tank explode factory

master
Jian Hu 3 years ago
parent 46b8868738
commit a7d85de1d5

@ -2,7 +2,6 @@ package com.demo.tank.course6;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.PropertyManager;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
@ -36,9 +35,9 @@ public class Tank {
rect.height = Tank.HEIGHT;
if(this.group == Group.GOOD) {
String className = PropertyManager.getString("good.tank.fire.strategy");
// String className = PropertyManager.getString("good.tank.fire.strategy");
try {
fireStrategy = (FireStrategy) Class.forName(className).newInstance();
fireStrategy = (FireStrategy) Class.forName("com.demo.tank.course6.FourDirectionFireStrategy").newInstance();
System.out.println(fireStrategy);
} catch (ClassNotFoundException e) {
e.printStackTrace();

@ -1,12 +1,13 @@
package com.demo.tank.course7;
import com.demo.tank.course7.abstractFactory.BaseBullet;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
public class Bullet {
public class Bullet extends BaseBullet {
private int x, y;
private Direction direction;
private static final int SPEED = 10;
@ -14,10 +15,10 @@ public class Bullet {
public static final int HEIGHT = ResourceManager.bulletD.getHeight();
private boolean live = true;
private Group group = Group.BAD;
private TankFrameV6 tf;
private TankFrameV7 tf;
Rectangle rect = new Rectangle();
public Bullet(int x, int y, Direction direction, Group group, TankFrameV6 tf) {
public Bullet(int x, int y, Direction direction, Group group, TankFrameV7 tf) {
this.x = x;
this.y = y;
this.direction = direction;
@ -31,6 +32,7 @@ public class Bullet {
tf.bullets.add(this);
}
@Override
public void paint(Graphics g){
if(!live){
tf.bullets.remove(this);
@ -65,7 +67,7 @@ public class Bullet {
default:
break;
}
if(x < 0 || y < 0 || x > TankFrameV6.GAME_WIDTH || y > TankFrameV6.GAME_HEIGHT){
if(x < 0 || y < 0 || x > TankFrameV7.GAME_WIDTH || y > TankFrameV7.GAME_HEIGHT){
live = false;
}
rect.x = this.x;
@ -82,7 +84,7 @@ public class Bullet {
//爆炸
int ex = tank.getX() + Tank.WIDTH/2 - Explode.WIDTH/2;
int ey = tank.getY() + Tank.HEIGHT/2 - Explode.HEIGHT/2;
tf.explodes.add(new Explode(ex, ey , tf));
tf.explodes.add(tf.gameFactory.createExplode(ex, ey , tf));
}
}

@ -1,25 +1,27 @@
package com.demo.tank.course7;
import com.demo.tank.course7.abstractFactory.BaseExplode;
import com.demo.tank.util.Audio;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
public class Explode {
public class Explode extends BaseExplode {
private int x, y;
public static final int WIDTH = ResourceManager.explodes[0].getWidth();
public static final int HEIGHT = ResourceManager.explodes[0].getHeight();
private TankFrameV6 tf;
private TankFrameV7 tf;
private int step = 0;
public Explode(int x, int y, TankFrameV6 tf) {
public Explode(int x, int y, TankFrameV7 tf) {
this.x = x;
this.y = y;
this.tf = tf;
new Thread(() -> new Audio("audio/explode.wav").play()).start();
}
@Override
public void paint(Graphics g){
g.drawImage(ResourceManager.explodes[step++], x, y, null);
if(step >= ResourceManager.explodes.length){

@ -6,9 +6,9 @@ import com.demo.tank.util.PropertyManager;
import java.io.IOException;
public class MainV6 {
public class MainV7 {
public static void main(String[] args) throws InterruptedException, IOException {
TankFrameV6 tf = new TankFrameV6();
TankFrameV7 tf = new TankFrameV7();
int enemyTankNum = PropertyManager.getInt("enemy.tank.number");
for(int i = 0; i < enemyTankNum; i++){
tf.enemyTanks.add(new Tank(50 + i*80, 200, Direction.DOWN, Group.BAD, tf));

