You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/test/game/pinball_game_test.dart

258 lines
8.8 KiB

feat: Flipper (#15) * feat: explicitely imported Anchor * feat: implemented Flipper * feat: implemented Flipper in PinballGame * feat: implemented calculateRequiredSpeed * feat: included right and left constructors * feat: used right and left constructors * refactor: cleaned calcualteSpeed method * refactor: used width and height instead of size * feat: implemented FlipperAnchor * feat: implemented BoardSide enum * docs: used prose in doc comment * feat: implemented BoardSideX * refactor: used isLeft instead of isRight * refactor: implemented unlock method * refactor: same line assignment Co-authored-by: Erick <erickzanardoo@gmail.com> * feat: add themes * feat: add theme cubit * test: character themes * test: remove grouping * refactor: move themes to package * chore: add workflow * fix: workflow * docs: character themes update * refactor: one theme for entire game * chore: add to props * fix: changing ball spawning point to avoid context errors * refactor: modified unlock method due to invalid cast * feat: included test for BoardSide * refactor: removed sweepingAnimationDuration * feat: tested flipper.dart * refactor: included flippersPosition * refactor: implemented _addFlippers method * feat: centered vertices * feat: modified test to match new center * refactor: removed unecessary parenthesis * refactor: removed unecessary calculation * fix: changing ball spawning point to avoid context errors * chore: rebasing * docs: included FIXME comment * feat: moved key listening to Flipper * docs: include TOOD comment * feat: including test and refactor * docs: fixed doc comment typo Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed do comment template name Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication * refactor: used ensureAddAll instead of ensureAdd Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed doc comment typo * refactor: used bigCircleShape.radius * refactor: reorganized methods * docs: improved doc comment * refactor: removed unecessary class variables * docs: fix doc comment typo * refactor: removed unused helper * fix: simplified keyEvents * fix: corrected erroneous key tests * refactor: modified component tests * refactor: capitalized Flipper test description * refactor: changed angle calculations * fix: tests * refactor: removed exta line Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <allisonryan0002@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame/game.dart';
feat: Flipper (#15) * feat: explicitely imported Anchor * feat: implemented Flipper * feat: implemented Flipper in PinballGame * feat: implemented calculateRequiredSpeed * feat: included right and left constructors * feat: used right and left constructors * refactor: cleaned calcualteSpeed method * refactor: used width and height instead of size * feat: implemented FlipperAnchor * feat: implemented BoardSide enum * docs: used prose in doc comment * feat: implemented BoardSideX * refactor: used isLeft instead of isRight * refactor: implemented unlock method * refactor: same line assignment Co-authored-by: Erick <erickzanardoo@gmail.com> * feat: add themes * feat: add theme cubit * test: character themes * test: remove grouping * refactor: move themes to package * chore: add workflow * fix: workflow * docs: character themes update * refactor: one theme for entire game * chore: add to props * fix: changing ball spawning point to avoid context errors * refactor: modified unlock method due to invalid cast * feat: included test for BoardSide * refactor: removed sweepingAnimationDuration * feat: tested flipper.dart * refactor: included flippersPosition * refactor: implemented _addFlippers method * feat: centered vertices * feat: modified test to match new center * refactor: removed unecessary parenthesis * refactor: removed unecessary calculation * fix: changing ball spawning point to avoid context errors * chore: rebasing * docs: included FIXME comment * feat: moved key listening to Flipper * docs: include TOOD comment * feat: including test and refactor * docs: fixed doc comment typo Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed do comment template name Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication * refactor: used ensureAddAll instead of ensureAdd Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed doc comment typo * refactor: used bigCircleShape.radius * refactor: reorganized methods * docs: improved doc comment * refactor: removed unecessary class variables * docs: fix doc comment typo * refactor: removed unused helper * fix: simplified keyEvents * fix: corrected erroneous key tests * refactor: modified component tests * refactor: capitalized Flipper test description * refactor: changed angle calculations * fix: tests * refactor: removed exta line Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <allisonryan0002@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
