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$effect |
Effects are what make your application do things. When Svelte runs an effect function, it tracks which pieces of state (and derived state) are accessed (unless accessed inside untrack
), and re-runs the function when that state later changes.
Most of the effects in a Svelte app are created by Svelte itself — they're the bits that update the text in <h1>hello {name}!</h1>
when name
changes, for example.
But you can also create your own effects with the $effect
rune, which is useful when you need to synchronize an external system (whether that's a library, or a <canvas>
element, or something across a network) with state inside your Svelte app.
[!NOTE] Avoid overusing
$effect
! When you do too much work in effects, code often becomes difficult to understand and maintain. See when not to use$effect
to learn about alternative approaches.
Your effects run after the component has been mounted to the DOM, and in a microtask after state changes (demo):
<script>
let size = $state(50);
let color = $state('#ff3e00');
let canvas;
$effect(() => {
const context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
// this will re-run whenever `color` or `size` change
context.fillStyle = color;
context.fillRect(0, 0, size, size);
});
</script>
<canvas bind:this={canvas} width="100" height="100" />
Re-runs are batched (i.e. changing color
and size
in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.
You can place $effect
anywhere, not just at the top level of a component, as long as it is called during component initialization (or while a parent effect is active). It is then tied to the lifecycle of the component (or parent effect) and will therefore destroy itself when the component unmounts (or the parent effect is destroyed).
You can return a function from $effect
, which will run immediately before the effect re-runs, and before it is destroyed (demo).
<script>
let count = $state(0);
let milliseconds = $state(1000);
$effect(() => {
// This will be recreated whenever `milliseconds` changes
const interval = setInterval(() => {
count += 1;
}, milliseconds);
return () => {
// if a callback is provided, it will run
// a) immediately before the effect re-runs
// b) when the component is destroyed
clearInterval(interval);
};
});
</script>
<h1>{count}</h1>
<button onclick={() => (milliseconds *= 2)}>slower</button>
<button onclick={() => (milliseconds /= 2)}>faster</button>
Understanding dependencies
$effect
automatically picks up any reactive values ($state
, $derived
, $props
) that are synchronously read inside its function body and registers them as dependencies. When those dependencies change, the $effect
schedules a rerun.
Values that are read asynchronously — after an await
or inside a setTimeout
, for example — will not be tracked. Here, the canvas will be repainted when color
changes, but not when size
changes (demo):
// @filename: index.ts
declare let canvas: {
width: number;
height: number;
getContext(type: '2d', options?: CanvasRenderingContext2DSettings): CanvasRenderingContext2D;
};
declare let color: string;
declare let size: number;
// ---cut---
$effect(() => {
const context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
// this will re-run whenever `color` changes...
context.fillStyle = color;
setTimeout(() => {
// ...but not when `size` changes
context.fillRect(0, 0, size, size);
}, 0);
});
An effect only reruns when the object it reads changes, not when a property inside it changes. (If you want to observe changes inside an object at dev time, you can use $inspect
.)
<script>
let state = $state({ value: 0 });
let derived = $derived({ value: state.value * 2 });
// this will run once, because `state` is never reassigned (only mutated)
$effect(() => {
state;
});
// this will run whenever `state.value` changes...
$effect(() => {
state.value;
});
// ...and so will this, because `derived` is a new object each time
$effect(() => {
derived;
});
</script>
<button onclick={() => (state.value += 1)}>
{state.value}
</button>
<p>{state.value} doubled is {derived.value}</p>
An effect only depends on the values that it read the last time it ran. This has interesting implications for effects that have conditional code.
For instance, if a
is true
in the code snippet below, the code inside the if
block will run and b
will be evaluated. As such, changes to either a
or b
will cause the effect to re-run.
