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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/input.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../helpers/helpers.dart';
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class _MockGameBloc extends Mock implements GameBloc {}
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class _MockGameState extends Mock implements GameState {}
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class _MockEventPosition extends Mock implements EventPosition {}
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class _MockTapDownDetails extends Mock implements TapDownDetails {}
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class _MockTapDownInfo extends Mock implements TapDownInfo {}
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class _MockTapUpDetails extends Mock implements TapUpDetails {}
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class _MockTapUpInfo extends Mock implements TapUpInfo {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final assets = [
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Assets.images.android.bumper.a.lit.keyName,
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Assets.images.android.bumper.a.dimmed.keyName,
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Assets.images.android.bumper.b.lit.keyName,
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Assets.images.android.bumper.b.dimmed.keyName,
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Assets.images.android.bumper.cow.lit.keyName,
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Assets.images.android.bumper.cow.dimmed.keyName,
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Assets.images.backboard.backboardScores.keyName,
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Assets.images.backboard.backboardGameOver.keyName,
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Assets.images.backboard.display.keyName,
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Assets.images.boardBackground.keyName,
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Assets.images.ball.ball.keyName,
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Assets.images.ball.flameEffect.keyName,
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Assets.images.baseboard.left.keyName,
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Assets.images.baseboard.right.keyName,
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Assets.images.boundary.bottom.keyName,
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Assets.images.boundary.outer.keyName,
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Assets.images.boundary.outerBottom.keyName,
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Assets.images.dino.animatronic.mouth.keyName,
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Assets.images.dino.animatronic.head.keyName,
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Assets.images.dino.topWall.keyName,
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Assets.images.dino.topWallTunnel.keyName,
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Assets.images.dino.bottomWall.keyName,
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Assets.images.dash.animatronic.keyName,
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Assets.images.dash.bumper.a.active.keyName,
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Assets.images.dash.bumper.a.inactive.keyName,
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Assets.images.dash.bumper.b.active.keyName,
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Assets.images.dash.bumper.b.inactive.keyName,
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Assets.images.dash.bumper.main.active.keyName,
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Assets.images.dash.bumper.main.inactive.keyName,
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Assets.images.flipper.left.keyName,
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Assets.images.flipper.right.keyName,
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Assets.images.googleWord.letter1.lit.keyName,
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Assets.images.googleWord.letter1.dimmed.keyName,
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Assets.images.googleWord.letter2.lit.keyName,
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Assets.images.googleWord.letter2.dimmed.keyName,
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Assets.images.googleWord.letter3.lit.keyName,
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Assets.images.googleWord.letter3.dimmed.keyName,
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Assets.images.googleWord.letter4.lit.keyName,
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Assets.images.googleWord.letter4.dimmed.keyName,
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Assets.images.googleWord.letter5.lit.keyName,
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Assets.images.googleWord.letter5.dimmed.keyName,
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Assets.images.googleWord.letter6.lit.keyName,
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Assets.images.googleWord.letter6.dimmed.keyName,
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Assets.images.kicker.left.lit.keyName,
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Assets.images.kicker.left.dimmed.keyName,
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Assets.images.kicker.right.lit.keyName,
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Assets.images.kicker.right.dimmed.keyName,
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Assets.images.launchRamp.ramp.keyName,
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Assets.images.launchRamp.foregroundRailing.keyName,
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Assets.images.launchRamp.backgroundRailing.keyName,
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Assets.images.multiball.lit.keyName,
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Assets.images.multiball.dimmed.keyName,
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Assets.images.multiplier.x2.lit.keyName,
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Assets.images.multiplier.x2.dimmed.keyName,
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Assets.images.multiplier.x3.lit.keyName,
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Assets.images.multiplier.x3.dimmed.keyName,
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Assets.images.multiplier.x4.lit.keyName,
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Assets.images.multiplier.x4.dimmed.keyName,
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Assets.images.multiplier.x5.lit.keyName,
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Assets.images.multiplier.x5.dimmed.keyName,
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Assets.images.multiplier.x6.lit.keyName,
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Assets.images.multiplier.x6.dimmed.keyName,
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Assets.images.plunger.plunger.keyName,
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Assets.images.plunger.rocket.keyName,
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Assets.images.signpost.inactive.keyName,
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Assets.images.signpost.active1.keyName,
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Assets.images.signpost.active2.keyName,
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Assets.images.signpost.active3.keyName,
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Assets.images.slingshot.upper.keyName,
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Assets.images.slingshot.lower.keyName,
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Assets.images.android.spaceship.saucer.keyName,
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Assets.images.android.spaceship.animatronic.keyName,
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Assets.images.android.spaceship.lightBeam.keyName,
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Assets.images.android.ramp.boardOpening.keyName,
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Assets.images.android.ramp.railingForeground.keyName,
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Assets.images.android.ramp.railingBackground.keyName,
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Assets.images.android.ramp.main.keyName,
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Assets.images.android.ramp.arrow.inactive.keyName,
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Assets.images.android.ramp.arrow.active1.keyName,
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Assets.images.android.ramp.arrow.active2.keyName,
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Assets.images.android.ramp.arrow.active3.keyName,
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Assets.images.android.ramp.arrow.active4.keyName,
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Assets.images.android.ramp.arrow.active5.keyName,
