fix: improve global transition handling of effect cleardown (#10469)

* fix: improve global transition handling of effect cleardown
pull/10474/head
Dominic Gannaway 9 months ago committed by GitHub
parent 1b56a3219c
commit 667ffb7a39
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

@ -0,0 +1,5 @@
---
"svelte": patch
---
fix: improve global transition handling of effect cleardown

@ -1765,7 +1765,9 @@ export function component(anchor_node, component_fn, render_fn) {
transition.f(() => {
transitions.delete(transition);
if (transitions.size === 0) {
if (render.e !== null) {
// If the current render has changed since, then we can remove the old render
// effect as it's stale.
if (current_render !== render && render.e !== null) {
if (render.d !== null) {
remove(render.d);
render.d = null;
@ -1891,7 +1893,9 @@ function await_block(anchor_node, input, pending_fn, then_fn, catch_fn) {
transition.f(() => {
transitions.delete(transition);
if (transitions.size === 0) {
if (render.e !== null) {
// If the current render has changed since, then we can remove the old render
// effect as it's stale.
if (current_render !== render && render.e !== null) {
if (render.d !== null) {
remove(render.d);
render.d = null;
@ -2051,7 +2055,9 @@ export function key(anchor_node, key, render_fn) {
transition.f(() => {
transitions.delete(transition);
if (transitions.size === 0) {
if (render.e !== null) {
// If the current render has changed since, then we can remove the old render
// effect as it's stale.
if (current_render !== render && render.e !== null) {
if (render.d !== null) {
remove(render.d);
render.d = null;

@ -70,7 +70,11 @@ class Animation {
_update() {
if (this.#reversed) {
this.currentTime = this.#timeline_offset + (this.#timeline_offset - raf.time);
if (this.#timeline_offset === 0) {
this.currentTime = this.#duration - raf.time;
} else {
this.currentTime = this.#timeline_offset + (this.#timeline_offset - raf.time);
}
} else {
this.currentTime = raf.time - this.#timeline_offset;
}
@ -130,6 +134,9 @@ class Animation {
}
reverse() {
if (this.#paused && !raf.animations.has(this)) {
raf.animations.add(this);
}
this.#timeline_offset = this.currentTime;
this.#reversed = !this.#reversed;
this.playState = 'running';

@ -0,0 +1,10 @@
<script>
import { fade } from 'svelte/transition';
let show = $state(true);
</script>
<h1>Outside</h1>
{#if show}
<button onclick={()=> show = false} transition:fade|global={{ duration: 100 }}>Hide</button>
{/if}

@ -0,0 +1,20 @@
import { test } from '../../test';
import { flushSync } from 'svelte';
export default test({
async test({ assert, target, raf }) {
const btn = target.querySelector('button');
raf.tick(0);
flushSync(() => {
btn?.click();
});
assert.htmlEqual(target.innerHTML, `<h1>Outside</h1><button>Hide</button>`);
raf.tick(100);
assert.htmlEqual(target.innerHTML, `<h1>Outside</h1>`);
}
});

@ -0,0 +1,5 @@
<script>
import Component from "./Component.svelte"
</script>
<svelte:component this={Component} />
Loading…
Cancel
Save