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@ -1,4 +1,4 @@
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/** @import { AssignmentExpression, ClassBody, PropertyDefinition, Expression, Identifier, PrivateIdentifier, Literal } from 'estree' */
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/** @import { AssignmentExpression, ClassBody, PropertyDefinition, Expression, Identifier, PrivateIdentifier, Literal, MethodDefinition } from 'estree' */
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/** @import { AST } from '#compiler' */
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/** @import { AST } from '#compiler' */
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/** @import { Context } from '../types' */
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/** @import { Context } from '../types' */
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/** @import { StateCreationRuneName } from '../../../../utils.js' */
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/** @import { StateCreationRuneName } from '../../../../utils.js' */
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@ -19,78 +19,90 @@ export function ClassBody(node, context) {
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const analyzed = new ClassAnalysis();
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const analyzed = new ClassAnalysis();
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context.next({
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/** @type {string[]} */
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...context.state,
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const seen = [];
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class: analyzed
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});
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}
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/** @typedef { StateCreationRuneName | 'regular'} PropertyAssignmentType */
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/** @type {MethodDefinition | null} */
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/** @typedef {{ type: PropertyAssignmentType; node: AssignmentExpression | PropertyDefinition; }} PropertyAssignmentDetails */
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let constructor = null;
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const reassignable_assignments = new Set(['$state', '$state.raw', 'regular']);
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class ClassAnalysis {
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/** @type {Map<string, PropertyAssignmentDetails>} */
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#public_assignments = new Map();
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/** @type {Map<string, PropertyAssignmentDetails>} */
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#private_assignments = new Map();
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/**
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/**
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* Determines if the node is a valid assignment to a class property, and if so,
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* @param {PropertyDefinition | AssignmentExpression} node
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* registers the assignment.
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* @param {Expression | PrivateIdentifier} key
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* @param {AssignmentExpression | PropertyDefinition} node
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* @param {Expression | null | undefined} value
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* @param {Context} context
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*/
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*/
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register(node, context) {
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function handle(node, key, value) {
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/** @type {string} */
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const name = get_name(key);
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let name;
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if (!name) return;
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/** @type {PropertyAssignmentType} */
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let type;
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const rune = get_rune(value, context.state.scope);
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/** @type {boolean} */
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let is_private;
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if (rune && is_state_creation_rune(rune)) {
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if (seen.includes(name)) {
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if (node.type === 'AssignmentExpression') {
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e.constructor_state_reassignment(node); // TODO the same thing applies to duplicate fields, so the code/message needs to change
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if (!this.is_class_property_assignment_at_constructor_root(node, context.path)) {
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return;
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}
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}
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let maybe_name = get_name_for_identifier(node.left.property);
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analyzed.fields[name] = {
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if (!maybe_name) {
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node,
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return;
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type: rune
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};
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}
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}
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name = maybe_name;
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if (value) {
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type = this.#get_assignment_type(node, context);
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seen.push(name);
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is_private = node.left.property.type === 'PrivateIdentifier';
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}
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}
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this.#check_for_conflicts(node, name, type, is_private);
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for (const child of node.body) {
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} else {
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if (child.type === 'PropertyDefinition' && !child.computed) {
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if (!this.#is_assigned_property(node)) {
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handle(child, child.key, child.value);
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return;
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}
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}
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let maybe_name = get_name_for_identifier(node.key);
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if (
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if (!maybe_name) {
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child.type === 'MethodDefinition' &&
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return;
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child.key.type === 'Identifier' &&
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child.key.name === 'constructor'
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) {
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constructor = child;
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}
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}
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}
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if (constructor) {
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for (const statement of constructor.value.body.body) {
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if (statement.type !== 'ExpressionStatement') continue;
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if (statement.expression.type !== 'AssignmentExpression') continue;
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name = maybe_name;
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const { left, right } = statement.expression;
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type = this.#get_assignment_type(node, context);
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is_private = node.key.type === 'PrivateIdentifier';
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// we don't need to check for conflicts here because they're not possible yet
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if (left.type !== 'MemberExpression') continue;
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if (left.object.type !== 'ThisExpression') continue;
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if (left.computed && left.property.type !== 'Literal') continue;
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handle(statement.expression, left.property, right);
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}
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}
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}
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// we don't have to validate anything other than conflicts here, because the rune placement rules
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context.next({
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// catch all of the other weirdness.