Conversely, if a
is false
, b
will not be evaluated, and the effect will only re-run when a
changes.
let a = false;
let b = false;
// ---cut---
$effect(() => {
console.log('running');
if (a) {
console.log('b:', b);
}
});
$effect.pre
In rare cases, you may need to run code before the DOM updates. For this we can use the $effect.pre
rune:
<script>
import { tick } from 'svelte';
let div = $state();
let messages = $state([]);
// ...
$effect.pre(() => {
if (!div) return; // not yet mounted
// reference `messages` array length so that this code re-runs whenever it changes
messages.length;
// autoscroll when new messages are added
if (div.offsetHeight + div.scrollTop > div.scrollHeight - 20) {
tick().then(() => {
div.scrollTo(0, div.scrollHeight);
});
}
});
</script>
<div bind:this={div}>
{#each messages as message}
<p>{message}</p>
{/each}
</div>
Apart from the timing, $effect.pre
works exactly like $effect
.
$effect.tracking
The $effect.tracking
rune is an advanced feature that tells you whether or not the code is running inside a tracking context, such as an effect or inside your template (demo):
<script>
console.log('in component setup:', $effect.tracking()); // false
$effect(() => {
console.log('in effect:', $effect.tracking()); // true
});
</script>
<p>in template: {$effect.tracking()}</p> <!-- true -->
It is used to implement abstractions like createSubscriber
, which will create listeners to update reactive values but only if those values are being tracked (rather than, for example, read inside an event handler).
$effect.root
The $effect.root
rune is an advanced feature that creates a non-tracked scope that doesn't auto-cleanup. This is useful for nested effects that you want to manually control. This rune also allows for the creation of effects outside of the component initialisation phase.
<script>
let count = $state(0);
const cleanup = $effect.root(() => {
$effect(() => {
console.log(count);
});
return () => {
console.log('effect root cleanup');
};
});
</script>
When not to use $effect
In general, $effect
is best considered something of an escape hatch — useful for things like analytics and direct DOM manipulation — rather than a tool you should use frequently. In particular, avoid using it to synchronise state. Instead of this...
<script>
let count = $state(0);
let doubled = $state();
// don't do this!
$effect(() => {
doubled = count * 2;
});
</script>
...do this:
<script>
let count = $state(0);
let doubled = $derived(count * 2);
</script>
[!NOTE] For things that are more complicated than a simple expression like
count * 2
, you can also use$derived.by
.
You might be tempted to do something convoluted with effects to link one value to another. The following example shows two inputs for "money spent" and "money left" that are connected to each other. If you update one, the other should update accordingly. Don't use effects for this (demo):
<script>
let total = 100;
let spent = $state(0);
let left = $state(total);
$effect(() => {
left = total - spent;
});
$effect(() => {
spent = total - left;
});
</script>
<label>
<input type="range" bind:value={spent} max={total} />
{spent}/{total} spent
</label>
<label>
<input type="range" bind:value={left} max={total} />
{left}/{total} left
</label>
Instead, use callbacks where possible (demo):
<script>
let total = 100;
let spent = $state(0);
let left = $state(total);
function updateSpent(e) {
spent = +e.target.value;
left = total - spent;
}
function updateLeft(e) {
left = +e.target.value;
spent = total - left;
}
</script>
<label>
<input type="range" value={spent} oninput={updateSpent} max={total} />
{spent}/{total} spent
</label>
<label>
<input type="range" value={left} oninput={updateLeft} max={total} />
{left}/{total} left
</label>
If you need to use bindings, for whatever reason (for example when you want some kind of "writable $derived
"), consider using getters and setters to synchronise state (demo):
<script>
let total = 100;
let spent = $state(0);
let left = {
get value() {
return total - spent;
},
set value(v) {
spent = total - v;
}
};
</script>
<label>
<input type="range" bind:value={spent} max={total} />
{spent}/{total} spent
</label>
<label>
<input type="range" bind:value={left.value} max={total} />
{left.value}/{total} left
</label>
If you absolutely have to update $state
within an effect and run into an infinite loop because you read and write to the same $state
, use untrack.