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Element directives |
As well as attributes, elements can have directives, which control the element's behaviour in some way.
on:eventname
on:eventname={handler}
on:eventname|modifiers={handler}
Use the on:
directive to listen to DOM events.
<!--- file: App.svelte --->
<script>
let count = 0;
/** @param {MouseEvent} event */
function handleClick(event) {
count += 1;
}
</script>
<button on:click={handleClick}>
count: {count}
</button>
Handlers can be declared inline with no performance penalty. As with attributes, directive values may be quoted for the sake of syntax highlighters.
<button on:click={() => (count += 1)}>
count: {count}
</button>
Add modifiers to DOM events with the |
character.
<form on:submit|preventDefault={handleSubmit}>
<!-- the `submit` event's default is prevented,
so the page won't reload -->
</form>
The following modifiers are available:
preventDefault
— callsevent.preventDefault()
before running the handlerstopPropagation
— callsevent.stopPropagation()
, preventing the event reaching the next elementstopImmediatePropagation
- callsevent.stopImmediatePropagation()
, preventing other listeners of the same event from being fired.passive
— improves scrolling performance on touch/wheel events (Svelte will add it automatically where it's safe to do so)nonpassive
— explicitly setpassive: false
capture
— fires the handler during the capture phase instead of the bubbling phaseonce
— remove the handler after the first time it runsself
— only trigger handler ifevent.target
is the element itselftrusted
— only trigger handler ifevent.isTrusted
istrue
. I.e. if the event is triggered by a user action.
Modifiers can be chained together, e.g. on:click|once|capture={...}
.
If the on:
directive is used without a value, the component will forward the event, meaning that a consumer of the component can listen for it.
<button on:click> The component itself will emit the click event </button>
It's possible to have multiple event listeners for the same event:
<!--- file: App.svelte --->
<script>
let counter = 0;
function increment() {
counter = counter + 1;
}
/** @param {MouseEvent} event */
function track(event) {
trackEvent(event);
}
</script>
<button on:click={increment} on:click={track}>Click me!</button>
bind:property
bind:property={variable}
Data ordinarily flows down, from parent to child. The bind:
directive allows data to flow the other way, from child to parent. Most bindings are specific to particular elements.
The simplest bindings reflect the value of a property, such as input.value
.
<input bind:value={name} />
<textarea bind:value={text} />
<input type="checkbox" bind:checked={yes} />
If the name matches the value, you can use a shorthand.
<input bind:value />
<!-- equivalent to
<input bind:value={value} />
-->
Numeric input values are coerced; even though input.value
is a string as far as the DOM is concerned, Svelte will treat it as a number. If the input is empty or invalid (in the case of type="number"
), the value is undefined
.
<input type="number" bind:value={num} />
<input type="range" bind:value={num} />
On <input>
elements with type="file"
, you can use bind:files
to get the FileList
of selected files. It is readonly.
<label for="avatar">Upload a picture:</label>
<input accept="image/png, image/jpeg" bind:files id="avatar" name="avatar" type="file" />
If you're using bind:
directives together with on:
directives, the order that they're defined in affects the value of the bound variable when the event handler is called.
<script>
let value = 'Hello World';
</script>
<input
on:input={() => console.log('Old value:', value)}
bind:value
on:input={() => console.log('New value:', value)}
/>
Here we were binding to the value of a text input, which uses the input
event. Bindings on other elements may use different events such as change
.
Binding <select>
value
A <select>
value binding corresponds to the value
property on the selected <option>
, which can be any value (not just strings, as is normally the case in the DOM).
<select bind:value={selected}>
<option value={a}>a</option>
<option value={b}>b</option>
<option value={c}>c</option>
</select>
A <select multiple>
element behaves similarly to a checkbox group. The bound variable is an array with an entry corresponding to the value
property of each selected <option>
.
<select multiple bind:value={fillings}>
<option value="Rice">Rice</option>
<option value="Beans">Beans</option>
<option value="Cheese">Cheese</option>
<option value="Guac (extra)">Guac (extra)</option>
</select>
When the value of an <option>
matches its text content, the attribute can be omitted.
<select multiple bind:value={fillings}>
<option>Rice</option>
<option>Beans</option>
<option>Cheese</option>
<option>Guac (extra)</option>
</select>
Elements with the contenteditable
attribute support the following bindings:
There are slight differences between each of these, read more about them here.
<div contenteditable="true" bind:innerHTML={html} />
<details>
elements support binding to the open
property.
