language tools has to type its own shape for backwards compatibility, and it currently doesn't include the `$on` and `$set` methods, which means without widening the type as done here you would get a "this shape is not accepted" type error when passing it to `ComponentProps`
closes#12627
Closes#12643
Very weird behaviour from the draggable setter...if you set element.draggable="false" it will actually set draggable to true (the boolean).
* better code generation for slot props in SSR
* simplify
* remove getters mechanism from server compiler
* changeset
* no need to use getters in SSR mode
* fix comment
* add state.getters as alternative to binding.expression
* on second thoughts
* fix
* first of many
* couple more
* regenerate types
* more
* another
* more
* another
* another
* another
* remove binding.expression from client-side code
* tweak
* last one
* comment
* regenerate types
* add a changeset
* small tidy up
* simplify
* simplify
* simplify and fix
* simplify
* fix: ensure dynamic event handlers are wrapped in a derived
* fix test
* feedback
* more feedback
* address feedback
* we have .svelte.js files
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* fix: bail-out of hydrating head if no anchor is found
* add failing test
* fix
* fix comment
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* add invalid_default_snippet error message
* fix: improve validation error that occurs when using `{@render ...}` to render default slotted content
* cheeky hack to keep treeshakeability until we can nuke this validation altogether
Previously, if transitions/animations were playing in quick succession, overlapping each other, it could have disastrous outcomes, leading to elements jumping all over the place.
This PR gets that into much better state (not completely fixed, but close) by applying a few fixes:
- destructure style object from `getComputedStyles`, because it's a live object with getters and we're interested in the fixed values at the beginning
- `unfix` for animations didn't reset the transition styles
- don't apply `fix` when we detect already-running animations on the element. That means it's already away from its original position, and doesn't need fixing. Worse, applying an absolute position can lead to the element jumping to the top left if the running animation also applies a transition style - those take precedence over the one we would apply
fixes#10252
* fix: properly assign trailing comments
Trailing comments were added even if they started before the node end, which violates the definition of trailing comments.
This fixes that, with the consequence that some comments no longer show up in the AST at all. Previously they were stuffed _somewhere_, but arguably at the wrong positions. For example the last comment in a function body got assigned as a trailing comma for the body, which is wrong, because the body ends _after_ the comma.
The special case is comments at the end of an expression tag - they are added even if there are multiple, and they are added regardless of whether they are separated by newlines or not. This ensures the expression tag end is calculated correctly.
Fixes#12466
* support multiple trailing comments after last statement in a body
* simplify, handle object and array expressions