@ -230,7 +230,7 @@ export class Boundary {
this . # pending _effect = branch ( ( ) => pending ( this . # anchor ) ) ;
this . # pending _effect = branch ( ( ) => pending ( this . # anchor ) ) ;
queue _micro _task ( ( ) => {
queue _micro _task ( ( ) => {
var pop _renderer = this . # effect . r !== null ? push _renderer ( this . # effect . r ) : null ;
var pop _renderer = push _renderer ( this . # effect . r ) ;
var fragment = ( this . # offscreen _fragment = create _fragment ( ) ) ;
var fragment = ( this . # offscreen _fragment = create _fragment ( ) ) ;
var anchor = create _text ( ) ;
var anchor = create _text ( ) ;
@ -324,7 +324,7 @@ export class Boundary {
set _active _reaction ( this . # effect ) ;
set _active _reaction ( this . # effect ) ;
set _component _context ( this . # effect . ctx ) ;
set _component _context ( this . # effect . ctx ) ;
var pop _renderer = this . # effect . r !== null ? push _renderer ( this . # effect . r ) : null ;
var pop _renderer = push _renderer ( this . # effect . r ) ;
try {
try {
Batch . ensure ( ) ;
Batch . ensure ( ) ;
@ -368,7 +368,7 @@ export class Boundary {
}
}
if ( this . # offscreen _fragment ) {
if ( this . # offscreen _fragment ) {
var pop _renderer = this . # effect . r !== null ? push _renderer ( this . # effect . r ) : null ;
var pop _renderer = push _renderer ( this . # effect . r ) ;
insert _before ( this . # anchor , this . # offscreen _fragment ) ;
insert _before ( this . # anchor , this . # offscreen _fragment ) ;
this . # offscreen _fragment = null ;
this . # offscreen _fragment = null ;
pop _renderer ? . ( ) ;
pop _renderer ? . ( ) ;