<details bind:open={isOpen}>
<summary>Details</summary>
<p>Something small enough to escape casual notice.</p>
</details>
Media element bindings
Media elements (<audio>
and <video>
) have their own set of bindings — seven readonly ones...
duration
(readonly) — the total duration of the video, in secondsbuffered
(readonly) — an array of{start, end}
objectsplayed
(readonly) — dittoseekable
(readonly) — dittoseeking
(readonly) — booleanended
(readonly) — booleanreadyState
(readonly) — number between (and including) 0 and 4
...and five two-way bindings:
currentTime
— the current playback time in the video, in secondsplaybackRate
— how fast or slow to play the video, where 1 is 'normal'paused
— this one should be self-explanatoryvolume
— a value between 0 and 1muted
— a boolean value indicating whether the player is muted
Videos additionally have readonly videoWidth
and videoHeight
bindings.
<video
src={clip}
bind:duration
bind:buffered
bind:played
bind:seekable
bind:seeking
bind:ended
bind:readyState
bind:currentTime
bind:playbackRate
bind:paused
bind:volume
bind:muted
bind:videoWidth
bind:videoHeight
/>
Image element bindings
Image elements (<img>
) have two readonly bindings:
naturalWidth
(readonly) — the original width of the image, available after the image has loadednaturalHeight
(readonly) — the original height of the image, available after the image has loaded
<img
bind:naturalWidth
bind:naturalHeight
></img>
Block-level element bindings
Block-level elements have 4 read-only bindings, measured using a technique similar to this one:
clientWidth
clientHeight
offsetWidth
offsetHeight
<div bind:offsetWidth={width} bind:offsetHeight={height}>
<Chart {width} {height} />
</div>
bind:group
bind:group={variable}
Inputs that work together can use bind:group
.
<!--- file: App.svelte --->
<script>
let tortilla = 'Plain';
/** @type {Array<string>} */
let fillings = [];
</script>
<!-- grouped radio inputs are mutually exclusive -->
<input type="radio" bind:group={tortilla} value="Plain" />
<input type="radio" bind:group={tortilla} value="Whole wheat" />
<input type="radio" bind:group={tortilla} value="Spinach" />
<!-- grouped checkbox inputs populate an array -->
<input type="checkbox" bind:group={fillings} value="Rice" />
<input type="checkbox" bind:group={fillings} value="Beans" />
<input type="checkbox" bind:group={fillings} value="Cheese" />
<input type="checkbox" bind:group={fillings} value="Guac (extra)" />
bind:group
only works if the inputs are in the same Svelte component.
bind:this
bind:this={dom_node}
To get a reference to a DOM node, use bind:this
.
<!--- file: App.svelte --->
<script>
import { onMount } from 'svelte';
/** @type {HTMLCanvasElement} */
let canvasElement;
onMount(() => {
const ctx = canvasElement.getContext('2d');
drawStuff(ctx);
});
</script>
<canvas bind:this={canvasElement} />
class:name
class:name={value}
class:name
A class:
directive provides a shorter way of toggling a class on an element.
<!-- These are equivalent -->
<div class={isActive ? 'active' : ''}>...</div>
<div class:active={isActive}>...</div>
<!-- Shorthand, for when name and value match -->
<div class:active>...</div>
<!-- Multiple class toggles can be included -->
<div class:active class:inactive={!active} class:isAdmin>...</div>
style:property
style:property={value}
style:property="value"
style:property
The style:
directive provides a shorthand for setting multiple styles on an element.
<!-- These are equivalent -->
<div style:color="red">...</div>
<div style="color: red;">...</div>
<!-- Variables can be used -->
<div style:color={myColor}>...</div>
<!-- Shorthand, for when property and variable name match -->
<div style:color>...</div>
<!-- Multiple styles can be included -->
<div style:color style:width="12rem" style:background-color={darkMode ? 'black' : 'white'}>...</div>
<!-- Styles can be marked as important -->
<div style:color|important="red">...</div>
When style:
directives are combined with style
attributes, the directives will take precedence:
<div style="color: blue;" style:color="red">This will be red</div>
use:action
use:action
use:action={parameters}
// @noErrors
action = (node: HTMLElement, parameters: any) => {
update?: (parameters: any) => void,
destroy?: () => void
}
Actions are functions that are called when an element is created. They can return an object with a destroy
method that is called after the element is unmounted:
<!--- file: App.svelte --->
<script>
/** @type {import('svelte/action').Action} */
function foo(node) {
// the node has been mounted in the DOM
return {
destroy() {
// the node has been removed from the DOM
}
};
}
</script>
<div use:foo />
An action can have a parameter. If the returned value has an update
method, it will be called whenever that parameter changes, immediately after Svelte has applied updates to the markup.
