Sometimes the user draws a bit with the new color before the color picker change event fires

pull/189/head
Rob Richardson 4 months ago
parent 9409685c9a
commit 9e1a6b3967

@ -14,11 +14,17 @@ let color = colorEl.value
let x let x
let y let y
let startColor
let points = []
canvas.addEventListener('mousedown', (e) => { canvas.addEventListener('mousedown', (e) => {
isPressed = true isPressed = true
x = e.offsetX x = e.offsetX
y = e.offsetY y = e.offsetY
startColor = color
points.push({x, y})
}) })
document.addEventListener('mouseup', (e) => { document.addEventListener('mouseup', (e) => {
@ -26,6 +32,8 @@ document.addEventListener('mouseup', (e) => {
x = undefined x = undefined
y = undefined y = undefined
startColor = undefined
points = []
}) })
canvas.addEventListener('mousemove', (e) => { canvas.addEventListener('mousemove', (e) => {
@ -33,6 +41,10 @@ canvas.addEventListener('mousemove', (e) => {
const x2 = e.offsetX const x2 = e.offsetX
const y2 = e.offsetY const y2 = e.offsetY
if (startColor) {
points.push({x: x2, y: y2})
}
drawCircle(x2, y2) drawCircle(x2, y2)
drawLine(x, y, x2, y2) drawLine(x, y, x2, y2)
@ -42,6 +54,7 @@ canvas.addEventListener('mousemove', (e) => {
}) })
function drawCircle(x, y) { function drawCircle(x, y) {
console.log('circle', x, y, color)
ctx.beginPath(); ctx.beginPath();
ctx.arc(x, y, size, 0, Math.PI * 2) ctx.arc(x, y, size, 0, Math.PI * 2)
ctx.fillStyle = color ctx.fillStyle = color
@ -49,6 +62,7 @@ function drawCircle(x, y) {
} }
function drawLine(x1, y1, x2, y2) { function drawLine(x1, y1, x2, y2) {
console.log('line', x1, y1, x2, y2, color)
ctx.beginPath() ctx.beginPath()
ctx.moveTo(x1, y1) ctx.moveTo(x1, y1)
ctx.lineTo(x2, y2) ctx.lineTo(x2, y2)
@ -81,6 +95,23 @@ decreaseBtn.addEventListener('click', () => {
updateSizeOnScreen() updateSizeOnScreen()
}) })
colorEl.addEventListener('change', (e) => color = e.target.value) colorEl.addEventListener('change', (e) => {
color = e.target.value
if (isPressed) {
console.log('color changed while drawing')
if (startColor !== color) {
console.log(`fixing ${points.length} dots from ${startColor} to ${color}`)
for (let i = 0; i < points.length - 1; i++) {
drawCircle(points[i].x, points[i].y)
drawLine(points[i].x, points[i].y, points[i + 1].x, points[i + 1].y)
drawCircle(points[i + 1].x, points[i + 1].y)
}
console.log('done fixing it')
startColor = color
points = []
}
}
})
clearEl.addEventListener('click', () => ctx.clearRect(0,0, canvas.width, canvas.height)) clearEl.addEventListener('click', () => ctx.clearRect(0,0, canvas.width, canvas.height))

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