Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
Effects are what make your application _do things_. When Svelte runs an effect function, it tracks which pieces of state (and derived state) are accessed (unless accessed inside [`untrack`](svelte#untrack)), and re-runs the function when that state later changes.
Effects are functions that run when state updates, and can be used for things like calling third-party libraries, drawing on `<canvas>` elements, or making network requests. They only run in the browser, not during server-side rendering.
Most of the effects in a Svelte app are created by Svelte itself — they're the bits that update the text in `<h1>hello {name}!</h1>` when `name` changes, for example.
Generally speaking, you should _not_ update state inside effects, as it will make code more convoluted and will often lead to never-ending update cycles. If you find yourself doing so, see [when not to use `$effect`](#When-not-to-use-$effect) to learn about alternative approaches.
But you can also create your own effects with the `$effect` rune, which is useful when you need to synchronize an external system (whether that's a library, or a `<canvas>` element, or something across a network) with state inside your Svelte app.
> [!NOTE] Avoid overusing `$effect`! When you do too much work in effects, code often becomes difficult to understand and maintain. See [when not to use `$effect`](#When-not-to-use-$effect) to learn about alternative approaches.
Your effects run after the component has been mounted to the DOM, and in a [microtask](https://developer.mozilla.org/en-US/docs/Web/API/HTML_DOM_API/Microtask_guide) after state changes ([demo](/playground/untitled#H4sIAAAAAAAAE31S246bMBD9lZF3pSRSAqTVvrCAVPUP2sdSKY4ZwJJjkD0hSVH-vbINuWxXfQH5zMyZc2ZmZLVUaFn6a2R06ZGlHmBrpvnBvb71fWQHVOSwPbf4GS46TajJspRlVhjZU1HqkhQSWPkHIYdXS5xw-Zas3ueI6FRn7qHFS11_xSRZhIxbFtcDtw7SJb1iXaOg5XIFeQGjzyPRaevYNOGZIJ8qogbpe8CWiy_VzEpTXiQUcvPDkSVrSNZz1UlW1N5eLcqmpdXUvaQ4BmqlhZNUCgxuzFHDqUWNAxrYeUM76AzsnOsdiJbrBp_71lKpn3RRbii-4P3f-IMsRxS-wcDV_bL4PmSdBa2wl7pKnbp8DMgVvJm8ZNskKRkEM_OzyOKQFkgqOYBQ3Nq89Ns0nbIl81vMFN-jKoLMTOr-SOBOJS-Z8f5Y6D1wdcR8dFqvEBdetK-PHwj-z-cH8oHPY54wRJ8Ys7iSQ3Bg3VA9azQbmC9k35kKzYa6PoVtfwbbKVnBixBiGn7Pq0rqJoUtHiCZwAM3jdTPWCVtr_glhVrhecIa3vuksJ_b7TqFs4DPyriSjd5IwoNNQaAmNI-ESfR2p8zimzvN1swdCkvJHPH6-_oX8o1SgcIDAAA=)):
You can create an effect with the `$effect` rune ([demo](/playground/untitled#H4sIAAAAAAAAE31S246bMBD9lZF3pSRSAqTVvrCAVPUP2sdSKY4ZwJJjkD0hSVH-vbINuWxXfQH5zMyZc2ZmZLVUaFn6a2R06ZGlHmBrpvnBvb71fWQHVOSwPbf4GS46TajJspRlVhjZU1HqkhQSWPkHIYdXS5xw-Zas3ueI6FRn7qHFS11_xSRZhIxbFtcDtw7SJb1iXaOg5XIFeQGjzyPRaevYNOGZIJ8qogbpe8CWiy_VzEpTXiQUcvPDkSVrSNZz1UlW1N5eLcqmpdXUvaQ4BmqlhZNUCgxuzFHDqUWNAxrYeUM76AzsnOsdiJbrBp_71lKpn3RRbii-4P3f-IMsRxS-wcDV_bL4PmSdBa2wl7pKnbp8DMgVvJm8ZNskKRkEM_OzyOKQFkgqOYBQ3Nq89Ns0nbIl81vMFN-jKoLMTOr-SOBOJS-Z8f5Y6D1wdcR8dFqvEBdetK-PHwj-z-cH8oHPY54wRJ8Ys7iSQ3Bg3VA9azQbmC9k35kKzYa6PoVtfwbbKVnBixBiGn7Pq0rqJoUtHiCZwAM3jdTPWCVtr_glhVrhecIa3vuksJ_b7TqFs4DPyriSjd5IwoNNQaAmNI-ESfR2p8zimzvN1swdCkvJHPH6-_oX8o1SgcIDAAA=)):
```svelte
<script>
@ -32,11 +28,19 @@ Your effects run after the component has been mounted to the DOM, and in a [micr
Re-runs are batched (i.e. changing `color` and `size` in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.
