make stuff private

pull/15844/head
Rich Harris 3 months ago
parent 0c5b4d86c4
commit c7c9404d5e

@ -84,16 +84,16 @@ export class Batch {
#deferred = null;
/** @type {Effect[]} */
async_effects = [];
#async_effects = [];
/** @type {Effect[]} */
boundary_async_effects = [];
#boundary_async_effects = [];
/** @type {Effect[]} */
render_effects = [];
#render_effects = [];
/** @type {Effect[]} */
effects = [];
#effects = [];
/**
* A set of branches that still exist, but will be destroyed when this batch
@ -145,7 +145,7 @@ export class Batch {
this.process_root(root);
}
if (this.async_effects.length === 0 && this.#pending === 0) {
if (this.#async_effects.length === 0 && this.#pending === 0) {
var merged = false;
// if there are older batches with overlapping
@ -162,19 +162,19 @@ export class Batch {
batch.#current.set(source, value);
}
for (const e of this.render_effects) {
for (const e of this.#render_effects) {
set_signal_status(e, CLEAN);
// TODO use sets instead of arrays
if (!batch.render_effects.includes(e)) {
batch.render_effects.push(e);
if (!batch.#render_effects.includes(e)) {
batch.#render_effects.push(e);
}
}
for (const e of this.effects) {
for (const e of this.#effects) {
set_signal_status(e, CLEAN);
// TODO use sets instead of arrays
if (!batch.effects.includes(e)) {
batch.effects.push(e);
if (!batch.#effects.includes(e)) {
batch.#effects.push(e);
}
}
@ -192,11 +192,11 @@ export class Batch {
}
if (!merged) {
var render_effects = this.render_effects;
var effects = this.effects;
var render_effects = this.#render_effects;
var effects = this.#effects;
this.render_effects = [];
this.effects = [];
this.#render_effects = [];
this.#effects = [];
this.#commit();
@ -206,8 +206,8 @@ export class Batch {
this.#deferred?.resolve();
}
} else {
for (const e of this.render_effects) set_signal_status(e, CLEAN);
for (const e of this.effects) set_signal_status(e, CLEAN);
for (const e of this.#render_effects) set_signal_status(e, CLEAN);
for (const e of this.#effects) set_signal_status(e, CLEAN);
}
if (current_values) {
@ -222,16 +222,16 @@ export class Batch {
batch_deriveds = null;
}
for (const effect of this.async_effects) {
for (const effect of this.#async_effects) {
update_effect(effect);
}
for (const effect of this.boundary_async_effects) {
for (const effect of this.#boundary_async_effects) {
update_effect(effect);
}
this.async_effects = [];
this.boundary_async_effects = [];
this.#async_effects = [];
this.#boundary_async_effects = [];
}
/**
@ -254,7 +254,7 @@ export class Batch {
const boundary = effect.b;
if (check_dirtiness(effect)) {
var effects = boundary?.pending ? this.boundary_async_effects : this.async_effects;
var effects = boundary?.pending ? this.#boundary_async_effects : this.#async_effects;
effects.push(effect);
}
} else if ((flags & BLOCK_EFFECT) !== 0) {
@ -267,14 +267,14 @@ export class Batch {
// we need to branch here because in legacy mode we run render effects
// before running block effects
if (async_mode_flag) {
this.render_effects.push(effect);
this.#render_effects.push(effect);
} else {
if (check_dirtiness(effect)) {
update_effect(effect);
}
}
} else if ((flags & EFFECT) !== 0) {
this.effects.push(effect);
this.#effects.push(effect);
}
var child = effect.first;
@ -377,18 +377,18 @@ export class Batch {
this.#pending -= 1;
if (this.#pending === 0) {
for (const e of this.render_effects) {
for (const e of this.#render_effects) {
set_signal_status(e, DIRTY);
schedule_effect(e);
}
for (const e of this.effects) {
for (const e of this.#effects) {
set_signal_status(e, DIRTY);
schedule_effect(e);
}
this.render_effects = [];
this.effects = [];
this.#render_effects = [];
this.#effects = [];
this.flush();
}

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