feat: Flipper (#15) * feat: explicitely imported Anchor * feat: implemented Flipper * feat: implemented Flipper in PinballGame * feat: implemented calculateRequiredSpeed * feat: included right and left constructors * feat: used right and left constructors * refactor: cleaned calcualteSpeed method * refactor: used width and height instead of size * feat: implemented FlipperAnchor * feat: implemented BoardSide enum * docs: used prose in doc comment * feat: implemented BoardSideX * refactor: used isLeft instead of isRight * refactor: implemented unlock method * refactor: same line assignment Co-authored-by: Erick <erickzanardoo@gmail.com> * feat: add themes * feat: add theme cubit * test: character themes * test: remove grouping * refactor: move themes to package * chore: add workflow * fix: workflow * docs: character themes update * refactor: one theme for entire game * chore: add to props * fix: changing ball spawning point to avoid context errors * refactor: modified unlock method due to invalid cast * feat: included test for BoardSide * refactor: removed sweepingAnimationDuration * feat: tested flipper.dart * refactor: included flippersPosition * refactor: implemented _addFlippers method * feat: centered vertices * feat: modified test to match new center * refactor: removed unecessary parenthesis * refactor: removed unecessary calculation * fix: changing ball spawning point to avoid context errors * chore: rebasing * docs: included FIXME comment * feat: moved key listening to Flipper * docs: include TOOD comment * feat: including test and refactor * docs: fixed doc comment typo Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed do comment template name Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication * refactor: used ensureAddAll instead of ensureAdd Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed doc comment typo * refactor: used bigCircleShape.radius * refactor: reorganized methods * docs: improved doc comment * refactor: removed unecessary class variables * docs: fix doc comment typo * refactor: removed unused helper * fix: simplified keyEvents * fix: corrected erroneous key tests * refactor: modified component tests * refactor: capitalized Flipper test description * refactor: changed angle calculations * fix: tests * refactor: removed exta line Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <allisonryan0002@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Assets.images.androidBumper.a.lit.keyName,
Assets.images.androidBumper.a.dimmed.keyName,
Assets.images.androidBumper.b.lit.keyName,
Assets.images.androidBumper.b.dimmed.keyName,
Assets.images.backboard.backboardScores.keyName,
Assets.images.backboard.backboardGameOver.keyName,
Assets.images.backboard.display.keyName,
Assets.images.ball.ball.keyName,
Assets.images.ball.flameEffect.keyName,
Assets.images.baseboard.left.keyName,
Assets.images.baseboard.right.keyName,
Assets.images.boundary.bottom.keyName,
Assets.images.boundary.outer.keyName,
Assets.images.boundary.outerBottom.keyName,
Assets.images.dino.animatronic.mouth.keyName,
Assets.images.dino.animatronic.head.keyName,
Assets.images.dino.topWall.keyName,
Assets.images.dino.bottomWall.keyName,
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Assets.images.dash.animatronic.keyName,
Assets.images.dash.bumper.a.active.keyName,
Assets.images.dash.bumper.a.inactive.keyName,
Assets.images.dash.bumper.b.active.keyName,
Assets.images.dash.bumper.b.inactive.keyName,
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Assets.images.dash.bumper.main.active.keyName,
Assets.images.dash.bumper.main.inactive.keyName,
Assets.images.flipper.left.keyName,
Assets.images.flipper.right.keyName,
Assets.images.googleWord.letter1.keyName,
Assets.images.googleWord.letter2.keyName,
Assets.images.googleWord.letter3.keyName,
