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@ -314,9 +314,6 @@ function mark_reactions(signal, status) {
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var reaction = reactions[i];
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var flags = reaction.f;
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// Skip any effects that are already dirty
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if ((flags & DIRTY) !== 0) continue;
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// In legacy mode, skip the current effect to prevent infinite loops
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if (!runes && reaction === active_effect) continue;
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@ -326,15 +323,15 @@ function mark_reactions(signal, status) {
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continue;
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}
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// don't set a DIRTY reaction to MAYBE_DIRTY
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if ((flags & DIRTY) === 0) {
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set_signal_status(reaction, status);
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}
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// If the signal a) was previously clean or b) is an unowned derived, then mark it
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if ((flags & (CLEAN | UNOWNED)) !== 0) {
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if ((flags & DERIVED) !== 0) {
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mark_reactions(/** @type {Derived} */ (reaction), MAYBE_DIRTY);
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} else {
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} else if ((flags & DIRTY) === 0) {
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schedule_effect(/** @type {Effect} */ (reaction));
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}
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}
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}
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}
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