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// ignore_for_file: cascade_invocations
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import 'dart:ui';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame/input.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter_gen/gen_l10n/app_localizations.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:leaderboard_repository/src/leaderboard_repository.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/behaviors/behaviors.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball_audio/src/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart';
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class _TestPinballGame extends PinballGame {
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_TestPinballGame()
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: super(
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characterThemeBloc: CharacterThemeCubit(),
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leaderboardRepository: _MockLeaderboardRepository(),
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gameBloc: GameBloc(),
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l10n: _MockAppLocalizations(),
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audioPlayer: _MockPinballAudioPlayer(),
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);
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@override
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Future<void> onLoad() async {
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images.prefix = '';
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final futures = preLoadAssets();
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await Future.wait<void>(futures);
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await super.onLoad();
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}
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}
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class _TestDebugPinballGame extends DebugPinballGame {
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_TestDebugPinballGame()
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: super(
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characterThemeBloc: CharacterThemeCubit(),
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leaderboardRepository: _MockLeaderboardRepository(),
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gameBloc: GameBloc(),
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l10n: _MockAppLocalizations(),
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audioPlayer: _MockPinballAudioPlayer(),
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);
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@override
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Future<void> onLoad() async {
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images.prefix = '';
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final futures = preLoadAssets();
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await Future.wait<void>(futures);
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await super.onLoad();
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}
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}
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class _MockGameBloc extends Mock implements GameBloc {}
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class _MockAppLocalizations extends Mock implements AppLocalizations {}
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class _MockEventPosition extends Mock implements EventPosition {}
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class _MockTapDownDetails extends Mock implements TapDownDetails {}
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class _MockTapDownInfo extends Mock implements TapDownInfo {}
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class _MockTapUpDetails extends Mock implements TapUpDetails {}
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class _MockTapUpInfo extends Mock implements TapUpInfo {}
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class _MockDragStartInfo extends Mock implements DragStartInfo {}
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class _MockDragUpdateInfo extends Mock implements DragUpdateInfo {}
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class _MockDragEndInfo extends Mock implements DragEndInfo {}
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class _MockLeaderboardRepository extends Mock implements LeaderboardRepository {
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}
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class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = _MockGameBloc();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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group('PinballGame', () {
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final flameTester = FlameTester(_TestPinballGame.new);
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group('components', () {
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flameTester.test(
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'has only one BallSpawningBehavior',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<BallSpawningBehavior>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'has only one BallThemingBehavior',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<BallThemingBehavior>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'has only one Drain',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<Drain>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'has only one BottomGroup',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<BottomGroup>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'has only one Launcher',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<Launcher>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'has one FlutterForest',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<FlutterForest>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'has only one Multiballs',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<Multiballs>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'one GoogleWord',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<GoogleWord>().length,
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equals(1),
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);
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},
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);
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flameTester.test('one SkillShot', (game) async {
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await game.ready();
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expect(
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game.descendants().whereType<SkillShot>().length,
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equals(1),
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);
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});
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flameTester.testGameWidget(
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'paints sprites with FilterQuality.medium',
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setUp: (game, tester) async {
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game.images.prefix = '';
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final futures = game.preLoadAssets();
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await Future.wait<void>(futures);
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await game.ready();
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final descendants = game.descendants();
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final components = [
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...descendants.whereType<SpriteComponent>(),
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...descendants.whereType<SpriteGroupComponent>(),
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];
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expect(components, isNotEmpty);
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expect(
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components.whereType<HasPaint>().length,
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equals(components.length),
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);
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await tester.pump();
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for (final component in components) {
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if (component is! HasPaint) return;
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expect(
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component.paint.filterQuality,
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equals(FilterQuality.medium),
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);
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}
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},
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);
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});
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group('flipper control', () {
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flameTester.test('tap down moves left flipper up', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2.zero());
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when(() => eventPosition.widget).thenReturn(Vector2.zero());