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Assets.images.android.rail.main.keyName,
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Assets.images.android.rail.exit.keyName,
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Assets.images.sparky.animatronic.keyName,
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Assets.images.sparky.computer.top.keyName,
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Assets.images.sparky.computer.base.keyName,
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Assets.images.sparky.computer.glow.keyName,
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Assets.images.sparky.animatronic.keyName,
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Assets.images.sparky.bumper.a.lit.keyName,
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Assets.images.sparky.bumper.a.dimmed.keyName,
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Assets.images.sparky.bumper.b.lit.keyName,
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Assets.images.sparky.bumper.b.dimmed.keyName,
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Assets.images.sparky.bumper.c.lit.keyName,
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Assets.images.sparky.bumper.c.dimmed.keyName,
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Assets.images.flapper.flap.keyName,
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Assets.images.flapper.backSupport.keyName,
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Assets.images.flapper.frontSupport.keyName,
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];
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = _MockGameBloc();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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final flameTester = FlameTester(
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() => PinballTestGame(assets: assets),
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);
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final debugModeFlameTester = FlameTester(
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() => DebugPinballTestGame(assets: assets),
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);
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final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
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gameBuilder: () => PinballTestGame(assets: assets),
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blocBuilder: () => gameBloc,
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);
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group('PinballGame', () {
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group('components', () {
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// TODO(alestiago): tests that Blueprints get added once the Blueprint
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// class is removed.
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flameBlocTester.test(
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'has only one Drain',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<Drain>().length,
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equals(1),
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);
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},
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);
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flameBlocTester.test(
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'has only one BottomGroup',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<BottomGroup>().length,
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equals(1),
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);
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},
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);
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flameBlocTester.test(
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'has only one Launcher',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<Launcher>().length,
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equals(1),
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);
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},
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);
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flameBlocTester.test('has one FlutterForest', (game) async {
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await game.ready();
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expect(
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game.descendants().whereType<FlutterForest>().length,
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equals(1),
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);
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});
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flameBlocTester.test(
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'has only one Multiballs',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<Multiballs>().length,
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equals(1),
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);
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},
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);
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flameBlocTester.test(
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'one GoogleWord',
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(game) async {
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await game.ready();
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expect(
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game.descendants().whereType<GoogleWord>().length,
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equals(1),
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);
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},
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);
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group('controller', () {
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group('listenWhen', () {
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flameTester.testGameWidget(
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'listens when all balls are lost and there are more than 0 rounds',
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setUp: (game, tester) async {
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// TODO(ruimiguel): check why testGameWidget doesn't add any ball
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// to the game. Test needs to have no balls, so fortunately works.
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final newState = _MockGameState();
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when(() => newState.isGameOver).thenReturn(false);
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game.descendants().whereType<ControlledBall>().forEach(
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(ball) => ball.controller.lost(),
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);
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await game.ready();
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expect(
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game.controller.listenWhen(_MockGameState(), newState),
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isTrue,
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);
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},
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);
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flameTester.test(
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"doesn't listen when some balls are left",
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(game) async {
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final newState = _MockGameState();
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when(() => newState.isGameOver).thenReturn(false);
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expect(
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game.descendants().whereType<ControlledBall>().length,
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greaterThan(0),
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);
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expect(
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game.controller.listenWhen(_MockGameState(), newState),
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isFalse,
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);
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},
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);
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flameTester.testGameWidget(
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"doesn't listen when game is over",
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setUp: (game, tester) async {
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// TODO(ruimiguel): check why testGameWidget doesn't add any ball
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// to the game. Test needs to have no balls, so fortunately works.