Assets.images.googleWord.letter4.keyName,
Assets.images.googleWord.letter5.keyName,
Assets.images.googleWord.letter6.keyName,
Assets.images.kicker.left.keyName,
Assets.images.kicker.right.keyName,
Assets.images.launchRamp.ramp.keyName,
Assets.images.launchRamp.foregroundRailing.keyName,
Assets.images.launchRamp.backgroundRailing.keyName,
Assets.images.plunger.plunger.keyName,
Assets.images.plunger.rocket.keyName,
Assets.images.signpost.inactive.keyName,
Assets.images.signpost.active1.keyName,
Assets.images.signpost.active2.keyName,
Assets.images.signpost.active3.keyName,
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Assets.images.slingshot.upper.keyName,
Assets.images.slingshot.lower.keyName,
Assets.images.spaceship.saucer.keyName,
Assets.images.spaceship.bridge.keyName,
Assets.images.spaceship.ramp.boardOpening.keyName,
Assets.images.spaceship.ramp.railingForeground.keyName,
Assets.images.spaceship.ramp.railingBackground.keyName,
Assets.images.spaceship.ramp.main.keyName,
Assets.images.spaceship.ramp.arrow.inactive.keyName,
Assets.images.spaceship.ramp.arrow.active1.keyName,
Assets.images.spaceship.ramp.arrow.active2.keyName,
Assets.images.spaceship.ramp.arrow.active3.keyName,
Assets.images.spaceship.ramp.arrow.active4.keyName,
Assets.images.spaceship.ramp.arrow.active5.keyName,
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Assets.images.spaceship.rail.main.keyName,
Assets.images.spaceship.rail.exit.keyName,
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Assets.images.sparky.bumper.a.active.keyName,
Assets.images.sparky.bumper.a.inactive.keyName,
Assets.images.sparky.bumper.b.active.keyName,
Assets.images.sparky.bumper.b.inactive.keyName,
Assets.images.sparky.bumper.c.active.keyName,
Assets.images.sparky.bumper.c.inactive.keyName,
Assets.images.sparky.animatronic.keyName,
Assets.images.sparky.computer.top.keyName,
Assets.images.sparky.computer.base.keyName,
Assets.images.sparky.animatronic.keyName,
Assets.images.sparky.bumper.a.inactive.keyName,
Assets.images.sparky.bumper.a.active.keyName,
Assets.images.sparky.bumper.b.active.keyName,
Assets.images.sparky.bumper.b.inactive.keyName,
Assets.images.sparky.bumper.c.active.keyName,
Assets.images.sparky.bumper.c.inactive.keyName,
];
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
feat: migration to new `ContactCallbacks` (#234) * feat: migrated to new ContactCallbacks * refactor: moved renderBody to super call * feat: defined AlienBumper behaviours * feat: included ParentIsA mixin * refactor: modified ContactCallbacksGroup * feat: resolved missing ContactCallbacks with Behaviors * refactor: removed unused ParentIsA * refactor: moved tests * fix: invalid export * refactor: renamed behaviours * test: tested pinball_components * refactor: removed "Behaviour" typo * docs: included TODO comment for generics * docs: included flame_bloc TODO comments * refactor: renamed ContacCallbacksGroup variable * docs: included doc comments where possible * docs: rephrased ContactBehaviour doc comment * test: included ContactBehavior tests * feat: implemented FlutterForestBonusBehavior * refactor: fixed analyser warnings * test: tested DashNestBumper * refactor: moved children to last arguement * test: included closing test * refactor: used barrel files as imports * docs: included flutter_bloc TODO * test: correctly tested GoogleWordBonusBehavior * refactor: moved flutter_forest_test.dart * test: fixed AlienZone typo * feat: removed FlutterForestCubit * test: closed streams * refactor: removed optional bloc parameter * refactor: added flame_bloc TODO comment * docs: included .test constructor docs * feat: included GoogleLetter.test * test: made blink test pass * fix: renamed theme to CharacterTheme * refactor: moved timer.stop(); * refactor: renamed hasBonus to achievedBonus * refactor: ignore public_member_api_docs for cubits * test: removed beginContact group * refactor: typos correction * docs: used correct AlienBumper reference * docs: removed TODO comment from ContactBehavior subclasses * docs: includes ScoringBehavior doc * feat: adjusted FlutterForest priorities Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
final flameTester = FlameTester(
() => PinballTestGame(assets: assets),
);
final debugModeFlameTester = FlameTester(
() => DebugPinballTestGame(assets: assets),
);