When Svelte runs an effect function, it tracks which pieces of state (and derived state) are accessed (unless accessed inside [`untrack`](svelte#untrack)), and re-runs the function when that state later changes.
> [!NOTE] If you're having difficulty understanding why your `$effect` is rerunning or is not running see [understanding dependencies](#Understanding-dependencies). Effects are triggered differently than the `$:` blocks you may be used to if coming from Svelte 4.
### Understanding lifecycle
You can place `$effect` anywhere, not just at the top level of a component, as long as it is called during component initialization (or while a parent effect is active). It is then tied to the lifecycle of the component (or parent effect) and will therefore destroy itself when the component unmounts (or the parent effect is destroyed).
Your effects run after the component has been mounted to the DOM, and in a [microtask](https://developer.mozilla.org/en-US/docs/Web/API/HTML_DOM_API/Microtask_guide) after state changes. Re-runs are batched (i.e. changing `color` and `size` in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.
You can return a function from `$effect`, which will run immediately before the effect re-runs, and before it is destroyed ([demo](/playground/untitled#H4sIAAAAAAAAE42RQY-bMBCF_8rI2kPopiXpMQtIPfbeW6m0xjyKtWaM7CFphPjvFVB2k2oPe7LmzXzyezOjaqxDVKefo5JrD3VaBLVXrLu5-tb3X-IZTmat0hHv6cazgCWqk8qiCbaXouRSHISMH1gop4coWrA7JE9bp7PO2QjjuY5vA8fDYZ3hUh7QNDCy2yWUFzTOUilpSj9aG-linaMKFGACtKCmSwvGGYGeLQvCWbtnMq3m34grajxHoa1JOUXI93_V_Sfz7Oz7Mafj0ypN-zvHm8dSAmQITP_xaUq2IU1GO1dp80I2Uh_82dao92Rl9R8GvgF0QrbrUFstcFeq0PgAkha0LoICPoeB4w1SJUvsZcj4rvcMlvmvGlGCv6J-DeSgw2vabQnJlm55p7nM0rcTctYei3HZxZSl7XHVqkHEM3k2zpqXfFyj393zU05fpyI6f0HI0hUoPoamC9roKDeo2ivBH1EnCQOmX9NfYw2GHrgCAAA=)).
You can use `$effect` anywhere, not just at the top level of a component, as long as it is called while a parent effect is running.
> [!NOTE] Svelte uses effects internally to represent logic and expressions in your template —this is how `<h1>hello {name}!</h1>` updates when `name` changes.
An effect can return a _teardown function_ which will run immediately before the effect re-runs ([demo](/playground/untitled#H4sIAAAAAAAAE42SQVODMBCF_8pOxkPRKq3HCsx49K4n64xpskjGkDDJ0tph-O8uINo6HjxB3u7HvrehE07WKDbiyZEhi1osRWksRrF57gQdm6E2CKx_dd43zU3co6VB28mIf-nKO0JH_BmRRRVMQ8XWbXkAgfKtI8jhIpIkXKySu7lSG2tNRGZ1_GlYr1ZTD3ddYFmiosUigbyAbpC2lKbwWJkIB8ZhhxBQBWRSw6FCh3sM8GrYTthL-wqqku4N44TyqEgwF3lmRHr4Op0PGXoH31c5rO8mqV-eOZ49bikgtcHBL55tmhIkEMqg_cFB2TpFxjtg703we6NRL8HQFCS07oSUCZi6Rm04lz1yytIHBKoQpo1w6Gsm4gmyS8b8Y5PydeMdX8gwS2Ok4I-ov5NZtvQde95GMsccn_1wzNKfu3RZtS66cSl9lvL7qO1aIk7knbJGvefdtIOzi73M4bYvovUHDFk6AcX_0HRESxnpBOW_jfCDxIZCi_1L_wm4xGQ60wIAAA==)).
