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svelte/site/content/tutorial/02-reactivity/04-updating-arrays-and-objects/text.md

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---
title: Updating arrays and objects
---
Svelte's reactivity is triggered by assignments. Methods that mutate arrays or objects will not trigger updates by themselves.
In this example, clicking the "Add a number" button calls the `addNumber` function, which appends a number to the array but doesn't trigger the recalculation of `sum`.
One way to fix that is to assign `numbers` to itself to tell the compiler it has changed:
```js
function addNumber() {
numbers.push(numbers.length + 1);
numbers = numbers;
}
```
You could also write this more concisely using the ES6 spread syntax:
```js
function addNumber() {
numbers = [...numbers, numbers.length + 1];
}
```
The same rule applies to array methods such as `pop`, `shift`, and `splice` and to objects methods such as `Map.set`, `Set.add`, etc.
Assignments to *properties* of arrays and objects — e.g. `obj.foo += 1` or `array[i] = x` — work the same way as assignments to the values themselves.
```js
function addNumber() {
numbers[numbers.length] = numbers.length + 1;
}
```
However, indirect assignments to references such as this...
```js
const foo = obj.foo;
foo.bar = 'baz';
```
or
```js
function quox(thing) {
thing.foo.bar = 'baz';
}
quox(obj);
```
...won't trigger reactivity on `obj.foo.bar`, unless you follow it up with `obj = obj`.
A simple rule of thumb: the updated variable must directly appear on the left hand side of the assignment.