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pinball/packages/pinball_components/lib/gen/assets.gen.dart

622 lines
21 KiB

/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
/// FlutterGen
/// *****************************************************
// ignore_for_file: directives_ordering,unnecessary_import
import 'package:flutter/widgets.dart';
class $AssetsImagesGen {
const $AssetsImagesGen();
$AssetsImagesAndroidGen get android => const $AssetsImagesAndroidGen();
$AssetsImagesBackboardGen get backboard => const $AssetsImagesBackboardGen();
$AssetsImagesBallGen get ball => const $AssetsImagesBallGen();
$AssetsImagesBaseboardGen get baseboard => const $AssetsImagesBaseboardGen();
/// File path: assets/images/board-background.png
AssetGenImage get boardBackground =>
const AssetGenImage('assets/images/board-background.png');
$AssetsImagesBoundaryGen get boundary => const $AssetsImagesBoundaryGen();
$AssetsImagesDashGen get dash => const $AssetsImagesDashGen();
$AssetsImagesDinoGen get dino => const $AssetsImagesDinoGen();
$AssetsImagesFlipperGen get flipper => const $AssetsImagesFlipperGen();
$AssetsImagesGoogleWordGen get googleWord =>
const $AssetsImagesGoogleWordGen();
$AssetsImagesKickerGen get kicker => const $AssetsImagesKickerGen();
$AssetsImagesLaunchRampGen get launchRamp =>
const $AssetsImagesLaunchRampGen();
feat: implemented `Multipliers` (#231) * feat: added multipliers * feat: added multipliers to sandbox * test: tests and golden tests for multipliers * feat: multipliers controller * fix: missed assets load * refactor: multiplier refactored and tested * refactor: changed sandbox for multipliers * feat: multiplier controller * refactor: moved assets to constructor at sandbox * test: coverage for multipliers * test: removed test * refactor: coverage for multiplier * test: coverage for multiplier * chore: multiplier doc * Update packages/pinball_components/sandbox/lib/stories/multipliers/multipliers_game.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * chore: little code refactor, doc * refactor: multiplier creation refactored * test: fixed tests for multipliers * refactor: changed properties names * refactor: multipliers cubit * test: refactored tests for multipliers * refactored: sandbow for multipliers * refactor: multipliers controller * test: tests for multiplier behavior * chore: analysis errors * feat: multipliers behavior with multiplier from gamebloc * refactor: changed toggle to next at multipliers * test: coverage for cubit * refactor: refactored multipliers and coverage * refactor: sandbox * test: flamebloctester * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_cubit.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/multipliers/behaviors/multipliers_behavior_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fixed test names and golden files * test: golden tests * fix: fixed bloc bug for tests on multiplier behavior * chore: renamed rotation * chore: doc ignore * test: grouped * test: golden tests dir * Update packages/pinball_components/sandbox/lib/stories/multipliers/stories.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: moved extension for multiplier value * chore: multiplier extension equalsTo name * fixed: missed method rename Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
$AssetsImagesMultiplierGen get multiplier =>
const $AssetsImagesMultiplierGen();
$AssetsImagesPlungerGen get plunger => const $AssetsImagesPlungerGen();
$AssetsImagesSignpostGen get signpost => const $AssetsImagesSignpostGen();
$AssetsImagesSlingshotGen get slingshot => const $AssetsImagesSlingshotGen();
$AssetsImagesSparkyGen get sparky => const $AssetsImagesSparkyGen();
}
class $AssetsImagesAndroidGen {
const $AssetsImagesAndroidGen();
$AssetsImagesAndroidBumperGen get bumper =>
const $AssetsImagesAndroidBumperGen();
$AssetsImagesAndroidRailGen get rail => const $AssetsImagesAndroidRailGen();
$AssetsImagesAndroidRampGen get ramp => const $AssetsImagesAndroidRampGen();
$AssetsImagesAndroidSpaceshipGen get spaceship =>
const $AssetsImagesAndroidSpaceshipGen();
}
class $AssetsImagesBackboardGen {
const $AssetsImagesBackboardGen();
/// File path: assets/images/backboard/backboard_game_over.png
