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6.3 KiB
6.3 KiB
JavaScript
WIP.
Contents
Glossary
- Closure - "Closure is when a function is able to remember and access its lexical scope even when that function is executing outside its lexical scope." - YDKJS
- Event Loop - The event loop is a single-threaded loop that monitors the call stack and checks if there is any work to be done in the message queue. If the call stack is empty and there are callback functions in the message queue, a message is dequeued and pushed onto the call stack to be executed.
- Hoisting - "Wherever a var appears inside a scope, that declaration is taken to belong to the entire scope and accessible everywhere throughout." - YDKJS
- Promise - "The Promise object represents the eventual completion (or failure) of an asynchronous operation, and its resulting value." - MDN
- Promises can contain an immediate value.
- Prototype - TBD
- This - The
this
keyword does not refer to the function in whichthis
is used or that function's scope. Javascript uses 4 rules to determine ifthis
will reference an arbitrary object, undefined or the global object inside a particular function call.
Core Language
Variables
- Reference: Types and Grammar
- Types
- Scopes
- Coercion
Functions
- Reference: this & Object Prototypes
- Declaration vs Expression
- Closures
.call
,.apply
and.bind
- Currying
- Arrow functions and lexical this
Prototypes and Objects
- Reference: this & Object Prototypes
- Prototype chain
this
keyword- Classes
- Methods
- Use non-arrow functions for methods that will be called using the
object.method()
syntax because you need the value ofthis
to point to the instance itself.
- Use non-arrow functions for methods that will be called using the
- Methods
Async
- Reference: Async and Peformance
setTimeout
,setInterval
and event loop- Event Loop
- Debounce and Throttle
- Throttling enforces a maximum number of times a function can be called over time.
- Debouncing enforces that a function not be called again until a certain amount of time has passed without it being called.
- https://css-tricks.com/debouncing-throttling-explained-examples/
- Callbacks
- Promises
- Async and Await in ES7
Reference
Design Patterns
Strict Mode
- Strict mode eliminates some JavaScript silent errors by changing them to throw errors.
- Strict mode fixes mistakes that make it difficult for JavaScript engines to perform optimizations. Strict mode code can sometimes be made to run faster than identical code that's not strict mode.
- Strict mode prohibits some syntax likely to be defined in future versions of ECMAScript.
Converting Mistakes into Errors
- Prevent accidental creation of global variables.
- Makes assignments which would otherwise silently fail throw an exception.
- Makes attempts to delete undeletable properties throw errors.
- Requires that all properties named in an object literal be unique. Duplicate property names are a syntax error in strict mode.
- Requires that function parameter names be unique. In normal code the last duplicated argument hides previous identically-named arguments.
- Forbids setting properties on primitive values in ES6. Without strict mode, setting properties is simply ignored (no-op), with strict mode, however, a
TypeError
is thrown.
Simplifying Variable Uses
- Prohibits
with
. eval
of strict mode code does not introduce new variables into the surrounding scope.- Forbids deleting plain variables.
delete
name in strict mode is a syntax error:var x; delete x; // !!! syntax error
.
Paving the way for future ECMAScript versions
- Future ECMAScript versions will likely introduce new syntax, and strict mode in ECMAScript 5 applies some restrictions to ease the transition. It will be easier to make some changes if the foundations of those changes are prohibited in strict mode.
- First, in strict mode a short list of identifiers become reserved keywords. These words are
implements
,interface
,let
,package
,private
,protected
,public
,static
, andyield
. In strict mode, then, you can't name or use variables or arguments with these names. - Second, strict mode prohibits function statements not at the top level of a script or function.