```svelte
<script>
@ -50,7 +54,7 @@ You can return a function from `$effect`, which will run immediately before the
}, milliseconds);
return () => {
// if a callback is provided, it will run
// if a teardown function is provided, it will run
// a) immediately before the effect re-runs
// b) when the component is destroyed
clearInterval(interval);
@ -64,9 +68,11 @@ You can return a function from `$effect`, which will run immediately before the
Teardown functions also run when the effect is destroyed, which happens when its parent is destroyed (for example, a component is unmounted) or the parent effect re-runs.
### Understanding dependencies
`$effect` automatically picks up any reactive values (`$state`, `$derived`, `$props`) that are _synchronously_ read inside its function body (including indirectly, via function calls) and registers them as dependencies. When those dependencies change, the `$effect` schedules a rerun.
`$effect` automatically picks up any reactive values (`$state`, `$derived`, `$props`) that are _synchronously_ read inside its function body (including indirectly, via function calls) and registers them as dependencies. When those dependencies change, the `$effect` schedules a re-run.
Values that are read _asynchronously_ — after an `await` or inside a `setTimeout`, for example — will not be tracked. Here, the canvas will be repainted when `color` changes, but not when `size` changes ([demo](/playground/untitled#H4sIAAAAAAAAE31T246bMBD9lZF3pWSlBEirfaEQqdo_2PatVIpjBrDkGGQPJGnEv1e2IZfVal-wfHzmzJyZ4cIqqdCy9M-F0blDlnqArZjmB3f72XWRHVCRw_bc4me4aDWhJstSlllhZEfbQhekkMDKfwg5PFvihMvX5OXH_CJa1Zrb0-Kpqr5jkiwC48rieuDWQbqgZ6wqFLRcvkC-hYvnkWi1dWqa8ESQTxFRjfQWsOXiWzmr0sSLhEJu3p1YsoJkNUcdZUnN9dagrBu6FVRQHAM10sJRKgUG16bXcGxQ44AGdt7SDkTDdY02iqLHnJVU6hedlWuIp94JW6Tf8oBt_8GdTxlF0b4n0C35ZLBzXb3mmYn3ae6cOW74zj0YVzDNYXRHFt9mprNgHfZSl6mzml8CMoLvTV6wTZIUDEJv5us2iwMtiJRyAKG4tXnhl8O0yhbML0Wm-B7VNlSSSd31BG7z8oIZZ6dgIffAVY_5xdU9Qrz1Bnx8fCfwtZ7v8Qc9j3nB8PqgmMWlHIID6-bkVaPZwDySfWtKNGtquxQ23Qlsq2QJT0KIqb8dL0up6xQ2eIBkAg_c1FI_YqW0neLnFCqFpwmreedJYT7XX8FVOBfwWRhXstZrSXiwKQjUhOZeMIleb5JZfHWn2Yq5pWEpmR7Hv-N_wEqT8hEEAAA=)):
@ -185,7 +185,7 @@ You can use HTML comments inside components.
Comments beginning with `svelte-ignore` disable warnings for the next block of markup. Usually, these are accessibility warnings; make sure that you're disabling them for a good reason.
@ -10,13 +10,13 @@ You don't have to migrate to the new syntax right away - Svelte 5 still supports
At the heart of Svelte 5 is the new runes API. Runes are basically compiler instructions that inform Svelte about reactivity. Syntactically, runes are functions starting with a dollar-sign.