AssetGenImage get backboardGameOver =>
const AssetGenImage('assets/images/backboard/backboard_game_over.png');
/// File path: assets/images/backboard/backboard_scores.png
AssetGenImage get backboardScores =>
const AssetGenImage('assets/images/backboard/backboard_scores.png');
/// File path: assets/images/backboard/display.png
AssetGenImage get display =>
const AssetGenImage('assets/images/backboard/display.png');
}
class $AssetsImagesBallGen {
const $AssetsImagesBallGen();
/// File path: assets/images/ball/ball.png
AssetGenImage get ball => const AssetGenImage('assets/images/ball/ball.png');
/// File path: assets/images/ball/flame_effect.png
AssetGenImage get flameEffect =>
const AssetGenImage('assets/images/ball/flame_effect.png');
}
class $AssetsImagesBaseboardGen {
const $AssetsImagesBaseboardGen();
/// File path: assets/images/baseboard/left.png
AssetGenImage get left =>
const AssetGenImage('assets/images/baseboard/left.png');
/// File path: assets/images/baseboard/right.png
AssetGenImage get right =>
const AssetGenImage('assets/images/baseboard/right.png');
}
class $AssetsImagesBoundaryGen {
const $AssetsImagesBoundaryGen();
/// File path: assets/images/boundary/bottom.png
AssetGenImage get bottom =>
const AssetGenImage('assets/images/boundary/bottom.png');
/// File path: assets/images/boundary/outer-bottom.png
AssetGenImage get outerBottom =>
const AssetGenImage('assets/images/boundary/outer-bottom.png');
/// File path: assets/images/boundary/outer.png
AssetGenImage get outer =>
const AssetGenImage('assets/images/boundary/outer.png');
}
class $AssetsImagesDashGen {
const $AssetsImagesDashGen();
/// File path: assets/images/dash/animatronic.png
AssetGenImage get animatronic =>
const AssetGenImage('assets/images/dash/animatronic.png');
$AssetsImagesDashBumperGen get bumper => const $AssetsImagesDashBumperGen();
}
class $AssetsImagesDinoGen {
const $AssetsImagesDinoGen();
$AssetsImagesDinoAnimatronicGen get animatronic =>
const $AssetsImagesDinoAnimatronicGen();
/// File path: assets/images/dino/bottom-wall.png
AssetGenImage get bottomWall =>
const AssetGenImage('assets/images/dino/bottom-wall.png');
/// File path: assets/images/dino/top-wall.png
AssetGenImage get topWall =>
const AssetGenImage('assets/images/dino/top-wall.png');
}
class $AssetsImagesFlipperGen {
const $AssetsImagesFlipperGen();
/// File path: assets/images/flipper/left.png
AssetGenImage get left =>
const AssetGenImage('assets/images/flipper/left.png');
/// File path: assets/images/flipper/right.png
AssetGenImage get right =>
const AssetGenImage('assets/images/flipper/right.png');
}
class $AssetsImagesGoogleWordGen {
const $AssetsImagesGoogleWordGen();
/// File path: assets/images/google_word/letter1.png
AssetGenImage get letter1 =>
const AssetGenImage('assets/images/google_word/letter1.png');
/// File path: assets/images/google_word/letter2.png
AssetGenImage get letter2 =>
const AssetGenImage('assets/images/google_word/letter2.png');
/// File path: assets/images/google_word/letter3.png
AssetGenImage get letter3 =>
const AssetGenImage('assets/images/google_word/letter3.png');
/// File path: assets/images/google_word/letter4.png
AssetGenImage get letter4 =>
const AssetGenImage('assets/images/google_word/letter4.png');
/// File path: assets/images/google_word/letter5.png
AssetGenImage get letter5 =>
const AssetGenImage('assets/images/google_word/letter5.png');
/// File path: assets/images/google_word/letter6.png
AssetGenImage get letter6 =>
const AssetGenImage('assets/images/google_word/letter6.png');
}
class $AssetsImagesKickerGen {
const $AssetsImagesKickerGen();
/// File path: assets/images/kicker/left.png
AssetGenImage get left =>
const AssetGenImage('assets/images/kicker/left.png');
/// File path: assets/images/kicker/right.png
AssetGenImage get right =>
const AssetGenImage('assets/images/kicker/right.png');
}
class $AssetsImagesLaunchRampGen {
const $AssetsImagesLaunchRampGen();
/// File path: assets/images/launch_ramp/background-railing.png
AssetGenImage get backgroundRailing =>
const AssetGenImage('assets/images/launch_ramp/background-railing.png');
/// File path: assets/images/launch_ramp/foreground-railing.png
AssetGenImage get foregroundRailing =>