feat: Flipper (#15) * feat: explicitely imported Anchor * feat: implemented Flipper * feat: implemented Flipper in PinballGame * feat: implemented calculateRequiredSpeed * feat: included right and left constructors * feat: used right and left constructors * refactor: cleaned calcualteSpeed method * refactor: used width and height instead of size * feat: implemented FlipperAnchor * feat: implemented BoardSide enum * docs: used prose in doc comment * feat: implemented BoardSideX * refactor: used isLeft instead of isRight * refactor: implemented unlock method * refactor: same line assignment Co-authored-by: Erick <erickzanardoo@gmail.com> * feat: add themes * feat: add theme cubit * test: character themes * test: remove grouping * refactor: move themes to package * chore: add workflow * fix: workflow * docs: character themes update * refactor: one theme for entire game * chore: add to props * fix: changing ball spawning point to avoid context errors * refactor: modified unlock method due to invalid cast * feat: included test for BoardSide * refactor: removed sweepingAnimationDuration * feat: tested flipper.dart * refactor: included flippersPosition * refactor: implemented _addFlippers method * feat: centered vertices * feat: modified test to match new center * refactor: removed unecessary parenthesis * refactor: removed unecessary calculation * fix: changing ball spawning point to avoid context errors * chore: rebasing * docs: included FIXME comment * feat: moved key listening to Flipper * docs: include TOOD comment * feat: including test and refactor * docs: fixed doc comment typo Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed do comment template name Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: removed unnecessary verbose multiplication * refactor: used ensureAddAll instead of ensureAdd Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * docs: fixed doc comment typo * refactor: used bigCircleShape.radius * refactor: reorganized methods * docs: improved doc comment * refactor: removed unecessary class variables * docs: fix doc comment typo * refactor: removed unused helper * fix: simplified keyEvents * fix: corrected erroneous key tests * refactor: modified component tests * refactor: capitalized Flipper test description * refactor: changed angle calculations * fix: tests * refactor: removed exta line Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <allisonryan0002@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
group('PinballGame', () {
group('components', () {
feat: migration to new `ContactCallbacks` (#234) * feat: migrated to new ContactCallbacks * refactor: moved renderBody to super call * feat: defined AlienBumper behaviours * feat: included ParentIsA mixin * refactor: modified ContactCallbacksGroup * feat: resolved missing ContactCallbacks with Behaviors * refactor: removed unused ParentIsA * refactor: moved tests * fix: invalid export * refactor: renamed behaviours * test: tested pinball_components * refactor: removed "Behaviour" typo * docs: included TODO comment for generics * docs: included flame_bloc TODO comments * refactor: renamed ContacCallbacksGroup variable * docs: included doc comments where possible * docs: rephrased ContactBehaviour doc comment * test: included ContactBehavior tests * feat: implemented FlutterForestBonusBehavior * refactor: fixed analyser warnings * test: tested DashNestBumper * refactor: moved children to last arguement * test: included closing test * refactor: used barrel files as imports * docs: included flutter_bloc TODO * test: correctly tested GoogleWordBonusBehavior * refactor: moved flutter_forest_test.dart * test: fixed AlienZone typo * feat: removed FlutterForestCubit * test: closed streams * refactor: removed optional bloc parameter * refactor: added flame_bloc TODO comment * docs: included .test constructor docs * feat: included GoogleLetter.test * test: made blink test pass * fix: renamed theme to CharacterTheme * refactor: moved timer.stop(); * refactor: renamed hasBonus to achievedBonus * refactor: ignore public_member_api_docs for cubits * test: removed beginContact group * refactor: typos correction * docs: used correct AlienBumper reference * docs: removed TODO comment from ContactBehavior subclasses * docs: includes ScoringBehavior doc * feat: adjusted FlutterForest priorities Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
// TODO(alestiago): tests that Blueprints get added once the Blueprint
// class is removed.