### let -> $state
### let → $state
In Svelte 4, a `let` declaration at the top level of a component was implicitly reactive. In Svelte 5, things are more explicit: a variable is reactive when created using the `$state` rune. Let's migrate the counter to runes mode by wrapping the counter in `$state`:
```svelte
<script>
let count = +++$state(+++0+++)+++;
let count = +++$state(0)+++;
</script>
```
@ -25,14 +25,14 @@ Nothing else changes. `count` is still the number itself, and you read and write
> [!DETAILS] Why we did this
> `let` being implicitly reactive at the top level worked great, but it meant that reactivity was constrained - a `let` declaration anywhere else was not reactive. This forced you to resort to using stores when refactoring code out of the top level of components for reuse. This meant you had to learn an entirely separate reactivity model, and the result often wasn't as nice to work with. Because reactivity is more explicit in Svelte 5, you can keep using the same API outside the top level of components. Head to [the tutorial](/tutorial) to learn more.
### $: -> $derived/$effect
### $: → $derived/$effect
In Svelte 4, a `$:` statement at the top level of a component could be used to declare a derivation, i.e. state that is entirely defined through a computation of other state. In Svelte 5, this is achieved using the `$derived` rune:
@ -42,7 +42,8 @@ A `$:` statement could also be used to create side effects. In Svelte 5, this is
```svelte
<script>
let count = +++$state(+++0+++)+++;
let count = $state(0);
---$:---+++$effect(() =>+++ {
if (count > 5) {
alert('Count is too high!');
@ -51,6 +52,8 @@ A `$:` statement could also be used to create side effects. In Svelte 5, this is
</script>
```
Note that [when `$effect` runs is different]($effect#Understanding-dependencies) than when `$:` runs.
> [!DETAILS] Why we did this
> `$:` was a great shorthand and easy to get started with: you could slap a `$:` in front of most code and it would somehow work. This intuitiveness was also its drawback the more complicated your code became, because it wasn't as easy to reason about. Was the intent of the code to create a derivation, or a side effect? With `$derived` and `$effect`, you have a bit more up-front decision making to do (spoiler alert: 90% of the time you want `$derived`), but future-you and other developers on your team will have an easier time.
>
@ -71,14 +74,14 @@ A `$:` statement could also be used to create side effects. In Svelte 5, this is
> - executing dependencies as needed and therefore being immune to ordering problems
> - being TypeScript-friendly
### export let -> $props
### export let → $props
In Svelte 4, properties of a component were declared using `export let`. Each property was one declaration. In Svelte 5, all properties are declared through the `$props` rune, through destructuring:
@ -190,9 +193,9 @@ This function is deprecated in Svelte 5. Instead, components should accept _call
```svelte
<!--- file: Pump.svelte --->
<script>
---import { createEventDispatcher } from 'svelte';
const dispatch = createEventDispatcher();
---
---import { createEventDispatcher } from 'svelte';---
---const dispatch = createEventDispatcher();---
+++let { inflate, deflate } = $props();+++
let power = $state(5);
</script>
@ -464,11 +467,11 @@ By now you should have a pretty good understanding of the before/after and how t
We thought the same, which is why we provide a migration script to do most of the migration automatically. You can upgrade your project by using `npx sv migrate svelte-5`. This will do the following things:
- bump core dependencies in your `package.json`
- migrate to runes (`let` ->`$state` etc)
- migrate to event attributes for DOM elements (`on:click` ->`onclick`)
- migrate slot creations to render tags (`<slot/>` ->`{@render children()}`)
- migrate slot usages to snippets (`<divslot="x">...</div>` ->`{#snippet x()}<div>...</div>{/snippet}`)
You can also migrate a single component in VS Code through the `Migrate Component to Svelte 5 Syntax` command, or in our Playground through the `Migrate` button.
Here, the `$derived` updates `count`, which is `$state` and therefore forbidden to do. It is forbidden because the reactive graph could become unstable as a result, leading to subtle bugs, like values being stale or effects firing in the wrong order. To prevent this, Svelte errors when detecting an update to a `$state` variable.