Don't worry about the fact that we're redeclaring the
foo
function for every component instance — Svelte will hoist any functions that don't depend on local state out of the component definition.
<!--- file: App.svelte --->
<script>
export let bar;
/** @type {import('svelte/action').Action} */
function foo(node, bar) {
// the node has been mounted in the DOM
return {
update(bar) {
// the value of `bar` has changed
},
destroy() {
// the node has been removed from the DOM
}
};
}
</script>
<div use:foo={bar} />
Read more in the svelte/action
page.
transition:fn
transition:fn
transition:fn={params}
transition:fn|global
transition:fn|global={params}
transition:fn|local
transition:fn|local={params}
// @noErrors
transition = (node: HTMLElement, params: any, options: { direction: 'in' | 'out' | 'both' }) => {
delay?: number,
duration?: number,
easing?: (t: number) => number,
css?: (t: number, u: number) => string,
tick?: (t: number, u: number) => void
}
A transition is triggered by an element entering or leaving the DOM as a result of a state change.
When a block is transitioning out, all elements inside the block, including those that do not have their own transitions, are kept in the DOM until every transition in the block has been completed.
The transition:
directive indicates a bidirectional transition, which means it can be smoothly reversed while the transition is in progress.
{#if visible}
<div transition:fade>fades in and out</div>
{/if}
Transitions are local by default (in Svelte 3, they were global by default). Local transitions only play when the block they belong to is created or destroyed, not when parent blocks are created or destroyed.
{#if x}
{#if y}
<!-- Svelte 3: <p transition:fade|local> -->
<p transition:fade>fades in and out only when y changes</p>
<!-- Svelte 3: <p transition:fade> -->
<p transition:fade|global>fades in and out when x or y change</p>
{/if}
{/if}
By default intro transitions will not play on first render. You can modify this behaviour by setting
intro: true
when you create a component and marking the transition asglobal
.
Transition parameters
Like actions, transitions can have parameters.
(The double {{curlies}}
aren't a special syntax; this is an object literal inside an expression tag.)
{#if visible}
<div transition:fade={{ duration: 2000 }}>fades in and out over two seconds</div>
{/if}
Custom transition functions
Transitions can use custom functions. If the returned object has a css
function, Svelte will create a CSS animation that plays on the element.
The t
argument passed to css
is a value between 0
and 1
after the easing
function has been applied. In transitions run from 0
to 1
, out transitions run from 1
to 0
— in other words, 1
is the element's natural state, as though no transition had been applied. The u
argument is equal to 1 - t
.
The function is called repeatedly before the transition begins, with different t
and u
arguments.
<!--- file: App.svelte --->
<script>
import { elasticOut } from 'svelte/easing';
/** @type {boolean} */
export let visible;
/**
* @param {HTMLElement} node
* @param {{ delay?: number, duration?: number, easing?: (t: number) => number }} params
*/
function whoosh(node, params) {
const existingTransform = getComputedStyle(node).transform.replace('none', '');
return {
delay: params.delay || 0,
duration: params.duration || 400,
easing: params.easing || elasticOut,
css: (t, u) => `transform: ${existingTransform} scale(${t})`
};
}
</script>
{#if visible}
<div in:whoosh>whooshes in</div>
{/if}
A custom transition function can also return a tick
function, which is called during the transition with the same t
and u
arguments.
If it's possible to use
css
instead oftick
, do so — CSS animations can run off the main thread, preventing jank on slower devices.
<!--- file: App.svelte --->
<script>
export let visible = false;
/**
* @param {HTMLElement} node
* @param {{ speed?: number }} params
*/
function typewriter(node, { speed = 1 }) {
const valid = node.childNodes.length === 1 && node.childNodes[0].nodeType === Node.TEXT_NODE;
if (!valid) {
throw new Error(`This transition only works on elements with a single text node child`);
}
const text = node.textContent;
const duration = text.length / (speed * 0.01);
return {
duration,
tick: (t) => {
const i = ~~(text.length * t);
node.textContent = text.slice(0, i);
}
};
}
</script>
{#if visible}
<p in:typewriter={{ speed: 1 }}>The quick brown fox jumps over the lazy dog</p>
{/if}
If a transition returns a function instead of a transition object, the function will be called in the next microtask. This allows multiple transitions to coordinate, making crossfade effects possible.
Transition functions also receive a third argument, options
, which contains information about the transition.
