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@ -18,10 +18,11 @@ import java.util.Objects;
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public class TankFrame extends Frame {
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public class TankFrame extends Frame {
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Tank myTank = new Tank(100, 500, DirEnum.RIGHT, GroupEnum.GOOD, this);
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Tank myTank = new Tank(100, 500, DirEnum.RIGHT, GroupEnum.GOOD, this);
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Explode explode = new Explode(100, 100, this);
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// Explode explode = new Explode(100, 100, this);
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// Bullet bullet = new Bullet(200, 200, DirEnum.DOWN);
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// Bullet bullet = new Bullet(200, 200, DirEnum.DOWN);
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List<Bullet> bullets = new ArrayList<>();
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List<Bullet> bullets = new ArrayList<>();
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List<Tank> tanks = new ArrayList<>(); //敌方坦克
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List<Tank> tanks = new ArrayList<>(); //敌方坦克
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List<Explode> explodes = new ArrayList<>(); //爆炸效果
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public static final int GAME_WIDTH = 800;
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public static final int GAME_WIDTH = 800;
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public static final int GAME_HEIGHT = 600;
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public static final int GAME_HEIGHT = 600;
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@ -55,7 +56,7 @@ public class TankFrame extends Frame {
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g.setColor(color);
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g.setColor(color);
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myTank.paint(g);
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myTank.paint(g);
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explode.paint(g);
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// explode.paint(g);
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//画出敌方坦克
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//画出敌方坦克
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for (int i=0; i<tanks.size(); i++) {
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for (int i=0; i<tanks.size(); i++) {
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@ -72,6 +73,11 @@ public class TankFrame extends Frame {
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}
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}
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}
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}
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//爆炸效果
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for (int i=0; i<explodes.size(); i++) {
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explodes.get(i).paint(g);
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}
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}
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}
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//双缓冲,解决闪烁现象
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//双缓冲,解决闪烁现象
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