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final newState = _MockGameState();
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when(() => newState.isGameOver).thenReturn(true);
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game.descendants().whereType<ControlledBall>().forEach(
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(ball) => ball.controller.lost(),
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);
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await game.ready();
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expect(
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game.descendants().whereType<ControlledBall>().isEmpty,
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isTrue,
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);
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expect(
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game.controller.listenWhen(_MockGameState(), newState),
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isFalse,
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);
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},
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);
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});
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group(
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'onNewState',
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() {
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flameTester.test(
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'spawns a ball',
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(game) async {
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final previousBalls =
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game.descendants().whereType<ControlledBall>().toList();
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game.controller.onNewState(_MockGameState());
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await game.ready();
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final currentBalls =
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game.descendants().whereType<ControlledBall>().toList();
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expect(
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currentBalls.length,
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equals(previousBalls.length + 1),
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);
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},
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);
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},
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);
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});
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});
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group('flipper control', () {
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flameTester.test('tap down moves left flipper up', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2.zero());
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when(() => eventPosition.widget).thenReturn(Vector2.zero());
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>().where(
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(flipper) => flipper.side == BoardSide.left,
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);
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game.onTapDown(0, tapDownEvent);
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expect(flippers.first.body.linearVelocity.y, isNegative);
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});
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flameTester.test('tap down moves right flipper up', (game) async {
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await game.ready();
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final eventPosition = _MockEventPosition();
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when(() => eventPosition.game).thenReturn(Vector2.zero());
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when(() => eventPosition.widget).thenReturn(game.canvasSize);
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final raw = _MockTapDownDetails();
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when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
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final tapDownEvent = _MockTapDownInfo();
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when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
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when(() => tapDownEvent.raw).thenReturn(raw);
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final flippers = game.descendants().whereType<Flipper>().where(
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(flipper) => flipper.side == BoardSide.right,
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);
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game.onTapDown(0, tapDownEvent);
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expect(flippers.first.body.linearVelocity.y, isNegative);
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});
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flameTester.test('tap up moves flipper down', (game) async {
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|
|
await game.ready();
|
|
|
|
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(Vector2.zero());
|
|
|
|
when(() => eventPosition.widget).thenReturn(Vector2.zero());
|
|
|
|
|
|
|
|
final raw = _MockTapDownDetails();
|
|
|
|
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
|
|
|
|
|
|
|
|
final tapDownEvent = _MockTapDownInfo();
|
|
|
|
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
|
|
|
|
when(() => tapDownEvent.raw).thenReturn(raw);
|
|
|
|
|
|
|
|
final flippers = game.descendants().whereType<Flipper>().where(
|
|
|
|
(flipper) => flipper.side == BoardSide.left,
|
|
|
|
);
|
|
|
|
|
|
|
|
game.onTapDown(0, tapDownEvent);
|
|
|
|
|
|
|
|
expect(flippers.first.body.linearVelocity.y, isNegative);
|
|
|
|
|
|
|
|
final tapUpEvent = _MockTapUpInfo();
|
|
|
|
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
|
|
|
|
|
|
|
|
game.onTapUp(0, tapUpEvent);
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
expect(flippers.first.body.linearVelocity.y, isPositive);
|
|
|
|
});
|
|
|
|
|
|
|
|
flameTester.test('tap cancel moves flipper down', (game) async {
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(Vector2.zero());
|
|
|
|
when(() => eventPosition.widget).thenReturn(Vector2.zero());
|
|
|
|
|
|
|
|
final raw = _MockTapDownDetails();
|
|
|
|
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
|
|
|
|
|
|
|
|
final tapDownEvent = _MockTapDownInfo();
|
|
|
|
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
|
|
|
|
when(() => tapDownEvent.raw).thenReturn(raw);
|
|
|
|
|
|
|
|
final flippers = game.descendants().whereType<Flipper>().where(
|
|
|
|
(flipper) => flipper.side == BoardSide.left,
|
|
|
|
);
|
|
|
|
|
|
|
|
game.onTapDown(0, tapDownEvent);
|
|
|
|
|
|
|
|
expect(flippers.first.body.linearVelocity.y, isNegative);
|
|
|
|
|
|
|
|
game.onTapCancel(0);
|
|
|
|
|
|
|
|
expect(flippers.first.body.linearVelocity.y, isPositive);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
group('plunger control', () {
|
|
|
|
flameTester.test('tap down moves plunger down', (game) async {
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(Vector2(40, 60));
|
|
|
|
|
|
|
|
final raw = _MockTapDownDetails();
|
|
|
|
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
|
|
|
|
|
|
|
|
final tapDownEvent = _MockTapDownInfo();
|
|
|
|
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
|
|
|
|
when(() => tapDownEvent.raw).thenReturn(raw);
|
|
|
|
|
|
|
|
final plunger = game.descendants().whereType<Plunger>().first;
|
|
|
|
|
|
|
|
game.onTapDown(0, tapDownEvent);
|
|
|
|
|
|
|
|
game.update(1);
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isPositive);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
group('DebugPinballGame', () {
|
|
|
|
debugModeFlameTester.test(
|
|
|
|
'adds a ball on tap up',
|
|
|
|
(game) async {
|
|
|
|
final eventPosition = _MockEventPosition();
|
|
|
|
when(() => eventPosition.game).thenReturn(Vector2.all(10));
|
|
|
|
|
|
|
|
final raw = _MockTapUpDetails();
|
|
|
|
when(() => raw.kind).thenReturn(PointerDeviceKind.mouse);
|
|
|
|
|
|
|
|
final tapUpEvent = _MockTapUpInfo();
|
|
|
|
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
|
|
|
|
when(() => tapUpEvent.raw).thenReturn(raw);
|
|
|
|
|
|
|
|
final previousBalls =
|
|
|
|
game.descendants().whereType<ControlledBall>().toList();
|
|
|
|
|
|
|
|
game.onTapUp(0, tapUpEvent);
|
|
|
|
await game.ready();
|
|
|
|
|
|
|
|
expect(
|
|
|
|
game.descendants().whereType<ControlledBall>().length,
|
|
|
|
equals(previousBalls.length + 1),
|
|
|
|
);
|
|
|
|
},
|
|
|
|
);
|
|
|
|
});
|
|
|
|
}
|