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---
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title: $state
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---
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The `$state` rune allows you to create _reactive state_, which means that your UI _reacts_ when it changes.
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```svelte
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<script>
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let count = $state(0);
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</script>
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<button onclick={() => count++}>
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clicks: {count}
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</button>
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```
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Unlike other frameworks you may have encountered, there is no API for interacting with state — `count` is just a number, rather than an object or a function, and you can update it like you would update any other variable.
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### Deep state
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If `$state` is used with an array or a simple object, the result is a deeply reactive _state proxy_. [Proxies](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy) allow Svelte to run code when you read or write properties, including via methods like `array.push(...)`, triggering granular updates.
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> [!NOTE] Classes like `Set` and `Map` will not be proxied, but Svelte provides reactive implementations for various built-ins like these that can be imported from [`svelte/reactivity`](./svelte-reactivity).
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State is proxified recursively until Svelte finds something other than an array or simple object. In a case like this...
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```js
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let todos = $state([
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{
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done: false,
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text: 'add more todos'
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}
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]);
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```
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...modifying an individual todo's property will trigger updates to anything in your UI that depends on that specific property:
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```js
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let todos = [{ done: false, text: 'add more todos' }];
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// ---cut---
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todos[0].done = !todos[0].done;
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```
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If you push a new object to the array, it will also be proxified:
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```js
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// @filename: ambient.d.ts
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declare global {
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const todos: Array<{ done: boolean, text: string }>
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}
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// @filename: index.js
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// ---cut---
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todos.push({
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done: false,
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text: 'eat lunch'
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});
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```
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> [!NOTE] When you update properties of proxies, the original object is _not_ mutated.
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Note that if you destructure a reactive value, the references are not reactive — as in normal JavaScript, they are evaluated at the point of destructuring:
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```js
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let todos = [{ done: false, text: 'add more todos' }];
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// ---cut---
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let { done, text } = todos[0];
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// this will not affect the value of `done`
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todos[0].done = !todos[0].done;
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```
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### Classes
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You can also use `$state` in class fields (whether public or private):
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```js
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// @errors: 7006 2554
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class Todo {
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done = $state(false);
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text = $state();
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constructor(text) {
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this.text = text;
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}
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reset() {
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this.text = '';
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this.done = false;
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}
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}
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```
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> [!NOTE] The compiler transforms `done` and `text` into `get`/`set` methods on the class prototype referencing private fields. This means the properties are not enumerable.
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When calling methods in JavaScript, the value of [`this`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/this) matters. This won't work, because `this` inside the `reset` method will be the `<button>` rather than the `Todo`:
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```svelte
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<button onclick={todo.reset}>
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reset
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</button>
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```
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You can either use an inline function...
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```svelte
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<button onclick=+++{() => todo.reset()}>+++
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reset
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</button>
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```
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...or use an arrow function in the class definition:
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```js
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// @errors: 7006 2554
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class Todo {
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done = $state(false);
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text = $state();
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constructor(text) {
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this.text = text;
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}
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+++reset = () => {+++
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this.text = '';
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this.done = false;
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}
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}
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```
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## `$state.raw`
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In cases where you don't want objects and arrays to be deeply reactive you can use `$state.raw`.
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State declared with `$state.raw` cannot be mutated; it can only be _reassigned_. In other words, rather than assigning to a property of an object, or using an array method like `push`, replace the object or array altogether if you'd like to update it:
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```js
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let person = $state.raw({
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name: 'Heraclitus',
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age: 49
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});
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// this will have no effect
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person.age += 1;
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// this will work, because we're creating a new person
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person = {
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name: 'Heraclitus',
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age: 50
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};
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```
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This can improve performance with large arrays and objects that you weren't planning to mutate anyway, since it avoids the cost of making them reactive. Note that raw state can _contain_ reactive state (for example, a raw array of reactive objects).
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## `$state.snapshot`
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To take a static snapshot of a deeply reactive `$state` proxy, use `$state.snapshot`:
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```svelte
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<script>
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let counter = $state({ count: 0 });
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function onclick() {
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// Will log `{ count: ... }` rather than `Proxy { ... }`
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console.log($state.snapshot(counter));
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}
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</script>
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```
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This is handy when you want to pass some state to an external library or API that doesn't expect a proxy, such as `structuredClone`.
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## Passing state into functions
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JavaScript is a _pass-by-value_ language — when you call a function, the arguments are the _values_ rather than the _variables_. In other words:
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```js
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/// file: index.js
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// @filename: index.js
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// ---cut---
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/**
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* @param {number} a
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* @param {number} b
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*/
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function add(a, b) {
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return a + b;
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}
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let a = 1;
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let b = 2;
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let total = add(a, b);
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console.log(total); // 3
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a = 3;
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b = 4;
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console.log(total); // still 3!
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```
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If `add` wanted to have access to the _current_ values of `a` and `b`, and to return the current `total` value, you would need to use functions instead:
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```js
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/// file: index.js
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// @filename: index.js
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// ---cut---
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/**
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* @param {() => number} getA
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* @param {() => number} getB
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*/
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function add(+++getA, getB+++) {
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return +++() => getA() + getB()+++;
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}
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let a = 1;
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let b = 2;
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let total = add+++(() => a, () => b)+++;
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console.log(+++total()+++); // 3
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a = 3;
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b = 4;
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console.log(+++total()+++); // 7
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```
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State in Svelte is no different — when you reference something declared with the `$state` rune...
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```js
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let a = +++$state(1)+++;
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let b = +++$state(2)+++;
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```
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...you're accessing its _current value_.
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Note that 'functions' is broad — it encompasses properties of proxies and [`get`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/get)/[`set`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/set) properties...
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```js
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/// file: index.js
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// @filename: index.js
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// ---cut---
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/**
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* @param {{ a: number, b: number }} input
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*/
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function add(input) {
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return {
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get value() {
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return input.a + input.b;
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}
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};
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}
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let input = $state({ a: 1, b: 2 });
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let total = add(input);
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console.log(total.value); // 3
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input.a = 3;
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input.b = 4;
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console.log(total.value); // 7
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```
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...though if you find yourself writing code like that, consider using [classes](#Classes) instead.
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