const AssetGenImage('assets/images/launch_ramp/foreground-railing.png');
/// File path: assets/images/launch_ramp/ramp.png
AssetGenImage get ramp =>
const AssetGenImage('assets/images/launch_ramp/ramp.png');
}
feat: implemented `Multipliers` (#231) * feat: added multipliers * feat: added multipliers to sandbox * test: tests and golden tests for multipliers * feat: multipliers controller * fix: missed assets load * refactor: multiplier refactored and tested * refactor: changed sandbox for multipliers * feat: multiplier controller * refactor: moved assets to constructor at sandbox * test: coverage for multipliers * test: removed test * refactor: coverage for multiplier * test: coverage for multiplier * chore: multiplier doc * Update packages/pinball_components/sandbox/lib/stories/multipliers/multipliers_game.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * chore: little code refactor, doc * refactor: multiplier creation refactored * test: fixed tests for multipliers * refactor: changed properties names * refactor: multipliers cubit * test: refactored tests for multipliers * refactored: sandbow for multipliers * refactor: multipliers controller * test: tests for multiplier behavior * chore: analysis errors * feat: multipliers behavior with multiplier from gamebloc * refactor: changed toggle to next at multipliers * test: coverage for cubit * refactor: refactored multipliers and coverage * refactor: sandbox * test: flamebloctester * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_cubit.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/multipliers/behaviors/multipliers_behavior_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fixed test names and golden files * test: golden tests * fix: fixed bloc bug for tests on multiplier behavior * chore: renamed rotation * chore: doc ignore * test: grouped * test: golden tests dir * Update packages/pinball_components/sandbox/lib/stories/multipliers/stories.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: moved extension for multiplier value * chore: multiplier extension equalsTo name * fixed: missed method rename Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
class $AssetsImagesMultiplierGen {
const $AssetsImagesMultiplierGen();
$AssetsImagesMultiplierX2Gen get x2 => const $AssetsImagesMultiplierX2Gen();
$AssetsImagesMultiplierX3Gen get x3 => const $AssetsImagesMultiplierX3Gen();
$AssetsImagesMultiplierX4Gen get x4 => const $AssetsImagesMultiplierX4Gen();
$AssetsImagesMultiplierX5Gen get x5 => const $AssetsImagesMultiplierX5Gen();
$AssetsImagesMultiplierX6Gen get x6 => const $AssetsImagesMultiplierX6Gen();
}
class $AssetsImagesPlungerGen {
const $AssetsImagesPlungerGen();
/// File path: assets/images/plunger/plunger.png
AssetGenImage get plunger =>
const AssetGenImage('assets/images/plunger/plunger.png');
/// File path: assets/images/plunger/rocket.png
AssetGenImage get rocket =>
const AssetGenImage('assets/images/plunger/rocket.png');
}
class $AssetsImagesSignpostGen {
const $AssetsImagesSignpostGen();
/// File path: assets/images/signpost/active1.png
AssetGenImage get active1 =>
const AssetGenImage('assets/images/signpost/active1.png');
/// File path: assets/images/signpost/active2.png
AssetGenImage get active2 =>
const AssetGenImage('assets/images/signpost/active2.png');
/// File path: assets/images/signpost/active3.png
AssetGenImage get active3 =>
const AssetGenImage('assets/images/signpost/active3.png');
/// File path: assets/images/signpost/inactive.png
AssetGenImage get inactive =>
const AssetGenImage('assets/images/signpost/inactive.png');
}
class $AssetsImagesSlingshotGen {
const $AssetsImagesSlingshotGen();
/// File path: assets/images/slingshot/lower.png
AssetGenImage get lower =>
const AssetGenImage('assets/images/slingshot/lower.png');
/// File path: assets/images/slingshot/upper.png
AssetGenImage get upper =>
const AssetGenImage('assets/images/slingshot/upper.png');
}
class $AssetsImagesSparkyGen {
const $AssetsImagesSparkyGen();
/// File path: assets/images/sparky/animatronic.png
AssetGenImage get animatronic =>
const AssetGenImage('assets/images/sparky/animatronic.png');
$AssetsImagesSparkyBumperGen get bumper =>