feat: implemented Flipper grouping (#32) * feat: started implementing FlipperGroup * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * feat: unawait add operation * feat: included tests * refactor: remove Flutter dep from geometry (#27) * fix: removed flutter dependency * test: fixed tests for assertions * test: check assertion with isA * ci: added geometry workflow file * refactor: changed flame dep to vector_math for vector2 * fix: changed import for vector to vector_math_64 * Update .github/workflows/geometry.yaml Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * chore: rename pinball game test extension (#33) * chore: rename pinball game test extension * refactor: initial to create * docs: small change * chore: removed unecessary end callback (#30) * feat: adding ball spawning upon click on debug mode (#28) * feat: adding ball spawming upon click on debug mode * PR suggestions * fix: coverage * fix: rebase * feat: rebase fixes * feat: adding bonus logic to the game bloc (#24) * feat: adding bonus logic to the game bloc * feat: PR suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions * chore: main rebase * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestion * feat: pr suggestions * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: add plunger to board (#25) * feat: add plunger to board * refactor: leave spawn ball synchronous * fix: ball test * refactor: position ball internally * fix: ball position test * refactor: use joint specific anchor * refactor: remove ballSize * fix: plunger position * refactor: use relative positioning Co-authored-by: Alejandro Santiago <dev@alestiago.com> * refactor: added missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: adding missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: renamed test * refactor: used ! instead of ? * chore: rebasing * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * chore: rebasing * refactor: added missing white space * refactor: used ! instead of ? Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
3 years ago
flameTester.test(
'has only one BottomWall',
(game) async {
await game.ready();
expect(
game.children.whereType<BottomWall>().length,
equals(1),
feat: implemented Flipper grouping (#32) * feat: started implementing FlipperGroup * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * feat: unawait add operation * feat: included tests * refactor: remove Flutter dep from geometry (#27) * fix: removed flutter dependency * test: fixed tests for assertions * test: check assertion with isA * ci: added geometry workflow file * refactor: changed flame dep to vector_math for vector2 * fix: changed import for vector to vector_math_64 * Update .github/workflows/geometry.yaml Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * chore: rename pinball game test extension (#33) * chore: rename pinball game test extension * refactor: initial to create * docs: small change * chore: removed unecessary end callback (#30) * feat: adding ball spawning upon click on debug mode (#28) * feat: adding ball spawming upon click on debug mode * PR suggestions * fix: coverage * fix: rebase * feat: rebase fixes * feat: adding bonus logic to the game bloc (#24) * feat: adding bonus logic to the game bloc * feat: PR suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions * chore: main rebase * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestion * feat: pr suggestions * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: add plunger to board (#25) * feat: add plunger to board * refactor: leave spawn ball synchronous * fix: ball test * refactor: position ball internally * fix: ball position test * refactor: use joint specific anchor * refactor: remove ballSize * fix: plunger position * refactor: use relative positioning Co-authored-by: Alejandro Santiago <dev@alestiago.com> * refactor: added missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: adding missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: renamed test * refactor: used ! instead of ? * chore: rebasing * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * chore: rebasing * refactor: added missing white space * refactor: used ! instead of ? Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
3 years ago
);
},
);
flameTester.test(
feat: implemented Flipper grouping (#32) * feat: started implementing FlipperGroup * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * feat: unawait add operation * feat: included tests * refactor: remove Flutter dep from geometry (#27) * fix: removed flutter dependency * test: fixed tests for assertions * test: check assertion with isA * ci: added geometry workflow file * refactor: changed flame dep to vector_math for vector2 * fix: changed import for vector to vector_math_64 * Update .github/workflows/geometry.yaml Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * chore: rename pinball game test extension (#33) * chore: rename pinball game test extension * refactor: initial to create * docs: small change * chore: removed unecessary end callback (#30) * feat: adding ball spawning upon click on debug mode (#28) * feat: adding ball spawming upon click on debug mode * PR suggestions * fix: coverage * fix: rebase * feat: rebase fixes * feat: adding bonus logic to the game bloc (#24) * feat: adding bonus logic to the game bloc * feat: PR suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions * chore: main rebase * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestion * feat: pr suggestions * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: add plunger to board (#25) * feat: add plunger to board * refactor: leave spawn ball synchronous * fix: ball test * refactor: position ball internally * fix: ball position test * refactor: use joint specific anchor * refactor: remove ballSize * fix: plunger position * refactor: use relative positioning Co-authored-by: Alejandro Santiago <dev@alestiago.com> * refactor: added missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: adding missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: renamed test * refactor: used ! instead of ? * chore: rebasing * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * chore: rebasing * refactor: added missing white space * refactor: used ! instead of ? Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
