mirror of https://github.com/sveltejs/svelte
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
161 lines
4.9 KiB
161 lines
4.9 KiB
---
|
|
title: Bindings
|
|
---
|
|
|
|
|
|
### Bindings
|
|
|
|
As we've seen, data can be passed down to elements and components with attributes and [props](guide#props). Occasionally, you need to get data back *up*; for that we use bindings.
|
|
|
|
|
|
#### Component bindings
|
|
|
|
Component bindings keep values in sync between a parent and a child:
|
|
|
|
```html
|
|
<!-- { repl: false } -->
|
|
<Widget bind:childValue=parentValue/>
|
|
```
|
|
|
|
Whenever `childValue` changes in the child component, `parentValue` will be updated in the parent component and vice versa.
|
|
|
|
If the names are the same, you can shorten the declaration:
|
|
|
|
```html
|
|
<!-- { repl: false } -->
|
|
<Widget bind:value/>
|
|
```
|
|
|
|
> Use component bindings judiciously. They can save you a lot of boilerplate, but will make it harder to reason about data flow within your application if you overuse them.
|
|
|
|
|
|
#### Element bindings
|
|
|
|
Element bindings make it easy to respond to user interactions:
|
|
|
|
```html
|
|
<!-- { title: 'Element bindings' } -->
|
|
<h1>Hello {name}!</h1>
|
|
<input bind:value=name>
|
|
```
|
|
|
|
```json
|
|
/* { hidden: true } */
|
|
{
|
|
name: 'world'
|
|
}
|
|
```
|
|
|
|
Some bindings are *one-way*, meaning that the values are read-only. Most are *two-way* — changing the data programmatically will update the DOM. The following bindings are available:
|
|
|
|
| Name | Applies to | Kind |
|
|
|-----------------------------------------------------------------|----------------------------------------------|----------------------|
|
|
| `value` | `<input>` `<textarea>` `<select>` | <span>Two-way</span> |
|
|
| `checked` `indeterminate` | `<input type=checkbox>` | <span>Two-way</span> |
|
|
| `group` (see note) | `<input type=checkbox>` `<input type=radio>` | <span>Two-way</span> |
|
|
| `currentTime` `paused` `played` `volume` | `<audio>` `<video>` | <span>Two-way</span> |
|
|
| `buffered` `duration` `seekable` | `<audio>` `<video>` | <span>One-way</span> |
|
|
| `offsetWidth` `offsetHeight` `clientWidth` `clientHeight` | All block-level elements | <span>One-way</span> |
|
|
| `scrollX` `scrollY` | `<svelte:window>` | <span>Two-way</span> |
|
|
| `online` `innerWidth` `innerHeight` `outerWidth` `outerHeight` | `<svelte:window>` | <span>One-way</span> |
|
|
|
|
> 'group' bindings allow you to capture the current value of a [set of radio inputs](repl?demo=binding-input-radio), or all the selected values of a [set of checkbox inputs](repl?demo=binding-input-checkbox-group).
|
|
|
|
Here is a complete example of using two way bindings with a form:
|
|
|
|
```html
|
|
<!-- { title: 'Form bindings' } -->
|
|
<form on:submit="handleSubmit(event)">
|
|
<input bind:value=name type=text>
|
|
<button type=submit>Say hello</button>
|
|
</form>
|
|
|
|
<script>
|
|
export default {
|
|
methods: {
|
|
handleSubmit(event) {
|
|
// prevent the page from reloading
|
|
event.preventDefault();
|
|
|
|
const { name } = this.get();
|
|
alert(`Hello ${name}!`);
|
|
}
|
|
}
|
|
};
|
|
</script>
|
|
```
|
|
|
|
```json
|
|
/* { hidden: true } */
|
|
{
|
|
name: "world"
|
|
}
|
|
```
|
|
|
|
> 'two way' bindings allow you to update a value in a nested property as seen in [checkbox input](repl?demo=binding-input-checkbox).
|
|
|
|
|
|
### bind:this
|
|
|
|
There's a special binding that exists on all elements and components — `this`. It allows you to store a reference to a DOM node or component instance so that you can interact with it programmatically:
|
|
|
|
```html
|
|
<!-- { title: 'Refs' } -->
|
|
<canvas bind:this={canvas} width={200} height={200}></canvas>
|
|
|
|
<script>
|
|
import { onMount } from 'svelte';
|
|
import createRenderer from './createRenderer.js';
|
|
|
|
let canvas;
|
|
|
|
onMount(() => {
|
|
const ctx = canvas.getContext('2d');
|
|
const renderer = createRenderer(canvas, ctx);
|
|
|
|
// stop updating the canvas when
|
|
// the component is destroyed
|
|
return renderer.stop;
|
|
});
|
|
</script>
|
|
```
|
|
|
|
```js
|
|
/* { filename: 'createRenderer.js', hidden: true } */
|
|
export default function createRenderer(canvas, ctx) {
|
|
let running = true;
|
|
loop();
|
|
|
|
return {
|
|
stop: () => {
|
|
running = false;
|
|
}
|
|
};
|
|
|
|
function loop() {
|
|
if (!running) return;
|
|
requestAnimationFrame(loop);
|
|
|
|
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
|
|
|
for (let p = 0; p < imageData.data.length; p += 4) {
|
|
const i = p / 4;
|
|
const x = i % canvas.width;
|
|
const y = i / canvas.height >>> 0;
|
|
|
|
const t = window.performance.now();
|
|
|
|
const r = 64 + (128 * x / canvas.width) + (64 * Math.sin(t / 1000));
|
|
const g = 64 + (128 * y / canvas.height) + (64 * Math.cos(t / 1000));
|
|
const b = 128;
|
|
|
|
imageData.data[p + 0] = r;
|
|
imageData.data[p + 1] = g;
|
|
imageData.data[p + 2] = b;
|
|
imageData.data[p + 3] = 255;
|
|
}
|
|
|
|
ctx.putImageData(imageData, 0, 0);
|
|
}
|
|
}
|
|
``` |