update note & tank save/load

master
terry 3 years ago
parent d7c520268a
commit bcbf04312b

Binary file not shown.

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package com.demo.tank.course14;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
public class Bullet extends GameObject {
private Direction direction;
private static final int SPEED = 10;
public static final int WIDTH = ResourceManager.bulletD.getWidth();
public static final int HEIGHT = ResourceManager.bulletD.getHeight();
private boolean live = true;
private Group group = Group.BAD;
Rectangle rect = new Rectangle();
public Bullet(int x, int y, Direction direction, Group group) {
this.x = x;
this.y = y;
this.direction = direction;
this.group = group;
rect.x = this.x;
rect.y = this.y;
rect.width = Bullet.WIDTH;
rect.height = Bullet.HEIGHT;
GameModel.getInstance().add(this);
}
public void paint(Graphics g) {
if (!live) {
GameModel.getInstance().remove(this);
}
switch (direction) {
case UP:
g.drawImage(ResourceManager.bulletU, x, y, null);
break;
case DOWN:
g.drawImage(ResourceManager.bulletD, x, y, null);
break;
case LEFT:
g.drawImage(ResourceManager.bulletL, x, y, null);
break;
case RIGHT:
g.drawImage(ResourceManager.bulletR, x, y, null);
break;
}
move();
}
private void move() {
switch (direction) {
case UP:
y -= SPEED;
break;
case DOWN:
y += SPEED;
break;
case LEFT:
x -= SPEED;
break;
case RIGHT:
x += SPEED;
break;
default:
break;
}
if (x < 0 || y < 0 || x > TankFrameV14.GAME_WIDTH || y > TankFrameV14.GAME_HEIGHT) {
live = false;
}
rect.x = this.x;
rect.y = this.y;
}
public void die() {
this.live = false;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public Direction getDirection() {
return direction;
}
public void setDirection(Direction direction) {
this.direction = direction;
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public Group getGroup() {
return group;
}
public void setGroup(Group group) {
this.group = group;
}
@Override
public int getWidth() {
return WIDTH;
}
@Override
public int getHeight() {
return HEIGHT;
}
}

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package com.demo.tank.course14;
public class BulletTankCollider implements Collider {
@Override
public void collide(GameObject g1, GameObject g2) {
if (g1 instanceof Bullet && g2 instanceof Tank) {
Bullet b = (Bullet) g1;
Tank t = (Tank) g2;
//关闭队友伤害
if (b.getGroup() == t.getGroup()) return;
if (b.rect.intersects(t.rect)) {
t.die();
b.die();
//爆炸
int ex = t.getX() + Tank.WIDTH / 2 - Explode.WIDTH / 2;
int ey = t.getY() + Tank.HEIGHT / 2 - Explode.HEIGHT / 2;
GameModel.getInstance().add(new Explode(ex, ey));
}
} else if (g1 instanceof Tank && g2 instanceof Bullet) {
collide(g2, g1);
} else {
return;
}
}
}

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package com.demo.tank.course14;
public class BulletWallCollider implements Collider {
@Override
public void collide(GameObject g1, GameObject g2) {
if (g1 instanceof Bullet && g2 instanceof Wall) {
Bullet b = (Bullet) g1;
Wall w = (Wall) g2;
if (b.rect.intersects(w.rect)) {
b.die();
}
} else if (g1 instanceof Wall && g2 instanceof Bullet) {
collide(g2, g1);
} else {
return;
}
}
}

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package com.demo.tank.course14;
public interface Collider {
void collide(GameObject g1, GameObject g2);
}

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package com.demo.tank.course14;
import java.util.LinkedList;
import java.util.List;
public class ColliderChain {
private List<Collider> colliders = new LinkedList<>();
public ColliderChain() {
add(new BulletTankCollider());
add(new TankTankCollider());
add(new BulletWallCollider());
add(new TankWallCollider());
}
public void add(Collider collider) {
colliders.add(collider);
}
public void collide(GameObject g1, GameObject g2) {
for (Collider c : colliders) {
c.collide(g1, g2);
}
}
}

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package com.demo.tank.course14;
import com.demo.tank.enums.Group;
import com.demo.tank.util.Audio;
public class DefaultFireStrategy implements FireStrategy {
@Override
public void fire(Tank tank) {
int bx = tank.getX() + Tank.WIDTH / 2 - Bullet.WIDTH / 2;
int by = tank.getY() + Tank.HEIGHT / 2 - Bullet.HEIGHT / 2;
new Bullet(bx, by, tank.getDir(), tank.getGroup());
// GameModel.getInstance().add(new RectDecorator(new Bullet(bx, by, tank.getDir(), tank.getGroup())));
// GameModel.getInstance().add(new RectDecorator(
// new TailDecorator(
// new Bullet(bx, by, tank.getDir(), tank.getGroup())
// )
// ));
if (tank.getGroup() == Group.GOOD) new Thread(() -> new Audio("audio/tank_fire.wav").play()).start();
}
}