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>().where(
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(flipper) => flipper.side == BoardSide.left,
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);
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game.onTapDown(0, tapDownEvent);
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expect(flippers.first.body.linearVelocity.y, isNegative);
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});
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flameTester.test('tap down moves right flipper up', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2.zero());
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when(() => eventPosition.widget).thenReturn(game.canvasSize);
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>().where(
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(flipper) => flipper.side == BoardSide.right,
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);
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game.onTapDown(0, tapDownEvent);
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expect(flippers.first.body.linearVelocity.y, isNegative);
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});
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flameTester.test('tap up moves flipper down', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2.zero());
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when(() => eventPosition.widget).thenReturn(Vector2.zero());
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>().where(
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(flipper) => flipper.side == BoardSide.left,
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);
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game.onTapDown(0, tapDownEvent);
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expect(flippers.first.body.linearVelocity.y, isNegative);
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final tapUpEvent = _MockTapUpInfo();
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when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
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game.onTapUp(0, tapUpEvent);
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await game.ready();
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expect(flippers.first.body.linearVelocity.y, isPositive);
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});
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flameTester.test('tap cancel moves flipper down', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2.zero());
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when(() => eventPosition.widget).thenReturn(Vector2.zero());
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>().where(
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(flipper) => flipper.side == BoardSide.left,
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);
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game.onTapDown(0, tapDownEvent);
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expect(flippers.first.body.linearVelocity.y, isNegative);
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game.onTapCancel(0);
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expect(flippers.first.body.linearVelocity.y, isPositive);
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});
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flameTester.test(
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'multiple touches control both flippers',
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(game) async {
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await game.ready();
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final leftEventPosition = _MockEventPosition();
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when(() => leftEventPosition.game).thenReturn(Vector2.zero());
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when(() => leftEventPosition.widget).thenReturn(Vector2.zero());
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final rightEventPosition = _MockEventPosition();
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when(() => rightEventPosition.game).thenReturn(Vector2.zero());
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when(() => rightEventPosition.widget).thenReturn(game.canvasSize);
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final leftTapDownEvent = _MockTapDownInfo();
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when(() => leftTapDownEvent.eventPosition)
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.thenReturn(leftEventPosition);
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when(() => leftTapDownEvent.raw).thenReturn(raw);
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final rightTapDownEvent = _MockTapDownInfo();
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when(() => rightTapDownEvent.eventPosition)
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.thenReturn(rightEventPosition);
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when(() => rightTapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>();
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final rightFlipper = flippers.elementAt(0);
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final leftFlipper = flippers.elementAt(1);
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game.onTapDown(0, leftTapDownEvent);
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game.onTapDown(1, rightTapDownEvent);
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expect(leftFlipper.body.linearVelocity.y, isNegative);
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expect(leftFlipper.side, equals(BoardSide.left));
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expect(rightFlipper.body.linearVelocity.y, isNegative);
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expect(rightFlipper.side, equals(BoardSide.right));
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expect(
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game.focusedBoardSide,
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equals({0: BoardSide.left, 1: BoardSide.right}),
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);
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},
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);
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});
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group('plunger control', () {
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flameTester.test('tap down moves plunger down', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2(40, 60));
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final plunger = game.descendants().whereType<Plunger>().first;
|
|
|
|
|
|
|
|
game.onTapDown(0, tapDownEvent);
|
|
|
|
|
|
|
|
game.update(1);
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isPositive);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
group('DebugPinballGame', () {
|
|
|
|
final flameTester = FlameTester(_TestDebugPinballGame.new);
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
'adds a ball on tap up',
|
|
|
|
(game) async {
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(Vector2.all(10));
|
|
|
|
|
|
|
|
final raw = _MockTapUpDetails();
|
|
|
|
when(() => raw.kind).thenReturn(PointerDeviceKind.mouse);
|
|
|
|
|
|
|
|
final tapUpEvent = _MockTapUpInfo();
|
|
|
|
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
|
|
|
|
when(() => tapUpEvent.raw).thenReturn(raw);
|
|
|
|
|
|
|
|
await game.ready();
|
|
|
|
final previousBalls = game.descendants().whereType<Ball>().toList();
|
|
|
|
|
|
|
|
game.onTapUp(0, tapUpEvent);
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
final currentBalls = game.descendants().whereType<Ball>().toList();
|
|
|
|
|
|
|
|
expect(
|
|
|
|
currentBalls.length,
|
|
|
|
equals(previousBalls.length + 1),
|
|
|
|
);
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
'set lineStart on pan start',
|
|
|
|
(game) async {
|
|
|
|
final startPosition = Vector2.all(10);
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(startPosition);
|
|
|
|
|
|
|
|
final dragStartInfo = _MockDragStartInfo();
|
|
|
|
when(() => dragStartInfo.eventPosition).thenReturn(eventPosition);
|
|
|
|
|
|
|
|
game.onPanStart(dragStartInfo);
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
expect(
|
|
|
|
game.lineStart,
|
|
|
|
equals(startPosition),
|
|
|
|
);
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
'set lineEnd on pan update',
|
|
|
|
(game) async {
|
|
|
|
final endPosition = Vector2.all(10);
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(endPosition);
|
|
|
|
|
|
|
|
final dragUpdateInfo = _MockDragUpdateInfo();
|
|
|
|
when(() => dragUpdateInfo.eventPosition).thenReturn(eventPosition);
|
|
|
|
|
|
|
|
game.onPanUpdate(dragUpdateInfo);
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
expect(
|
|
|
|
game.lineEnd,
|
|
|
|
equals(endPosition),
|
|
|
|
);
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
'launch ball on pan end',
|
|
|
|
(game) async {
|
|
|
|
final startPosition = Vector2.zero();
|
|
|
|
final endPosition = Vector2.all(10);
|
|
|
|
|
|
|
|
game.lineStart = startPosition;
|
|
|
|
game.lineEnd = endPosition;
|
|
|
|
|
|
|
|
await game.ready();
|
|
|
|
final previousBalls = game.descendants().whereType<Ball>().toList();
|
|
|
|
|
|
|
|
game.onPanEnd(_MockDragEndInfo());
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
expect(
|
|
|
|
game.descendants().whereType<Ball>().length,
|
|
|
|
equals(previousBalls.length + 1),
|
|
|
|
);
|
|
|
|
},
|
|
|
|
);
|
|
|
|
});
|
|
|
|
}
|