新增开火策略

dp
kn5886348135 3 years ago
parent 8f015ee458
commit 33989e28ee

@ -28,6 +28,8 @@ public class Bullet {
rect.y = this.y;
rect.width = WIDTH;
rect.height = HEIGHT;
tf.bullets.add(this);
}
public Group getGroup() {

@ -0,0 +1,14 @@
package com.example.tankbattle;
public class DefaultFireStrategy implements FireStrategy {
@Override
public void fire(Tank t) {
int bX = t.x + Tank.WIDTH/2 - Bullet.WIDTH/2;
int bY = t.y + Tank.HEIGHT/2 - Bullet.HEIGHT/2;
new Bullet(bX, bY, t.dir, t.group, t.tf);
if(t.group == Group.GOOD) new Thread(()->new Audio("audio/tank_fire.wav").play()).start();
}
}

@ -0,0 +1,5 @@
package com.example.tankbattle;
public interface FireStrategy {
void fire(Tank Tank);
}

@ -0,0 +1,17 @@
package com.example.tankbattle;
public class FourDirFireStrategy implements FireStrategy {
@Override
public void fire(Tank t) {
int bX = t.x + Tank.WIDTH/2 - Bullet.WIDTH/2;
int bY = t.y + Tank.HEIGHT/2 - Bullet.HEIGHT/2;
Dir[] dirs = Dir.values();
for(Dir dir : dirs) {
new Bullet(bX, bY, dir, t.group, t.tf);
}
if(t.group == Group.GOOD) new Thread(()->new Audio("audio/tank_fire.wav").play()).start();
}
}

@ -5,22 +5,22 @@ import java.io.IOException;
import javax.imageio.ImageIO;
public class ResourceMgr {
public static BufferedImage GoodTankL, GoodTankU, GoodTankR, GoodTankD;
public static BufferedImage BadTankL, BadTankU, BadTankR, BadTankD;
public static BufferedImage goodTankL, goodTankU, goodTankR, goodTankD;
public static BufferedImage badTankL, badTankU, badTankR, badTankD;
public static BufferedImage bulletL, bulletU,bulletR, bulletD;
public static BufferedImage[] explodes = new BufferedImage[16];
static {
try {
GoodTankU = ImageIO.read(ResourceMgr.class.getClassLoader().getResourceAsStream("images/GoodTank1.png"));
GoodTankL = ImageUtil.rotateImage(GoodTankU, -90);
GoodTankR = ImageUtil.rotateImage(GoodTankU, 90);
GoodTankD = ImageUtil.rotateImage(GoodTankU, 180);
goodTankU = ImageIO.read(ResourceMgr.class.getClassLoader().getResourceAsStream("images/GoodTank1.png"));
goodTankL = ImageUtil.rotateImage(goodTankU, -90);
goodTankR = ImageUtil.rotateImage(goodTankU, 90);
goodTankD = ImageUtil.rotateImage(goodTankU, 180);
BadTankU = ImageIO.read(ResourceMgr.class.getClassLoader().getResourceAsStream("images/BadTank1.png"));
BadTankL = ImageUtil.rotateImage(BadTankU, -90);
BadTankR = ImageUtil.rotateImage(BadTankU, 90);
BadTankD = ImageUtil.rotateImage(BadTankU, 180);
badTankU = ImageIO.read(ResourceMgr.class.getClassLoader().getResourceAsStream("images/BadTank1.png"));
badTankL = ImageUtil.rotateImage(badTankU, -90);
badTankR = ImageUtil.rotateImage(badTankU, 90);
badTankD = ImageUtil.rotateImage(badTankU, 180);
bulletU = ImageIO.read(ResourceMgr.class.getClassLoader().getResourceAsStream("images/bulletU.png"));
bulletL = ImageUtil.rotateImage(bulletU, -90);

@ -4,26 +4,28 @@ import java.awt.*;
import java.util.Random;
public class Tank {
private static final int SPEED = 1;
private static final int SPEED = 2;
public static int WIDTH = ResourceMgr.GoodTankD.getWidth();
public static int HEIGHT = ResourceMgr.GoodTankD.getHeight();
public static int WIDTH = ResourceMgr.goodTankU.getWidth();
public static int HEIGHT = ResourceMgr.goodTankU.getHeight();
Rectangle rect = new Rectangle();
private Random random = new Random();
private int x,y;
public int x,y;
private Dir dir = Dir.DOWN;
public Dir dir = Dir.DOWN;
private boolean moving = true;
private TankFrame tf = null;
public TankFrame tf = null;
private boolean living = true;
private Group group = Group.BAD;
public Group group = Group.BAD;
FireStrategy fs;
public Tank(int x, int y, Dir dir, Group group, TankFrame tf) {
super();
@ -37,12 +39,23 @@ public class Tank {
rect.y = this.y;
rect.width = WIDTH;
rect.height = HEIGHT;
if(group == Group.GOOD) {
String goodFSName = PropertyMgr.get("goodFS");
try {
fs = (FireStrategy)Class.forName(goodFSName).getDeclaredConstructor().newInstance();
} catch (Exception e) {
e.printStackTrace();
}
} else {
fs = new DefaultFireStrategy();
}
}
public void fire(){
int bX = this.x + Tank.WIDTH / 2 - Bullet.WIDTH / 2;
int bY = this.y + Tank.HEIGHT / 2 - Bullet.HEIGHT / 2;
tf.bullets.add(new Bullet(bX, bY, this.dir, this.group, this.tf));
fs.fire(this);
}
public Dir getDir() {
@ -123,16 +136,16 @@ public class Tank {
if (!living) tf.tanks.remove(this);
switch (dir) {
case LEFT:
g.drawImage(this.group == Group.GOOD ? ResourceMgr.GoodTankL : ResourceMgr.BadTankL, x, y, null);
g.drawImage(this.group == Group.GOOD ? ResourceMgr.goodTankL : ResourceMgr.badTankL, x, y, null);
break;
case UP:
g.drawImage(this.group == Group.GOOD ? ResourceMgr.GoodTankU : ResourceMgr.BadTankU, x, y, null);
g.drawImage(this.group == Group.GOOD ? ResourceMgr.goodTankU : ResourceMgr.badTankU, x, y, null);
break;
case RIGHT:
g.drawImage(this.group == Group.GOOD ? ResourceMgr.GoodTankR : ResourceMgr.BadTankR, x, y, null);
g.drawImage(this.group == Group.GOOD ? ResourceMgr.goodTankR : ResourceMgr.badTankR, x, y, null);
break;
case DOWN:
g.drawImage(this.group == Group.GOOD ? ResourceMgr.GoodTankD : ResourceMgr.BadTankD, x, y, null);
g.drawImage(this.group == Group.GOOD ? ResourceMgr.goodTankD : ResourceMgr.badTankD, x, y, null);
break;
default:
break;

@ -3,4 +3,7 @@ initTankCount=10
tankSpeed=5
bulletSpeed=10
gameWidth=1080
gameHeight=720
gameHeight=720
#fireStrategy
goodFS=com.mashibing.tank.FourDirFireStrategy
badFS=com.mashibing.tank.DefaultFireStrategy
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