const $AssetsImagesSparkyBumperGen();
$AssetsImagesSparkyComputerGen get computer =>
const $AssetsImagesSparkyComputerGen();
}
class $AssetsImagesAndroidBumperGen {
const $AssetsImagesAndroidBumperGen();
$AssetsImagesAndroidBumperAGen get a =>
const $AssetsImagesAndroidBumperAGen();
$AssetsImagesAndroidBumperBGen get b =>
const $AssetsImagesAndroidBumperBGen();
$AssetsImagesAndroidBumperCowGen get cow =>
const $AssetsImagesAndroidBumperCowGen();
}
class $AssetsImagesAndroidRailGen {
const $AssetsImagesAndroidRailGen();
/// File path: assets/images/android/rail/exit.png
AssetGenImage get exit =>
const AssetGenImage('assets/images/android/rail/exit.png');
/// File path: assets/images/android/rail/main.png
AssetGenImage get main =>
const AssetGenImage('assets/images/android/rail/main.png');
}
class $AssetsImagesAndroidRampGen {
const $AssetsImagesAndroidRampGen();
$AssetsImagesAndroidRampArrowGen get arrow =>
const $AssetsImagesAndroidRampArrowGen();
/// File path: assets/images/android/ramp/board-opening.png
AssetGenImage get boardOpening =>
const AssetGenImage('assets/images/android/ramp/board-opening.png');
/// File path: assets/images/android/ramp/main.png
AssetGenImage get main =>
const AssetGenImage('assets/images/android/ramp/main.png');
/// File path: assets/images/android/ramp/railing-background.png
AssetGenImage get railingBackground =>
const AssetGenImage('assets/images/android/ramp/railing-background.png');
/// File path: assets/images/android/ramp/railing-foreground.png
AssetGenImage get railingForeground =>
const AssetGenImage('assets/images/android/ramp/railing-foreground.png');
}
class $AssetsImagesAndroidSpaceshipGen {
const $AssetsImagesAndroidSpaceshipGen();
/// File path: assets/images/android/spaceship/animatronic.png
AssetGenImage get animatronic =>
const AssetGenImage('assets/images/android/spaceship/animatronic.png');
/// File path: assets/images/android/spaceship/light-beam.png
AssetGenImage get lightBeam =>
const AssetGenImage('assets/images/android/spaceship/light-beam.png');
/// File path: assets/images/android/spaceship/saucer.png
AssetGenImage get saucer =>
const AssetGenImage('assets/images/android/spaceship/saucer.png');
}
class $AssetsImagesDashBumperGen {
const $AssetsImagesDashBumperGen();
$AssetsImagesDashBumperAGen get a => const $AssetsImagesDashBumperAGen();
$AssetsImagesDashBumperBGen get b => const $AssetsImagesDashBumperBGen();
$AssetsImagesDashBumperMainGen get main =>
const $AssetsImagesDashBumperMainGen();
}
class $AssetsImagesDinoAnimatronicGen {
const $AssetsImagesDinoAnimatronicGen();
/// File path: assets/images/dino/animatronic/head.png
AssetGenImage get head =>
const AssetGenImage('assets/images/dino/animatronic/head.png');
/// File path: assets/images/dino/animatronic/mouth.png
AssetGenImage get mouth =>
const AssetGenImage('assets/images/dino/animatronic/mouth.png');
}
feat: implemented `Multipliers` (#231) * feat: added multipliers * feat: added multipliers to sandbox * test: tests and golden tests for multipliers * feat: multipliers controller * fix: missed assets load * refactor: multiplier refactored and tested * refactor: changed sandbox for multipliers * feat: multiplier controller * refactor: moved assets to constructor at sandbox * test: coverage for multipliers * test: removed test * refactor: coverage for multiplier * test: coverage for multiplier * chore: multiplier doc * Update packages/pinball_components/sandbox/lib/stories/multipliers/multipliers_game.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * chore: little code refactor, doc * refactor: multiplier creation refactored * test: fixed tests for multipliers * refactor: changed properties names * refactor: multipliers cubit * test: refactored tests for multipliers * refactored: sandbow for multipliers * refactor: multipliers controller * test: tests for multiplier behavior * chore: analysis errors * feat: multipliers behavior with multiplier from gamebloc * refactor: changed toggle to next at multipliers * test: coverage for cubit * refactor: refactored multipliers and coverage * refactor: sandbox * test: flamebloctester * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_cubit.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/multipliers/behaviors/multipliers_behavior_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fixed test names and golden files * test: golden tests * fix: fixed bloc bug for tests on multiplier behavior * chore: renamed rotation * chore: doc ignore * test: grouped * test: golden tests dir * Update packages/pinball_components/sandbox/lib/stories/multipliers/stories.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: moved extension for multiplier value * chore: multiplier extension equalsTo name * fixed: missed method rename Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
