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@ -313,23 +313,38 @@ export function pause_effect(effect, callback = noop) {
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* Pause multiple effects simultaneously, and coordinate their
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* Pause multiple effects simultaneously, and coordinate their
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* subsequent destruction. Used in each blocks
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* subsequent destruction. Used in each blocks
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* @param {import('#client').Effect[]} effects
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* @param {import('#client').Effect[]} effects
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* @param {() => void} callback
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* @returns {import('#client').TransitionManager[]}
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*/
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*/
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export function pause_effects(effects, callback = noop) {
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export function get_out_transitions(effects) {
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/** @type {import('#client').TransitionManager[]} */
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/** @type {import('#client').TransitionManager[]} */
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var transitions = [];
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var transitions = [];
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var length = effects.length;
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for (var i = 0; i < length; i++) {
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for (var i = 0; i < effects.length; i++) {
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pause_children(effects[i], transitions, true);
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pause_children(effects[i], transitions, true);
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}
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}
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// TODO: would be good to avoid this closure in the case where we have no
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return transitions;
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// transitions at all. It would make it far more JIT friendly in the hot cases.
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}
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/**
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* @param {import('#client').Effect[]} effects
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*/
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export function destroy_effects(effects) {
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for (var i = 0; i < effects.length; i++) {
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destroy_effect(effects[i]);
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}
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}
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/**
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* Pause multiple effects simultaneously, and coordinate their
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* subsequent destruction. Used in each blocks
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* @param {import('#client').Effect[]} effects
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* @param {import('#client').TransitionManager[]} transitions
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* @param {() => void} callback
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*/
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export function pause_effects(effects, transitions, callback = noop) {
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out(transitions, () => {
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out(transitions, () => {
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for (var i = 0; i < length; i++) {
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destroy_effects(effects);
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destroy_effect(effects[i]);
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}
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callback();
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callback();
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});
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});
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}
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}
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@ -370,13 +385,12 @@ function pause_children(effect, transitions, local) {
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var child = effect.first;
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var child = effect.first;
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while (child !== null) {
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while (child !== null) {
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var sibling = child.next;
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var transparent = (child.f & IS_ELSEIF) !== 0 || (child.f & BRANCH_EFFECT) !== 0;
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var transparent = (child.f & IS_ELSEIF) !== 0 || (child.f & BRANCH_EFFECT) !== 0;
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// TODO we don't need to call pause_children recursively with a linked list in place
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// TODO we don't need to call pause_children recursively with a linked list in place
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// it's slightly more involved though as we have to account for `transparent` changing
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// it's slightly more involved though as we have to account for `transparent` changing
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// through the tree.
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// through the tree.
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pause_children(child, transitions, transparent ? local : false);
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pause_children(child, transitions, transparent ? local : false);
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child = sibling;
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child = child.next;
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}
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}
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}
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}
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