@ -1,21 +1,21 @@
package com.demo.tank.course7;
import com.demo.tank.course7.abstractFactory.BaseTank;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
import com.demo.tank.util.PropertyManager;
import com.demo.tank.util.ResourceManager;
import java.awt.*;
import java.util.Random;
public class Tank {
public class Tank extends BaseTank {
private int x,y;
private Direction dir;
private static final int SPEED = 8;
private boolean moving = true;
private boolean living = true;
private Group group = Group.BAD;
TankFrameV6 tankFrame = null;
TankFrameV7 tankFrame = null;
public static final int WIDTH = ResourceManager.tankD.getWidth();
public static final int HEIGHT = ResourceManager.tankD.getHeight();
private Random random = new Random();
@ -23,7 +23,7 @@ public class Tank {
FireStrategy fireStrategy;
public Tank(int x, int y, Direction dir, Group group, TankFrameV6 tankFrame) {
public Tank(int x, int y, Direction dir, Group group, TankFrameV7 tankFrame) {
this.x = x;
this.y = y;
this.dir = dir;
@ -36,9 +36,9 @@ public class Tank {
rect.height = Tank.HEIGHT;
if(this.group == Group.GOOD) {
String className = PropertyManager.getString("good.tank.fire.strategy");
// String className = PropertyManager.getString("good.tank.fire.strategy");
try {
fireStrategy = (FireStrategy) Class.forName(className).newInstance();
fireStrategy = (FireStrategy) Class.forName("com.demo.tank.course7.FourDirectionFireStrategy").newInstance();
System.out.println(fireStrategy);
} catch (ClassNotFoundException e) {
e.printStackTrace();
@ -50,6 +50,7 @@ public class Tank {
}else if(this.group == Group.BAD) fireStrategy = new DefaultFireStrategy();
}
@Override
public void paint(Graphics g) {
if(!living) tankFrame.enemyTanks.remove(this);
//根据方向绘制坦克
@ -103,9 +104,9 @@ public class Tank {
private void boundsCheck() {
if(x < 0) x = 0;
if(x > TankFrameV6.GAME_WIDTH - Tank.WIDTH) x = TankFrameV6.GAME_WIDTH - Tank.WIDTH;
if(x > TankFrameV7.GAME_WIDTH - Tank.WIDTH) x = TankFrameV7.GAME_WIDTH - Tank.WIDTH;
if(y < 30) y = 30; //算上菜单条
if(y > TankFrameV6.GAME_HEIGHT - Tank.HEIGHT) y = TankFrameV6.GAME_HEIGHT - Tank.HEIGHT;
if(y > TankFrameV7.GAME_HEIGHT - Tank.HEIGHT) y = TankFrameV7.GAME_HEIGHT - Tank.HEIGHT;
}
private void randomDirection() {
@ -168,11 +169,11 @@ public class Tank {
this.group = group;
}
public TankFrameV6 getTankFrame() {
public TankFrameV7 getTankFrame() {
return tankFrame;
}
public void setTankFrame(TankFrameV6 tankFrame) {
public void setTankFrame(TankFrameV7 tankFrame) {
this.tankFrame = tankFrame;
}

@ -1,5 +1,8 @@
package com.demo.tank.course7;
import com.demo.tank.course7.abstractFactory.BaseExplode;
import com.demo.tank.course7.abstractFactory.DefaultFactory;
import com.demo.tank.course7.abstractFactory.GameFactory;
import com.demo.tank.enums.Direction;
import com.demo.tank.enums.Group;
@ -11,7 +14,7 @@ import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
public class TankFrameV6 extends Frame {
public class TankFrameV7 extends Frame {
public static final int GAME_WIDTH = 1080;
public static final int GAME_HEIGHT = 800;
Image image = null;
@ -21,9 +24,11 @@ public class TankFrameV6 extends Frame {
List<Bullet> bullets = new ArrayList();
List<Tank> enemyTanks = new ArrayList<>();
List<Explode> explodes = new ArrayList<>();
List<BaseExplode> explodes = new ArrayList<>();
public TankFrameV6(){
GameFactory gameFactory = new DefaultFactory();
public TankFrameV7(){
setVisible(true);
setBounds(400, 100 , GAME_WIDTH, GAME_HEIGHT);
setResizable(false);

@ -3,5 +3,3 @@ tank.speed=5
bullet.speed=5
game.width=1080
game.height=720
good.tank.fire.strategy=com.demo.tank.course6.FourDirectionFireStrategy
bad.tank.fire.strategy=com.demo.tank.course6.DefaultFireStrategy
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