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package com.demo.tank.course14;
import com.demo.tank.util.Audio;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
public class Explode extends GameObject {
public static final int WIDTH = ResourceManager.explodes[0].getWidth();
public static final int HEIGHT = ResourceManager.explodes[0].getHeight();
private int step = 0;
public Explode(int x, int y) {
this.x = x;
this.y = y;
new Thread(() -> new Audio("audio/explode.wav").play()).start();
}
public void paint(Graphics g) {
g.drawImage(ResourceManager.explodes[step++], x, y, null);
if (step >= ResourceManager.explodes.length) {
//播放完爆炸效果图片, remove
GameModel.getInstance().remove(this);
}
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return WIDTH;
}
public int getHeight() {
return HEIGHT;
}
}

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package com.demo.tank.course14;
import java.io.Serializable;
public interface FireStrategy extends Serializable {
void fire(Tank tank);
}

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package com.demo.tank.course14;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.Audio;
public class FourDirectionFireStrategy implements FireStrategy {
@Override
public void fire(Tank tank) {
int bx = tank.getX() + Tank.WIDTH / 2 - Bullet.WIDTH / 2;
int by = tank.getY() + Tank.HEIGHT / 2 - Bullet.HEIGHT / 2;
for (Direction direction : Direction.values()) {
new Bullet(bx, by, direction, tank.getGroup());
}
if (tank.getGroup() == Group.GOOD) new Thread(() -> new Audio("audio/tank_fire.wav").play()).start();
}
}

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package com.demo.tank.course14;
import java.awt.*;
public abstract class GODecorator extends GameObject {
GameObject go;
public GODecorator(GameObject go) {
this.go = go;
}
public abstract void paint(Graphics g);
}

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package com.demo.tank.course14;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.PropertyManager;
import java.awt.*;
import java.io.*;
import java.util.ArrayList;
import java.util.List;
public class GameModel {
private static final GameModel GM = new GameModel();
static {
GM.init();
}
private List<GameObject> gameObjects = new ArrayList<>();
// Collider collider = new BulletTankCollider();
// Collider collider2 = new TankTankCollider();
ColliderChain chain = new ColliderChain();
Tank tank;
private GameModel() {
}
private void init() {
tank = new Tank(380, 660, Direction.UP, Group.GOOD);
int enemyTankNum = PropertyManager.getInt("enemy.tank.number");
for (int i = 0; i < enemyTankNum; i++) {
add(new Tank(50 + i * 80, 200, Direction.DOWN, Group.BAD));
}
add(new Wall(150, 150, 200, 50));
add(new Wall(550, 150, 200, 50));
add(new Wall(300, 300, 50, 200));
add(new Wall(550, 300, 50, 200));
}
public static GameModel getInstance() {
return GM;
}
public void add(GameObject go) {
gameObjects.add(go);
}
public void remove(GameObject go) {
gameObjects.remove(go);
}
public void paint(Graphics g) {
tank.paint(g);
for (int i = 0; i < gameObjects.size(); i++) {
gameObjects.get(i).paint(g);
}
//碰撞检测
for (int i = 0; i < gameObjects.size(); i++) {
for (int j = i + 1; j < gameObjects.size(); j++) {
GameObject g1 = gameObjects.get(i);
GameObject g2 = gameObjects.get(j);
chain.collide(g1, g2);
}
}
}
public void save(){
File file = new File("D:\\workspace\\tank\\src\\com\\demo\\tank\\course14\\tank.data");
ObjectOutputStream oos = null;
try {
oos = new ObjectOutputStream(new FileOutputStream(file));
oos.writeObject(tank);
oos.writeObject(gameObjects);
System.out.println("game saved...");
} catch (IOException e) {
e.printStackTrace();
}finally {
try {
if(oos != null){
oos.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void load(){
File file = new File("D:\\workspace\\tank\\src\\com\\demo\\tank\\course14\\tank.data");
ObjectInputStream ois = null;
try {
ois = new ObjectInputStream(new FileInputStream(file));
tank = (Tank)ois.readObject();
gameObjects = (List)ois.readObject();
System.out.println("game load...");
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}finally {
try {
if(ois != null){
ois.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}

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package com.demo.tank.course14;
import java.awt.*;
import java.io.Serializable;
public abstract class GameObject implements Serializable {
int x, y;
public abstract void paint(Graphics g);
public abstract int getWidth();
public abstract int getHeight();
}