To fix this:
- See if it's possible to refactor your `$derived` such that the update becomes unnecessary
- Think about why you need to update `$state` inside a `$derived` in the first place. Maybe it's because you're using `bind:`, which leads you down a bad code path, and separating input and output path (by splitting it up to an attribute and an event, or by using [Function bindings](bind#Function-bindings)) makes it possible avoid the update
- If it's unavoidable, you may need to use an [`$effect`]($effect) instead. This could include splitting parts of the `$derived` into an [`$effect`]($effect) which does the updates
- fix: respect `svelte-ignore hydration_attribute_changed` on elements with spread attributes ([#15443](https://github.com/sveltejs/svelte/pull/15443))
- fix: always use `setAttribute` when setting `style` ([#15323](https://github.com/sveltejs/svelte/pull/15323))
- fix: make `style:` directive and CSS handling more robust ([#15418](https://github.com/sveltejs/svelte/pull/15418))
## 5.22.4
### Patch Changes
- fix: never deduplicate expressions in templates ([#15451](https://github.com/sveltejs/svelte/pull/15451))
## 5.22.3
### Patch Changes
- fix: run effect roots in tree order ([#15446](https://github.com/sveltejs/svelte/pull/15446))
## 5.22.2
### Patch Changes
- fix: correctly set `is_updating` before flushing root effects ([#15442](https://github.com/sveltejs/svelte/pull/15442))
- fix: remove unnecessary `?? ''` on some expressions ([#15287](https://github.com/sveltejs/svelte/pull/15287))
- fix: correctly override class attributes with class directives ([#15352](https://github.com/sveltejs/svelte/pull/15352))
## 5.20.2
### Patch Changes
- chore: remove unused `options.uid` in `render` ([#15302](https://github.com/sveltejs/svelte/pull/15302))
- fix: do not warn for `binding_property_non_reactive` if binding is a store in an each ([#15318](https://github.com/sveltejs/svelte/pull/15318))
- fix: prevent writable store value from becoming a proxy when reassigning using $-prefix ([#15283](https://github.com/sveltejs/svelte/pull/15283))
- fix: `muted` reactive without `bind` and select/autofocus attributes working with function calls ([#15326](https://github.com/sveltejs/svelte/pull/15326))
- fix: ensure input elements and elements with `dir` attribute are marked as non-static ([#15259](https://github.com/sveltejs/svelte/pull/15259))
- fix: fire delegated events on target even it was disabled in the meantime ([#15319](https://github.com/sveltejs/svelte/pull/15319))
## 5.20.1
### Patch Changes
- fix: ensure AST analysis on `svelte.js` modules succeeds ([#15297](https://github.com/sveltejs/svelte/pull/15297))
Here, the `$derived` updates `count`, which is `$state` and therefore forbidden to do. It is forbidden because the reactive graph could become unstable as a result, leading to subtle bugs, like values being stale or effects firing in the wrong order. To prevent this, Svelte errors when detecting an update to a `$state` variable.
To fix this:
- See if it's possible to refactor your `$derived` such that the update becomes unnecessary
- Think about why you need to update `$state` inside a `$derived` in the first place. Maybe it's because you're using `bind:`, which leads you down a bad code path, and separating input and output path (by splitting it up to an attribute and an event, or by using [Function bindings](bind#Function-bindings)) makes it possible avoid the update
- If it's unavoidable, you may need to use an [`$effect`]($effect) instead. This could include splitting parts of the `$derived` into an [`$effect`]($effect) which does the updates
@ -762,6 +762,15 @@ export function bind_group_invalid_expression(node) {
e(node,'bind_group_invalid_expression',`\`bind:group\` can only bind to an Identifier or MemberExpression\nhttps://svelte.dev/e/bind_group_invalid_expression`);
e(node,'bind_group_invalid_snippet_parameter',`Cannot \`bind:group\` to a snippet parameter\nhttps://svelte.dev/e/bind_group_invalid_snippet_parameter`);