Available values in the options
object are:
direction
- one ofin
,out
, orboth
depending on the type of transition
Transition events
An element with transitions will dispatch the following events in addition to any standard DOM events:
introstart
introend
outrostart
outroend
{#if visible}
<p
transition:fly={{ y: 200, duration: 2000 }}
on:introstart={() => (status = 'intro started')}
on:outrostart={() => (status = 'outro started')}
on:introend={() => (status = 'intro ended')}
on:outroend={() => (status = 'outro ended')}
>
Flies in and out
</p>
{/if}
in:fn/out:fn
in:fn
in:fn={params}
in:fn|global
in:fn|global={params}
in:fn|local
in:fn|local={params}
out:fn
out:fn={params}
out:fn|global
out:fn|global={params}
out:fn|local
out:fn|local={params}
Similar to transition:
, but only applies to elements entering (in:
) or leaving (out:
) the DOM.
Unlike with transition:
, transitions applied with in:
and out:
are not bidirectional — an in transition will continue to 'play' alongside the out transition, rather than reversing, if the block is outroed while the transition is in progress. If an out transition is aborted, transitions will restart from scratch.
{#if visible}
<div in:fly out:fade>flies in, fades out</div>
{/if}
animate:fn
animate:name
animate:name={params}
// @noErrors
animation = (node: HTMLElement, { from: DOMRect, to: DOMRect } , params: any) => {
delay?: number,
duration?: number,
easing?: (t: number) => number,
css?: (t: number, u: number) => string,
tick?: (t: number, u: number) => void
}
// @noErrors
DOMRect {
bottom: number,
height: number,
left: number,
right: number,
top: number,
width: number,
x: number,
y: number
}
An animation is triggered when the contents of a keyed each block are re-ordered. Animations do not run when an element is added or removed, only when the index of an existing data item within the each block changes. Animate directives must be on an element that is an immediate child of a keyed each block.
Animations can be used with Svelte's built-in animation functions or custom animation functions.
<!-- When `list` is reordered the animation will run-->
{#each list as item, index (item)}
<li animate:flip>{item}</li>
{/each}
Animation Parameters
As with actions and transitions, animations can have parameters.
(The double {{curlies}}
aren't a special syntax; this is an object literal inside an expression tag.)
{#each list as item, index (item)}
<li animate:flip={{ delay: 500 }}>{item}</li>
{/each}
Custom animation functions
Animations can use custom functions that provide the node
, an animation
object and any parameters
as arguments. The animation
parameter is an object containing from
and to
properties each containing a DOMRect describing the geometry of the element in its start
and end
positions. The from
property is the DOMRect of the element in its starting position, and the to
property is the DOMRect of the element in its final position after the list has been reordered and the DOM updated.
If the returned object has a css
method, Svelte will create a CSS animation that plays on the element.
The t
argument passed to css
is a value that goes from 0
and 1
after the easing
function has been applied. The u
argument is equal to 1 - t
.
The function is called repeatedly before the animation begins, with different t
and u
arguments.
<!--- file: App.svelte --->
<script>
import { cubicOut } from 'svelte/easing';
/**
* @param {HTMLElement} node
* @param {{ from: DOMRect; to: DOMRect }} states
* @param {any} params
*/
function whizz(node, { from, to }, params) {
const dx = from.left - to.left;
const dy = from.top - to.top;
const d = Math.sqrt(dx * dx + dy * dy);
return {
delay: 0,
duration: Math.sqrt(d) * 120,
easing: cubicOut,
css: (t, u) => `transform: translate(${u * dx}px, ${u * dy}px) rotate(${t * 360}deg);`
};
}
</script>
{#each list as item, index (item)}
<div animate:whizz>{item}</div>
{/each}
A custom animation function can also return a tick
function, which is called during the animation with the same t
and u
arguments.
If it's possible to use
css
instead oftick
, do so — CSS animations can run off the main thread, preventing jank on slower devices.
<!--- file: App.svelte --->
<script>
import { cubicOut } from 'svelte/easing';
/**
* @param {HTMLElement} node
* @param {{ from: DOMRect; to: DOMRect }} states
* @param {any} params
*/
function whizz(node, { from, to }, params) {
const dx = from.left - to.left;
const dy = from.top - to.top;
const d = Math.sqrt(dx * dx + dy * dy);
return {
delay: 0,
duration: Math.sqrt(d) * 120,
easing: cubicOut,
tick: (t, u) => Object.assign(node.style, { color: t > 0.5 ? 'Pink' : 'Blue' })
};
}
</script>
{#each list as item, index (item)}
<div animate:whizz>{item}</div>
{/each}