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package com.demo.tank.course14;
import java.io.IOException;
public class MainV14 {
public static void main(String[] args) throws InterruptedException, IOException {
TankFrameV14 tf = new TankFrameV14();
// new Thread(() -> new Audio("audio/war1.wav").loop()).start();
while (true) {
Thread.sleep(50);
tf.repaint();
}
}
}

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package com.demo.tank.course14;
import java.awt.*;
public class RectDecorator extends GODecorator {
public RectDecorator(GameObject go) {
super(go);
}
@Override
public void paint(Graphics g) {
//decorator x,y 也要跟随游戏物体 变化
this.x = go.x;
this.y = go.y;
go.paint(g);
Color c = g.getColor();
g.setColor(Color.MAGENTA);
g.drawRect(go.x, go.y, getWidth(), getHeight());
g.setColor(c);
}
@Override
public int getWidth() {
return super.go.getWidth();
}
@Override
public int getHeight() {
return super.go.getHeight();
}
}

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package com.demo.tank.course14;
import java.awt.*;
public class TailDecorator extends GODecorator {
public TailDecorator(GameObject go) {
super(go);
}
@Override
public void paint(Graphics g) {
go.paint(g);
this.x = go.x;
this.y = go.y;
Color c = g.getColor();
g.setColor(Color.WHITE);
g.drawLine(go.x, go.y, go.x + getWidth(), go.y + getHeight());
g.setColor(c);
}
@Override
public int getWidth() {
return super.go.getWidth();
}
@Override
public int getHeight() {
return super.go.getHeight();
}
}

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package com.demo.tank.course14;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
import java.sql.Timestamp;
import java.time.Instant;
import java.util.Arrays;
import java.util.Random;
public class Tank extends GameObject {
int oldX, oldY;
private Direction dir;
private static final int SPEED = 8;
private boolean moving = true;
private boolean living = true;
private Group group = Group.BAD;
public static final int WIDTH = ResourceManager.tankD.getWidth();
public static final int HEIGHT = ResourceManager.tankD.getHeight();
private Random random = new Random();
Rectangle rect = new Rectangle();
FireStrategy fireStrategy;
public Tank(int x, int y, Direction dir, Group group) {
this.x = x;
this.y = y;
this.dir = dir;
this.group = group;
rect.x = this.x;
rect.y = this.y;
rect.width = Tank.WIDTH;
rect.height = Tank.HEIGHT;
if (this.group == Group.GOOD) {
// String className = PropertyManager.getString("good.tank.fire.strategy");
try {
fireStrategy = (FireStrategy) Class.forName("com.demo.tank.course14.FourDirectionFireStrategy").newInstance();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
} else if (this.group == Group.BAD) fireStrategy = new DefaultFireStrategy();
}
@Override
public void paint(Graphics g) {
if (!living) GameModel.getInstance().remove(this);
//根据方向绘制坦克
switch (dir) {
case UP:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankU : ResourceManager.badTankU, x, y, null);
break;
case DOWN:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankD : ResourceManager.badTankD, x, y, null);
break;
case LEFT:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankL : ResourceManager.badTankL, x, y, null);
break;
case RIGHT:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankR : ResourceManager.badTankR, x, y, null);
break;
}
move();
}
public void move() {
oldX = x;
oldY = y;
//如果没有移动 return
if (!moving) return;
switch (dir) {
case UP:
y -= SPEED;
break;
case DOWN:
y += SPEED;
break;
case LEFT:
x -= SPEED;
break;
case RIGHT:
x += SPEED;
break;
default:
break;
}
if (this.group == Group.BAD) {
if (random.nextInt(10) == 5) {
this.fire();
}
if (random.nextInt(100) > 95) {
this.randomDirection();
}
}
//边界检测
boundsCheck();
rect.x = this.x;
rect.y = this.y;
}
public void back() {
this.x = oldX;
this.y = oldY;
}
private void boundsCheck() {
if (x < 0) x = 0;
if (x > TankFrameV14.GAME_WIDTH - Tank.WIDTH) x = TankFrameV14.GAME_WIDTH - Tank.WIDTH;
if (y < 30) y = 30; //算上菜单条
if (y > TankFrameV14.GAME_HEIGHT - Tank.HEIGHT) y = TankFrameV14.GAME_HEIGHT - Tank.HEIGHT;
}
private void randomDirection() {
this.dir = Direction.values()[random.nextInt(4)];
}
public void fire() {
fireStrategy.fire(this);
}
public void handleFireKey(){
java.util.List<TankFireObserver> observers = Arrays.asList(new TankFireHandler());
TankEvent event = new TankEvent(Timestamp.from(Instant.now()), this);
for (TankFireObserver o : observers){
o.actionOnFire(event);
}
}
public void die() {
this.living = false;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public Direction getDir() {
return dir;
}
public void setDir(Direction dir) {
this.dir = dir;
}
public boolean isMoving() {
return moving;
}
public void setMoving(boolean moving) {
this.moving = moving;
}
public boolean isLiving() {
return living;
}
public void setLiving(boolean living) {
this.living = living;
}
public Group getGroup() {
return group;
}
public void setGroup(Group group) {
this.group = group;
}
public Rectangle getRect() {
return rect;
}
public void setRect(Rectangle rect) {
this.rect = rect;
}
public int getWidth() {
return WIDTH;
}
public int getHeight() {
return HEIGHT;
}
}

