reinstate previous code from before i ballsed it up

pull/1274/head
Rich-Harris 7 years ago
parent bc416a538f
commit 5a7f7a00ec

@ -20,22 +20,36 @@ export function outroAndDestroyIteration(iteration, lookup) {
// TODO is it possible to avoid mounting iterations that are
// already in the right place?
export function updateKeyedEach(component, key, changed, key_prop, dynamic, list, head, lookup, node, has_outro, create_each_block, intro_method, get_context) {
var expected = head;
var keep = {};
var mounts = {};
var i = list.length;
while (i--) {
for (var i = 0; i < list.length; i += 1) {
var key = list[i][key_prop];
var iteration = lookup[key];
var next_data = list[i+1];
var next = next_data && lookup[next_data[key_prop]];
if (dynamic && iteration) iteration.p(changed, get_context(i)); // TODO should this be deferred? could it be redundant?
if (iteration) {
if (dynamic) iteration.p(changed, get_context(i));
if (expected && (key === expected.key)) {
var first = iteration && iteration.first;
var parentNode = first && first.parentNode
if (!parentNode || (iteration && iteration.next) != next) mounts[key] = iteration;
expected = iteration.next;
} else if (iteration) {
mounts[key] = iteration;
expected = iteration.next;
} else {
// key is being inserted
iteration = lookup[key] = create_each_block(component, key, get_context(i));
iteration.c();
mounts[key] = iteration;
}
lookup[key] = iteration;
keep[key] = 1;
keep[iteration.key] = iteration;
// last = iteration;
}
var destroy = has_outro
@ -49,32 +63,35 @@ export function updateKeyedEach(component, key, changed, key_prop, dynamic, list
}
var next = null;
var next_iteration = null;
i = list.length;
while (i--) {
key = list[i][key_prop];
for (i = list.length - 1; i >= 0; i -= 1) {
var data = list[i];
var key = data[key_prop];
iteration = lookup[key];
var anchor;
if (has_outro) {
var next_key = next && next.key;
var neighbour = iteration.next;
var anchor_key;
var block = mounts[key];
if (block) {
var anchor;
while (neighbour && anchor_key != next_key && !keep[anchor_key]) {
anchor = neighbour && neighbour.first;
neighbour = neighbour.next;
anchor_key = neighbour && neighbour.key;
if (has_outro) {
var key_next_iteration = next_iteration && next_iteration.key;
var iteration_anchor = iteration.next;
var key_anchor;
do {
anchor = iteration_anchor && iteration_anchor.first;
iteration_anchor = iteration_anchor && iteration_anchor.next;
key_anchor = iteration_anchor && iteration_anchor.key;
} while(iteration_anchor && key_anchor != key_next_iteration && !keep[key_anchor])
} else {
anchor = next_iteration && next_iteration.first;
}
} else {
anchor = next && next.first;
}
iteration[intro_method](node, anchor);
block[intro_method](node, anchor);
}
iteration.next = next;
if (next) next.last = iteration;
next = iteration;
iteration.next = next_iteration;
if (next_iteration) next_iteration.last = iteration;
next_iteration = iteration;
}
}
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