controller.dart
* feat: made Mocks be Mocks
* docs: updated description
* docs: fixed typo
* fix: merge conflicts
* refactor: included BonusBallController
* feat: made LaunchedBallControler react to states
* refactor: removed isLastBall
* fix: solved tests
* fix: solved BonusLetterActivated test
* refactor: used ensureAdd