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package com.demo.tank.course14;
import java.sql.Timestamp;
public class TankEvent {
private Timestamp timestamp;
private Tank source;
public TankEvent(Timestamp timestamp, Tank source) {
this.timestamp = timestamp;
this.source = source;
}
public Timestamp getTimestamp() {
return timestamp;
}
public Tank getSource() {
return source;
}
}

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package com.demo.tank.course14;
public class TankFireHandler implements TankFireObserver {
@Override
public void actionOnFire(TankEvent event) {
Tank tank = event.getSource();
System.out.println("my tank fire time: " + event.getTimestamp());
tank.fire();
}
}

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package com.demo.tank.course14;
import java.io.Serializable;
public interface TankFireObserver extends Serializable {
void actionOnFire(TankEvent event);
}

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package com.demo.tank.course14;
import com.demo.tank.enums.Direction;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TankFrameV14 extends Frame {
GameModel gm = GameModel.getInstance();
public static final int GAME_WIDTH = 1080;
public static final int GAME_HEIGHT = 800;
Image image = null;
public TankFrameV14() {
setVisible(true);
setBounds(400, 100, GAME_WIDTH, GAME_HEIGHT);
setResizable(false);
setTitle("tank war");
this.addKeyListener(new MyKeyListener());
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
@Override
public void update(Graphics g) {
if (image == null) {
image = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics imgGraphic = image.getGraphics();
Color color = g.getColor();
imgGraphic.setColor(Color.BLACK);
imgGraphic.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
imgGraphic.setColor(color);
paint(imgGraphic);
g.drawImage(image, 0, 0, null);
}
@Override
public void paint(Graphics g) {
gm.paint(g);
}
class MyKeyListener extends KeyAdapter {
boolean bL = false;
boolean bR = false;
boolean bU = false;
boolean bD = false;
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
bL = true;
break;
case KeyEvent.VK_D:
bR = true;
break;
case KeyEvent.VK_W:
bU = true;
break;
case KeyEvent.VK_S:
bD = true;
break;
case KeyEvent.VK_O:
gm.save();
case KeyEvent.VK_L:
gm.load();
default:
break;
}
setTankDirection();
}
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
bL = false;
break;
case KeyEvent.VK_D:
bR = false;
break;
case KeyEvent.VK_W:
bU = false;
break;
case KeyEvent.VK_S:
bD = false;
break;
case KeyEvent.VK_SPACE:
gm.tank.handleFireKey();
break;
default:
break;
}
setTankDirection();
}
public void setTankDirection() {
if (!bL && !bR && !bU && !bD) {
gm.tank.setMoving(false);
} else {
gm.tank.setMoving(true);
if (bL) gm.tank.setDir(Direction.LEFT);
if (bR) gm.tank.setDir(Direction.RIGHT);
if (bU) gm.tank.setDir(Direction.UP);
if (bD) gm.tank.setDir(Direction.DOWN);
}
}
}
}

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package com.demo.tank.course14;
import java.util.Random;
public class TankTankCollider implements Collider {
Random random = new Random();
@Override
public void collide(GameObject g1, GameObject g2) {
if (g1 instanceof Tank && g2 instanceof Tank) {
Tank t1 = (Tank) g1;
Tank t2 = (Tank) g2;
if (t1.rect.intersects(t2.rect)) {
// simple deal
t1.back();
t2.back();
}
} else {
return;
}
}
}

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package com.demo.tank.course14;
public class TankWallCollider implements Collider {
@Override
public void collide(GameObject g1, GameObject g2) {
if (g1 instanceof Tank && g2 instanceof Wall) {
Tank t = (Tank) g1;
Wall w = (Wall) g2;
if (t.rect.intersects(w.rect)) {
t.back();
}
} else if (g1 instanceof Wall && g2 instanceof Bullet) {
collide(g2, g1);
} else {
return;
}
}
}

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package com.demo.tank.course14;
import java.awt.*;
public class Wall extends GameObject {
int width, height;
Rectangle rect;
public Wall(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.rect = new Rectangle(x, y, width, height);
}
@Override
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.DARK_GRAY);
g.fillRect(x, y, width, height);
g.setColor(c);
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}
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