class $AssetsImagesMultiplierX2Gen {
const $AssetsImagesMultiplierX2Gen();
/// File path: assets/images/multiplier/x2/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x2/dimmed.png');
/// File path: assets/images/multiplier/x2/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x2/lit.png');
}
class $AssetsImagesMultiplierX3Gen {
const $AssetsImagesMultiplierX3Gen();
/// File path: assets/images/multiplier/x3/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x3/dimmed.png');
/// File path: assets/images/multiplier/x3/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x3/lit.png');
}
class $AssetsImagesMultiplierX4Gen {
const $AssetsImagesMultiplierX4Gen();
/// File path: assets/images/multiplier/x4/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x4/dimmed.png');
/// File path: assets/images/multiplier/x4/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x4/lit.png');
}
class $AssetsImagesMultiplierX5Gen {
const $AssetsImagesMultiplierX5Gen();
/// File path: assets/images/multiplier/x5/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x5/dimmed.png');
/// File path: assets/images/multiplier/x5/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x5/lit.png');
}
class $AssetsImagesMultiplierX6Gen {
const $AssetsImagesMultiplierX6Gen();
/// File path: assets/images/multiplier/x6/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x6/dimmed.png');
/// File path: assets/images/multiplier/x6/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x6/lit.png');
}
class $AssetsImagesSparkyBumperGen {
const $AssetsImagesSparkyBumperGen();
$AssetsImagesSparkyBumperAGen get a => const $AssetsImagesSparkyBumperAGen();
$AssetsImagesSparkyBumperBGen get b => const $AssetsImagesSparkyBumperBGen();
$AssetsImagesSparkyBumperCGen get c => const $AssetsImagesSparkyBumperCGen();
}
class $AssetsImagesSparkyComputerGen {
const $AssetsImagesSparkyComputerGen();
/// File path: assets/images/sparky/computer/base.png
AssetGenImage get base =>
const AssetGenImage('assets/images/sparky/computer/base.png');
/// File path: assets/images/sparky/computer/glow.png
AssetGenImage get glow =>
const AssetGenImage('assets/images/sparky/computer/glow.png');
/// File path: assets/images/sparky/computer/top.png
AssetGenImage get top =>
const AssetGenImage('assets/images/sparky/computer/top.png');
}
class $AssetsImagesAndroidBumperAGen {
const $AssetsImagesAndroidBumperAGen();
/// File path: assets/images/android/bumper/a/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/android/bumper/a/dimmed.png');
/// File path: assets/images/android/bumper/a/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/android/bumper/a/lit.png');
}
class $AssetsImagesAndroidBumperBGen {
const $AssetsImagesAndroidBumperBGen();
/// File path: assets/images/android/bumper/b/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/android/bumper/b/dimmed.png');
/// File path: assets/images/android/bumper/b/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/android/bumper/b/lit.png');
}
class $AssetsImagesAndroidBumperCowGen {
const $AssetsImagesAndroidBumperCowGen();
/// File path: assets/images/android/bumper/cow/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/android/bumper/cow/dimmed.png');
/// File path: assets/images/android/bumper/cow/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/android/bumper/cow/lit.png');
}
class $AssetsImagesAndroidRampArrowGen {
const $AssetsImagesAndroidRampArrowGen();
/// File path: assets/images/android/ramp/arrow/active1.png
AssetGenImage get active1 =>
const AssetGenImage('assets/images/android/ramp/arrow/active1.png');