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...context.state,
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const map = is_private ? this.#private_assignments : this.#public_assignments;
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class: analyzed
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if (!map.has(name)) {
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});
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map.set(name, { type, node });
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}
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}
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/** @param {Expression | PrivateIdentifier} node */
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function get_name(node) {
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if (node.type === 'Literal') return String(node.value);
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if (node.type === 'PrivateIdentifier') return '#' + node.name;
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if (node.type === 'Identifier') return node.name;
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return null;
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}
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}
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/** @typedef { StateCreationRuneName | 'regular'} PropertyAssignmentType */
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/** @typedef {{ type: PropertyAssignmentType; node: AssignmentExpression | PropertyDefinition; }} PropertyAssignmentDetails */
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class ClassAnalysis {
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/** @type {Record<string, PropertyAssignmentDetails>} */
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fields = {};
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/**
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/**
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* @template {AST.SvelteNode} T
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* @template {AST.SvelteNode} T
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* @param {AST.SvelteNode} node
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* @param {AST.SvelteNode} node
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@ -119,70 +131,4 @@ class ClassAnalysis {
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maybe_constructor.kind === 'constructor'
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maybe_constructor.kind === 'constructor'
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);
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);
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}
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}
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/**
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* We only care about properties that have values assigned to them -- if they don't,
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* they can't be a conflict for state declared in the constructor.
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* @param {PropertyDefinition} node
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* @returns {node is PropertyDefinition & { key: { type: 'PrivateIdentifier' | 'Identifier' | 'Literal' }; value: Expression; static: false; computed: false }}
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*/
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#is_assigned_property(node) {
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return (
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(node.key.type === 'PrivateIdentifier' ||
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node.key.type === 'Identifier' ||
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node.key.type === 'Literal') &&
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Boolean(node.value) &&
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!node.static &&
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!node.computed
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);
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}
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/**
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* Checks for conflicts with existing assignments. A conflict occurs if:
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* - The original assignment used `$derived` or `$derived.by` (these can never be reassigned)
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* - The original assignment used `$state`, `$state.raw`, or `regular` and is being assigned to with any type other than `regular`
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* @param {AssignmentExpression} node
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* @param {string} name
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* @param {PropertyAssignmentType} type
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* @param {boolean} is_private
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*/
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#check_for_conflicts(node, name, type, is_private) {
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const existing = (is_private ? this.#private_assignments : this.#public_assignments).get(name);
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if (!existing) {
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return;
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}
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if (reassignable_assignments.has(existing.type) && type === 'regular') {
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return;
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}
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e.constructor_state_reassignment(node);
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}
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/**
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* @param {AssignmentExpression | PropertyDefinition} node
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* @param {Context} context
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* @returns {PropertyAssignmentType}
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*/
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#get_assignment_type(node, context) {
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const value = node.type === 'AssignmentExpression' ? node.right : node.value;
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const rune = get_rune(value, context.state.scope);
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if (rune === null) {
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return 'regular';
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}
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if (is_state_creation_rune(rune)) {
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return rune;
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}
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// this does mean we return `regular` for some other runes (like `$trace` or `$state.raw`)
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// -- this is ok because the rune placement rules will throw if they're invalid.
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return 'regular';
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}
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}
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/**
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*
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* @param {PrivateIdentifier | Identifier | Literal} node
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*/
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function get_name_for_identifier(node) {
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return node.type === 'Literal' ? node.value?.toString() : node.name;
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}
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}
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