3 years ago
'has only one Plunger',
(game) async {
await game.ready();
expect(
game.children.whereType<Plunger>().length,
equals(1),
);
},
);
feat: implemented Flipper grouping (#32) * feat: started implementing FlipperGroup * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * feat: unawait add operation * feat: included tests * refactor: remove Flutter dep from geometry (#27) * fix: removed flutter dependency * test: fixed tests for assertions * test: check assertion with isA * ci: added geometry workflow file * refactor: changed flame dep to vector_math for vector2 * fix: changed import for vector to vector_math_64 * Update .github/workflows/geometry.yaml Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * chore: rename pinball game test extension (#33) * chore: rename pinball game test extension * refactor: initial to create * docs: small change * chore: removed unecessary end callback (#30) * feat: adding ball spawning upon click on debug mode (#28) * feat: adding ball spawming upon click on debug mode * PR suggestions * fix: coverage * fix: rebase * feat: rebase fixes * feat: adding bonus logic to the game bloc (#24) * feat: adding bonus logic to the game bloc * feat: PR suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions * chore: main rebase * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestion * feat: pr suggestions * feat: pr suggestions * Apply suggestions from code review Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: pr suggestions Co-authored-by: Alejandro Santiago <dev@alestiago.com> * feat: add plunger to board (#25) * feat: add plunger to board * refactor: leave spawn ball synchronous * fix: ball test * refactor: position ball internally * fix: ball position test * refactor: use joint specific anchor * refactor: remove ballSize * fix: plunger position * refactor: use relative positioning Co-authored-by: Alejandro Santiago <dev@alestiago.com> * refactor: added missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: adding missing white space Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: renamed test * refactor: used ! instead of ? * chore: rebasing * refactor: simplified Flipper logic * refactor: used extension instead of condition * docs: used "loads" over "adds" * feat: used size rather than width and height * refactor: removed unecessary mixin * feat: reorder methods * refactor: removed _joint over joint * docs: fixed macro typo * chore: rebasing * refactor: added missing white space * refactor: used ! instead of ? Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
3 years ago
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
flameTester.test(
'has one Board',
(game) async {
await game.ready();
expect(
game.children.whereType<Board>().length,
equals(1),
);
},
);
flameTester.test(
'one GoogleWord',
(game) async {
await game.ready();
expect(game.children.whereType<GoogleWord>().length, equals(1));
},
);
group('controller', () {
group('listenWhen', () {
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
flameTester.testGameWidget(
'listens when all balls are lost and there are more than 0 rounds',
setUp: (game, tester) async {
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
// TODO(ruimiguel): check why testGameWidget doesn't add any ball
// to the game. Test needs to have no balls, so fortunately works.
final newState = MockGameState();
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
when(() => newState.isGameOver).thenReturn(false);
game.descendants().whereType<ControlledBall>().forEach(
(ball) => ball.controller.lost(),
);
await game.ready();
expect(
game.controller.listenWhen(MockGameState(), newState),
isTrue,
);
},
);
flameTester.test(
"doesn't listen when some balls are left",
(game) async {
final newState = MockGameState();
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
when(() => newState.isGameOver).thenReturn(false);
expect(
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
game.descendants().whereType<ControlledBall>().length,
greaterThan(0),
);
expect(
game.controller.listenWhen(MockGameState(), newState),
isFalse,
);
},
);
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
flameTester.testGameWidget(
"doesn't listen when game is over",
setUp: (game, tester) async {
// TODO(ruimiguel): check why testGameWidget doesn't add any ball
// to the game. Test needs to have no balls, so fortunately works.
final newState = MockGameState();
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
when(() => newState.isGameOver).thenReturn(true);
game.descendants().whereType<ControlledBall>().forEach(
(ball) => ball.controller.lost(),
);
await game.ready();
expect(
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
game.descendants().whereType<ControlledBall>().isEmpty,
isTrue,
);
expect(
game.controller.listenWhen(MockGameState(), newState),
isFalse,
);
},
);
});
group(
'onNewState',
() {
flameTester.test(
'spawns a ball',
(game) async {
final previousBalls =
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
game.descendants().whereType<ControlledBall>().toList();
game.controller.onNewState(MockGameState());
await game.ready();
final currentBalls =
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
game.descendants().whereType<ControlledBall>().toList();
expect(
currentBalls.length,
equals(previousBalls.length + 1),
);
},
);
},
);
});
});
});
group('DebugPinballGame', () {
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
debugModeFlameTester.test(
'adds a ball on tap up',
(game) async {
final eventPosition = MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2.all(10));
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
final tapUpEvent = MockTapUpInfo();
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
final previousBalls =
game.descendants().whereType<ControlledBall>().toList();
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
game.onTapUp(tapUpEvent);
await game.ready();
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
expect(
game.children.whereType<ControlledBall>().length,
equals(previousBalls.length + 1),
);
},
);
});
}