/// File path: assets/images/android/ramp/arrow/active2.png
AssetGenImage get active2 =>
const AssetGenImage('assets/images/android/ramp/arrow/active2.png');
/// File path: assets/images/android/ramp/arrow/active3.png
AssetGenImage get active3 =>
const AssetGenImage('assets/images/android/ramp/arrow/active3.png');
/// File path: assets/images/android/ramp/arrow/active4.png
AssetGenImage get active4 =>
const AssetGenImage('assets/images/android/ramp/arrow/active4.png');
/// File path: assets/images/android/ramp/arrow/active5.png
AssetGenImage get active5 =>
const AssetGenImage('assets/images/android/ramp/arrow/active5.png');
/// File path: assets/images/android/ramp/arrow/inactive.png
AssetGenImage get inactive =>
const AssetGenImage('assets/images/android/ramp/arrow/inactive.png');
}
class $AssetsImagesDashBumperAGen {
const $AssetsImagesDashBumperAGen();
/// File path: assets/images/dash/bumper/a/active.png
AssetGenImage get active =>
const AssetGenImage('assets/images/dash/bumper/a/active.png');
/// File path: assets/images/dash/bumper/a/inactive.png
AssetGenImage get inactive =>
const AssetGenImage('assets/images/dash/bumper/a/inactive.png');
}
class $AssetsImagesDashBumperBGen {
const $AssetsImagesDashBumperBGen();
/// File path: assets/images/dash/bumper/b/active.png
AssetGenImage get active =>
const AssetGenImage('assets/images/dash/bumper/b/active.png');
/// File path: assets/images/dash/bumper/b/inactive.png
AssetGenImage get inactive =>
const AssetGenImage('assets/images/dash/bumper/b/inactive.png');
}
class $AssetsImagesDashBumperMainGen {
const $AssetsImagesDashBumperMainGen();
/// File path: assets/images/dash/bumper/main/active.png
AssetGenImage get active =>
const AssetGenImage('assets/images/dash/bumper/main/active.png');
/// File path: assets/images/dash/bumper/main/inactive.png
AssetGenImage get inactive =>
const AssetGenImage('assets/images/dash/bumper/main/inactive.png');
}
class $AssetsImagesSparkyBumperAGen {
const $AssetsImagesSparkyBumperAGen();
/// File path: assets/images/sparky/bumper/a/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/sparky/bumper/a/dimmed.png');
/// File path: assets/images/sparky/bumper/a/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/sparky/bumper/a/lit.png');
}
class $AssetsImagesSparkyBumperBGen {
const $AssetsImagesSparkyBumperBGen();
/// File path: assets/images/sparky/bumper/b/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/sparky/bumper/b/dimmed.png');
/// File path: assets/images/sparky/bumper/b/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/sparky/bumper/b/lit.png');
}
class $AssetsImagesSparkyBumperCGen {
const $AssetsImagesSparkyBumperCGen();
/// File path: assets/images/sparky/bumper/c/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/sparky/bumper/c/dimmed.png');
/// File path: assets/images/sparky/bumper/c/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/sparky/bumper/c/lit.png');
}
class Assets {
Assets._();
static const $AssetsImagesGen images = $AssetsImagesGen();
}
class AssetGenImage extends AssetImage {
const AssetGenImage(String assetName)
: super(assetName, package: 'pinball_components');
Image image({
Key? key,
ImageFrameBuilder? frameBuilder,
ImageLoadingBuilder? loadingBuilder,
ImageErrorWidgetBuilder? errorBuilder,
String? semanticLabel,
bool excludeFromSemantics = false,
double? width,
double? height,
Color? color,
BlendMode? colorBlendMode,
BoxFit? fit,
AlignmentGeometry alignment = Alignment.center,
ImageRepeat repeat = ImageRepeat.noRepeat,
Rect? centerSlice,
bool matchTextDirection = false,
bool gaplessPlayback = false,
bool isAntiAlias = false,
FilterQuality filterQuality = FilterQuality.low,
}) {
return Image(
key: key,
image: this,
frameBuilder: frameBuilder,
loadingBuilder: loadingBuilder,
errorBuilder: errorBuilder,
semanticLabel: semanticLabel,
excludeFromSemantics: excludeFromSemantics,
width: width,
height: height,
color: color,
colorBlendMode: colorBlendMode,
fit: fit,
alignment: alignment,
repeat: repeat,
centerSlice: centerSlice,
matchTextDirection: matchTextDirection,
gaplessPlayback: gaplessPlayback,
isAntiAlias: isAntiAlias,
filterQuality: filterQuality,
);
}
String get path => assetName;
}